Difference between revisions of "Phase"
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{{Infobox/Archetype/End}} | {{Infobox/Archetype/End}} | ||
− | Throughout the course of a [[Duel]], each player's [[turn]] is comprised of six '''phases''' (Japanese: フェイズ '' | + | Throughout the course of a [[Duel]], each player's [[turn]] is comprised of six '''phases''' (Japanese: フェイズ ''feizu''). These six phases continually cycle, alternating between players until the Duel ends. Strictly speaking, you must declare when you are entering or leaving a phase, and a phase can only be left if both players agree.<ref>[http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html Yu-Gi-Oh! Game Play]: Fast Effect Timing</ref> |
==Draw Phase== | ==Draw Phase== |
Revision as of 04:05, 27 April 2017
Phase
| |||
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Japanese |
フェイズ | ||
Japanese (romanized) |
feizu | ||
English |
phase | ||
|
Throughout the course of a Duel, each player's turn is comprised of six phases (Japanese: フェイズ feizu). These six phases continually cycle, alternating between players until the Duel ends. Strictly speaking, you must declare when you are entering or leaving a phase, and a phase can only be left if both players agree.[1]
Contents
Draw Phase
- See main article Draw Phase.
Standby Phase
- See main article Standby Phase.
Main Phase 1
- See main article Main Phase 1.
Battle Phase
- For a breakdown of what occurs in the Battle Phase see "Breakdown of the Battle Phase".
- See main article Battle Phase.
Start Step
- See main article Start Step.
Battle Step
- See main article Battle Step.
Damage Step
- See main article Damage Step.
End Step
- See main article End Step.
Main Phase 2
- See main article Main Phase 2.
End Phase
- See main article End Phase.
References
- ↑ Yu-Gi-Oh! Game Play: Fast Effect Timing