Difference between revisions of "Phase"
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| japanese = | | japanese = | ||
| furigana = | | furigana = | ||
− | | romaji = | + | | romaji = feizu |
| japanese translated = | | japanese translated = | ||
| english = phase | | english = phase | ||
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| german = Phase | | german = Phase | ||
| italian = fase | | italian = fase | ||
− | | korean = 페이즈 '' | + | | korean = 페이즈 ''peijeu'' |
|chinese=階段 ''Jiēduàn / Gaai1 dyun6'' | |chinese=階段 ''Jiēduàn / Gaai1 dyun6'' | ||
| spanish = Phase | | spanish = Phase |
Revision as of 04:05, 27 April 2017
Phase
| |||
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Japanese |
フェイズ | ||
Japanese (romanized) |
feizu | ||
English |
phase | ||
|
Throughout the course of a Duel, each player's turn is comprised of six phases (Japanese: フェイズ Feizu). These six phases continually cycle, alternating between players until the Duel ends. Strictly speaking, you must declare when you are entering or leaving a phase, and a phase can only be left if both players agree.[1]
Contents
Draw Phase
- See main article Draw Phase.
Standby Phase
- See main article Standby Phase.
Main Phase 1
- See main article Main Phase 1.
Battle Phase
- For a breakdown of what occurs in the Battle Phase see "Breakdown of the Battle Phase".
- See main article Battle Phase.
Start Step
- See main article Start Step.
Battle Step
- See main article Battle Step.
Damage Step
- See main article Damage Step.
End Step
- See main article End Step.
Main Phase 2
- See main article Main Phase 2.
End Phase
- See main article End Phase.
References
- ↑ Yu-Gi-Oh! Game Play: Fast Effect Timing