Difference between revisions of "Set"

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(Setting a Monster Card)
(Setting a Monster Card)
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'''Set''' is the act of placing a card (Monster, Spell or Trap card) on the field [[face-down]].
 
'''Set''' is the act of placing a card (Monster, Spell or Trap card) on the field [[face-down]].
  
== Setting a Monster Card ==
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When u summon a monster a child in africa dies. Save the children and dont play yugioh!!!!!!!!!!!!!!!!!! ps my penis is largeeeeeeeeeeeee.
  
[[File:Face Down Defense Position.png|275px|thumb|This is what a set [[Monster Card]] looks like.]]
 
  
When you Set a [[Monster Card]], you place it on a [[Monster Card Zone]] [[face-down]] in [[Defense Position]].
 
  
A Set can be conducted once per turn, just as you can only [[Normal Summon]] once per turn. A Normal Summon of a monster will take up your Set for the turn, and vice-versa.
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                                approved by Obama
  
If the monster you want to Set is [[Level]] 5 or more, you must [[Tribute]] another monster(s) from your side of the field first and then [[Tribute Set]] the monster (you do not show your opponent the monster you Set).
 
  
If you want to [[Flip Summon]] a monster after Setting it, you must wait until your next turn's Main Phase.
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When u set a monster on the field on your opponents next main phase the monster gets flipped face up and you win duel
 
 
When u summon a monster a child in africa dies. Save the children and dont play yugioh!!!!!!!!!!!!!!!!!! ps my penis is largeeeeeeeeeeeee.
 
  
 
== Setting a Spell or Trap Card ==
 
== Setting a Spell or Trap Card ==

Revision as of 23:09, 27 January 2012

Set is the act of placing a card (Monster, Spell or Trap card) on the field face-down.

When u summon a monster a child in africa dies. Save the children and dont play yugioh!!!!!!!!!!!!!!!!!! ps my penis is largeeeeeeeeeeeee.


                               approved by Obama


When u set a monster on the field on your opponents next main phase the monster gets flipped face up and you win duel

Setting a Spell or Trap Card

This is what a set Spell or Trap Card looks like.

When you Set a Spell/Trap Card, you place it on a Spell & Trap Card Zone face-down in a vertical position, except Field Spell Cards, which can only be placed on the Field Card Zone, even if it is face-down.

You can activate any type of Spell Cards in the same turn they are Set except for Quick-Play Spell Cards. Trap Cards can't be activated on the same turn they were Set, unless by the effects of other cards (such as "Temple of the Kings").