Difference between revisions of "Unequip"

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(Armory Arm means that this page cannot only mention Union Monsters)
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'''Unequip''' is the process of taking off a [[Union Monster]] that is currently [[equip]]ped to a [[Monster Card]], and [[Special Summon]]ing that Union Monster back to the [[Playing Field|field]].
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To '''unequip''' is to [[Special Summon]] a monster that is currently treated as an [[Equip Card]] from the [[Spell & Trap Card Zone]] to the [[Monster Card Zone]].
  
A [[Union Monster]] cannot be equipped and unequipped the same [[turn]].
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Unequipped monsters are Special Summoned to the side of the [[Playing Field|field]] of the player whose effect caused the monster to be unequipped.
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All [[Union Monster]]s and "[[Armory Arm]]" can unequip themselves from an equipped monster if they have not used their own effect to [[equip]] themselves to a monster in the same turn. "[[Formation Union]]" and "[[Combination Attack]]" can both unequip Union Monsters.
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When a Union Monster or "Armory Arm" is treated as an Equip Card, it can unequip itself even if it was not equipped by its own effect, unless specifically stated otherwise (e.g. [[Union Rider]]).
  
 
{{Gameplay}}
 
{{Gameplay}}
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 18:31, 24 June 2013

To unequip is to Special Summon a monster that is currently treated as an Equip Card from the Spell & Trap Card Zone to the Monster Card Zone.

Unequipped monsters are Special Summoned to the side of the field of the player whose effect caused the monster to be unequipped.

All Union Monsters and "Armory Arm" can unequip themselves from an equipped monster if they have not used their own effect to equip themselves to a monster in the same turn. "Formation Union" and "Combination Attack" can both unequip Union Monsters.

When a Union Monster or "Armory Arm" is treated as an Equip Card, it can unequip itself even if it was not equipped by its own effect, unless specifically stated otherwise (e.g. Union Rider).