Difference between revisions of "Set"

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'''Set''' is the act of placing a card (Monster, Spell or Trap card) on the field [[face-down]].
 
'''Set''' is the act of placing a card (Monster, Spell or Trap card) on the field [[face-down]].
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== Setting a Monster Card ==
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[[File:Face Down Defense Position.png|275px|thumb|This is what a set [[Monster Card]] looks like.]]
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When you Set a [[Monster Card]], you place it on a [[Monster Card Zone]] [[face-down]] in [[Defense Position]].
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A Set can be conducted once per turn, just as you can only [[Normal Summon]] once per turn. A Normal Summon of a monster will take up your Set for the turn, and vice-versa.
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If the monster you want to Set is [[Level]] 5 or more, you must [[Tribute]] another monster(s) from your side of the field first and then [[Tribute Set]] the monster (you do not show your opponent the monster you Set).
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If you want to [[Flip Summon]] a monster after Setting it, you must wait until your next turn's Main Phase.
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== Setting a Spell or Trap Card ==
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[[File:Back-EN.png|200px|thumb|This is what a set [[Spell Card|Spell]] or [[Trap Card|Trap]] Card looks like.]]
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When you Set a [[Spell Card|Spell]]/[[Trap Card]], you place it on a [[Spell & Trap Card Zone]] face-down in a vertical position, except [[Field Spell Cards]], which can only be placed on the [[Field Card Zone]], even if it is face-down.
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You can activate any type of Spell Cards in the same turn they are Set except for [[Quick-Play Spell Cards]]. Trap Cards can't be activated on the same turn they were Set, unless by the effects of other cards (such as "[[Temple of the Kings]]").
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{{Gameplay}}
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[[Category:Types of Summon]]

Revision as of 23:15, 27 January 2012

Set is the act of placing a card (Monster, Spell or Trap card) on the field face-down.

Setting a Monster Card

This is what a set Monster Card looks like.

When you Set a Monster Card, you place it on a Monster Card Zone face-down in Defense Position.

A Set can be conducted once per turn, just as you can only Normal Summon once per turn. A Normal Summon of a monster will take up your Set for the turn, and vice-versa.

If the monster you want to Set is Level 5 or more, you must Tribute another monster(s) from your side of the field first and then Tribute Set the monster (you do not show your opponent the monster you Set).

If you want to Flip Summon a monster after Setting it, you must wait until your next turn's Main Phase.

Setting a Spell or Trap Card

This is what a set Spell or Trap Card looks like.

When you Set a Spell/Trap Card, you place it on a Spell & Trap Card Zone face-down in a vertical position, except Field Spell Cards, which can only be placed on the Field Card Zone, even if it is face-down.

You can activate any type of Spell Cards in the same turn they are Set except for Quick-Play Spell Cards. Trap Cards can't be activated on the same turn they were Set, unless by the effects of other cards (such as "Temple of the Kings").