Difference between revisions of "Phase"

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{{Infobox/Archetype/End}}
 
{{Infobox/Archetype/End}}
  
Throughout the course of a [[Duel]], each player's [[turn]] is comprised of six '''phases''' (Japanese: フェイズ ''Feizu''). These six phases continually cycle, alternating between players until the Duel ends. Strictly speaking, you must declare when you are entering or leaving a phase, and a phase can only be left if both players agree.<ref>[http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html Yu-Gi-Oh! Game Play]: Fast Effect Timing</ref>
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Throughout the course of a [[Duel]], each player's [[turn]] is comprised of six '''phases''' (Japanese: フェイズ ''feizu''). These six phases continually cycle, alternating between players until the Duel ends. Strictly speaking, you must declare when you are entering or leaving a phase, and a phase can only be left if both players agree.<ref>[http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html Yu-Gi-Oh! Game Play]: Fast Effect Timing</ref>
  
 
==Draw Phase==
 
==Draw Phase==

Revision as of 04:05, 27 April 2017

Phase

Japanese

フェイズ

Japanese (romanized)

feizu

English

phase

Throughout the course of a Duel, each player's turn is comprised of six phases (Japanese: フェイズ feizu). These six phases continually cycle, alternating between players until the Duel ends. Strictly speaking, you must declare when you are entering or leaving a phase, and a phase can only be left if both players agree.[1]

Draw Phase

See main article Draw Phase.

Standby Phase

See main article Standby Phase.

Main Phase 1

See main article Main Phase 1.

Battle Phase

For a breakdown of what occurs in the Battle Phase see "Breakdown of the Battle Phase".
See main article Battle Phase.

Start Step

See main article Start Step.

Battle Step

See main article Battle Step.

Damage Step

See main article Damage Step.

End Step

See main article End Step.

Main Phase 2

See main article Main Phase 2.

End Phase

See main article End Phase.

References

  1. Yu-Gi-Oh! Game Play: Fast Effect Timing