Difference between revisions of "User:X-Metaman/Sandbox2"

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Revision as of 11:57, 28 September 2019


Ai

Name Type Lore
Darkwight @Ignister Link Monster You can only Link Summon "Darkwight @Ignister" to the Extra Monster Zone. Your opponent's monsters cannot target this linked card for attacks. If an opponent's monster is destroyed by battle: You can inflict 500 damage to your opponent. You can only use this effect of "Darkwight @Ignister" once per turn.
A.I. A.I. Wall Continuous Spell Activate this card by targeting 1 FIRE Link Monster you control; place counters on this card equal to that monster's Link Rating. While this card has a counter, apply these effects.
● Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects.
● Neither player can declare attacks.
Once per turn, if your opponent Link Summons, place 1 counter on this card.
● Once per turn, during the End Phase, remove 1 counter from this card.
A.I. Mine Normal Spell Draw cards equal to the number of Link-3 or higher "@Ignister" monsters you control.
A.I.'s Hymn Normal Trap Tribute 1 "@Ignister" Link Monster; gain LP equal to that monster's original ATK. You can banish this card from your GY; gain 200 LP for each "@Ignister" monster in your GY.
CompromA.I.se Continuous Spell You can only control 1 "CompromA.I.se". Once per turn: You can target 1 "@Ignister" monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. Once per turn, if a monster(s) is Special Summoned: You can target 1 "@Ignister" Monster Card in your Spell & Trap Zone; Special Summon it.
HA.I. Normal Trap During an opponent's turn in which you took effect damage, if a monster battles another monster, during damage calculation: Inflict damage to your opponent equal to twice the difference in ATK between those 2 battling monsters, then destroy the opponent's attacking monster. You can only activate 1 "HA.I." per turn.
Judgment Arrows Link Spell You can only activate "Judgment Arrows" in your Spell & Trap Zone a Link Monster points to, also you can only control 1 "Judgment Arrows". If a Link Monster this card points to battles, its ATK is doubled during damage calculation only. When this card leaves the field while it points to a monster(s), destroy all those monsters.
TA.I.med Technique Quick-Play Spell During the Battle Phase: Target 1 "@Ignister" monster you control in the Extra Monster Zone and 1 Link Monster in your Main Monster Zone; banish both that Main Monster Zone monster and cards from your opponent's hand, up to that monster's Link Rating, until the end of the Battle Phase, and if you do, move that Extra Monster Zone monster to your Main Monster Zone. During your opponent's Battle Phase, if the first attack this Phase is declared involving 2 Link Monsters: You can banish this card from your GY; end the Battle Phase. You can only activate 1 "TA.I.med Technique" per turn.

Alec

Name Type Lore
Motor Worm Spreader Queen Link Monster Gains 700 ATK for each Insect monster on the field. Once per turn, if this card points to no monsters (Quick Effect): You can Special Summon 1 "Motor Worm Token" (Insect/LIGHT/Level 1/ATK 0/DEF 0) to your zone this card points to. Your opponent's monsters cannot target "Motor Worm Tokens" for attacks.
Egg Clutch Continuous Trap If an Insect monster(s) is Special Summoned to your field: You can target 1 monster in your opponent's Main Monster Zone; change it to face-up Defense Position, and if you do, it becomes an Insect monster, also it has its effects negated. While this card is face-up on the field, that monster cannot change its battle position. When that monster leaves the field, destroy this card. Once per turn: You can Tribute 1 Insect monster; Special Summon up to 2 "Motor Worm Tokens" (Insect/LIGHT/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position.
Motor Worm Bait Normal Spell If you control an Insect monster: Special Summon 2 "Motor Worm Tokens" (Insect/LIGHT/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card.
Motor Worm Gate Continuous Spell Once per turn, if all face-up monsters your opponent controls are Insect monsters (min. 1): You can target 1 Insect monster you control; it can attack directly.
Worm Revival Normal Trap Target 1 Link-3 or lower Insect Link Monster in your GY; Special Summon it, and if you do, it cannot be destroyed by battle or card effects this turn, also you can Special Summon 1 "Motor Worm Token" (Insect/LIGHT/Level 1/ATK 0/DEF 0) to your zone it points to.
Wormhole Defense Continuous Spell When this card is activated: Special Summon 1 "Motor Worm Token" (Insect/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. If this card in the Spell & Trap Zone and/or an Insect monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Motor Worm Token" you control instead. Your opponent cannot Tribute Insect monsters they control, nor use them as materials for a Link Summon.

Bit

Name Type Lore
D-Scale Battle Coela Link Monster Once per turn: You can move this card to a Main Monster Zone it points to. Once per turn: You can move this card to your Main Monster Zone a card linked to this card points to.
D-Scale Fullmetal Dunkle Link Monster The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. When this effect is used: You can move this card to a Main Monster Zone it points to. If this card is moved: You can target 1 opponent's monster in this card's column; during the End Phase of this turn, destroy it.
D-Scale Piercing Saury Effect Monster You can send 1 "D-Scale" monster from your hand to the GY, then target 1 "D-Scale" monster in your GY; Special Summon it in Attack Position, but its ATK becomes halved.
D-Scale Sabre Sardine Effect Monster You can pay 500 LP; Special Summon 1 "D-Scale Token" (Cyberse/WATER/Level 1/ATK 100/DEF 100). You can only use this effect of "D-Scale Sabre Sardine" once per turn.
D-Scale Chaff Normal Trap If you control a "D-Scale" Link Monster with the same Link Rating as the total number of cards in your opponent's hand and monsters they control: Until the end of this turn, those cards in your opponent's hand and monsters they control have their effects negated, also those monsters cannot attack.
D-Scale Torpedo Equip Spell Equip only to a "D-Scale" monster. Once per turn: You can inflict damage to your opponent equal to the number of times the equipped monster was moved this turn x 800.
Judgment Arrows Link Spell You can only control 1 "Judgment Arrows" in your Spell & Trap Zones a Link Monster points to. If a Link Monster this card points to battles, its ATK is doubled during damage calculation only. When this card leaves the field while it points to a monster(s), destroy all those monsters.

Bohman

Name Type Lore
Alteration Hydradrive Link Monster Cannot be used as material for the Link Summon of a Link-1 Link Monster. If this card is Link Summoned: You can target 1 "Hydradrive" Link Monster you control; Special Summon from your GY as many "Hydradrive" Link Monsters as possible with a lower Link Rating than the targeted monster to your Main Monster Zones the targeted monster points to, but negate their effects (if any), then destroy the targeted monster. You can only use this effect of "Alteration Hydradrive" once per turn.
Break Hydradrive Effect Monster If your opponent activates a card or effect that Tributes a monster(s) while you control a "Hydradrive" monster (Quick Effect): You can send this card from your hand to the GY; negate the activation, and if you do, inflict 800 damage to your opponent. If a "Hydradrive" monster(s) is Special Summoned to your field while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
Burn Hydradrive Link Monster Cannot be used as material for the Link Summon of a Link-1 Link Monster. If your opponent controls a FIRE monster, this card can attack directly. If this card is destroyed by battle or card effect: You can Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
Chimera Hydradrive Draghead - Aqua Link Monster If this card is Special Summoned: You can negate the effects of all other face-up monsters on the field, except monsters this card points to. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydradrive Dragrid" from your Extra Deck.
Chimera Hydradrive Draghead - Flame Link Monster If this card is Special Summoned: You can destroy all other monsters on the field, except monsters this card points to. Once per turn, during the End Phase: Return this card to the Extra Deck, and if you do, Special Summon 1 "Chimera Hydradrive Dragrid" from your Extra Deck.
Chimera Hydradrive Dragrid Link Monster If this card is Special Summoned from the Extra Deck to your field: You can place 1 Hydradrive Counter on this card. During the Main Phase (Quick Effect): You can remove 1 Hydradrive Counter from this card; roll a six-sided die, and choose 1 "Chimera Hydradrive Draghead" monster in your Extra Deck with an Attribute that corresponds to the result, then return this card from the Extra Monster Zone to the Extra Deck, and if you do, Special Summon the chosen monster to that Extra Monster Zone. Your opponent cannot activate cards or effects in response to this effect's activation.
● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK
Coolant Hydradrive Link Monster Cannot be used as material for the Link Summon of a Link-1 Link Monster. If your opponent controls a WATER monster, this card can attack directly. If this card is destroyed by battle or card effect: You can Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
Covered Hydradrive Effect Monster When your opponent takes battle damage: You can Special Summon this card from your hand in Attack Position. Cannot be destroyed by battle. While another "Hydradrive" monster is on the field, you take no battle damage. Once per turn, during your Standby Phase: Destroy all "Hydradrive" Link Monsters you control. During your opponent's turn (Quick Effect): You can discard 1 card; your opponent can attack with only 1 monster during each Battle Phase this turn.
Cubed Hydradrive Lord Link Monster If this card is Link Summoned: You can declare 2 Attributes (WATER, FIRE, or WIND); this card is also treated as those Attributes while face-up on the field. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them. If this card destroys a monster with the same Attribute as this card by battle: You can activate this effect; it can make a second attack in a row. If this card is sent to the GY as Link Material: You can draw 1 card.
Flow Hydradrive Link Monster Cannot be used as material for the Link Summon of a Link-1 Link Monster. If your opponent controls a WIND monster, this card can attack directly. If this card is destroyed by battle or card effect: You can Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
Grand Hydradrive Link Monster Cannot be used as material for the Link Summon of a Link-1 Link Monster. If your opponent controls an EARTH monster, this card can attack directly. If this card is destroyed by battle or card effect: You can Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
Hydradrive Agent Effect Monster When this card is Tribute Summoned: You can target 1 "Hydradrive" monster in your GY; Special Summon it, and if it is a Link Monster, draw 1 card.
Hydradrive Booster Effect Monster If there are no monsters in the Main Monster Zones, you can Special Summon this card (from your hand).
Hydradrive Bringer Effect Monster When this card is Normal Summoned: You can target 1 "Hydradrive" monster in your GY; add it to your hand.
Hydradrive Elements Effect Monster If this card is sent to the GY as Link Material: You can target 1 face-up monster on the field and declare 1 Attribute; it becomes that Attribute until the End Phase.
Hydradrive Mutation Effect Monster Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If this card is in your hand (Quick Effect): You can target 1 face-up Continuous Trap you control; return it to the hand, and if you do, Special Summon this card, then you can Set 1 Continuous Trap from your hand. It can be activated this turn. Once per turn: You can target 1 face-up monster on the field; this card's Attribute becomes that monster's.
Paradox Hydradrive Atlas Link Monster This card's activated effects cannot be negated. If this card is Special Summoned: You can roll a six-sided die, and this card becomes the Attribute that corresponds to the result.
● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK
During your Main Phase: You can roll a six-sided die, and Special Summon 1 "Hydradrive" Link Monster from your Extra Deck with the same Link Rating as the result, to your zone this card points to. You can only use this effect of "Paradox Hydradrive Atlas" once per turn. Monsters this card points to become the same Attribute as this card. While another monster with the same Attribute as this card is on the field, this card is unaffected by your opponent's card effects, also it cannot be targeted for attacks.
Perfectron Hydradrive Dragon Link Monster If this card is Special Summoned from the Extra Deck to your field: You can place 5 Hydradrive Counters on this card. Gains 1000 ATK for each Hydradrive Counter on it. While this card has a Hydradrive Counter, you take no battle damage from attacks involving this card. If this card would be destroyed, you can remove 1 Hydradrive Counter from this card instead. After damage calculation, if this card battled: Destroy as many monsters your opponent controls as possible, and if you do, inflict 300 damage to your opponent for each "Hydradrive" Link Monster in your GY.
Rousing Hydradrive Monarch Link Monster While face-up on the field, this card is also WATER, FIRE, and WIND-Attribute. If a player would Normal or Special Summon a monster(s) with the same Attribute as this card, they must Summon it in Attack Position. Change the ATK of other monsters on the field with the same Attribute as this card to 0, also negate their effects while they are face-up on the field. If this card is Special Summoned from the Extra Deck to your field: You can place 4 Hydradrive Counters on this card. During the Main Phase (Quick Effect): You can remove 1 Hydradrive Counter from this card; roll a six-sided die, and if your opponent controls a face-up monster(s) in their Monster Zone with an Attribute that corresponds to the result, send as many of those monsters to the GY as possible, and if you do, inflict damage to your opponent equal to the number of monsters sent to the GY x 500.
● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK
Tesseract Hydradrive Monarch Link Monster If this card is Special Summoned: You can activate this effect; this card is also WATER, FIRE, and WIND-Attribute while face-up on the field. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them. During your Battle Step, if this card battled this turn: You can make your opponent send 1 face-up monster they control with the same Attribute as this card to the GY (their choice), and if they do, this card can attack an opponent's monster again in a row. If this card is in your GY: You can pay 1000 LP; Special Summon this card, and if you do, double its ATK, but banish it during the End Phase.
Trident Hydradrive Lord Link Monster If this card is Link Summoned: You can target up to 3 "Hydradrive" Link Monsters in your GY that were used as materials for the Link Summon of this card; the Attribute of this card on the field becomes the same as those monsters'. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; the Attributes of all face-up monsters your opponent currently controls become the same as the targeted monster's, until the end of this turn.
Twin Hydradrive Knight Link Monster If this card is Link Summoned: You can target up to 2 "Hydradrive" Link Monsters in your GY that were used as materials for the Link Summon of this card; the Attribute of this card on the field becomes the same as those monsters'. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them.
Card of Pandora Normal Trap When your opponent activates a card or effect that targets exactly 1 card in your Spell & Trap Zone (and no other cards) that could have targeted this card: That card/effect now targets this card, then draw 2 cards. You can only activate 1 "Card of Pandora" per turn.
Dice Logic Continuous Trap Once per attack, when an opponent's monster declares an attack: You can target that attacking monster; roll a six-sided die and apply the result. Once per turn, if you activate this effect during a turn in which you applied another card's effect that rolls a die and the result of this effect is 5 or lower, you can apply this effect as the result +1.
● 1, 3, or 5: Change the ATK of the targeted monster and monsters with that same name to 0 until the end of this turn.
● 2, 4, or 6: The ATK of the targeted monster and monsters with that same name become double their current ATK until the end of this turn.
If this face-up card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Hydradrive" Link Monster from your Extra Deck.
Hydradrive Accelerator Equip Spell Equip only to a "Hydradrive" monster. Apply the following effect(s), depending on the Attribute(s) of the equipped monster.
EARTH: The equipped monster cannot be destroyed by battle.
WATER: The equipped monster is unaffected by your opponent's Trap effects.
FIRE: The equipped monster is unaffected by your opponent's Spell effects.
WIND: Once per turn, during either player's turn, when your opponent activates a card or effect that targets a card(s) you control, except the equipped monster: You can negate the activation.
Hydradrive Cycle Continuous Trap Activate this card if your Spell/Trap(s) is destroyed: Return 1 "Hydradrive" Link Monster from your GY to the Extra Deck, then you can apply these effects.
Draw cards equal to that Link Monster's Link Rating.
Special Summon 1 "Hydradrive" monster from your GY, but change its ATK to 0.
Once per turn, during the Main Phase 1: You can pay 400 LP and declare 1 Attribute (EARTH, WATER, FIRE, or WIND); Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) to the turn player's field in Defense Position, and if you do, it becomes the declared Attribute.
Hydradrive Defragment Quick-Play Spell If a "Hydradrive" Link Monster(s) you control was destroyed by a card effect this turn: Target 1 Spell/Trap your opponent controls; destroy it. You can banish this card from your GY, then target 1 "Hydradrive" Spell in your GY; add it to your hand.
Hydradrive Generator Continuous Trap Once per turn, when a monster(s) is Normal or Special Summoned to your field while your LP is lower than your opponent's: You can Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
Hydradrive Gravity Normal Trap When an opponent's monster declares an attack while you control a Link Monster in the Extra Monster Zone: Target that opponent's monster; move it to your opponent's Main Monster Zone your Link Monster in the Extra Monster Zone points to. If you would target a monster whose current ATK is higher than its original ATK with this card, you can activate this card from your hand.
Hydradrive Protection Continuous Spell Activate this card by targeting 1 "Hydradrive" Link Monster you control and 1 face-up Spell/Trap in your Spell & Trap Zone. Your opponent cannot target the targeted cards with card effects. If this card leaves the field: This turn, the targeted cards cannot be destroyed by card effects.
Hydradrive Readvent Normal Spell Target 1 Link Monster in your GY with less ATK than the monster your opponent controls with the highest ATK; Special Summon it, but negate its effects, also destroy it during the End Phase.
Hydradrive Rebuild Normal Spell Target 1 "Hydradrive" monster you control; destroy it, and if the "Hydradrive" monster destroyed by this effect activates its effect in your GY this turn, Special Summon 1 "Hydradrive" monster from your GY immediately after it resolves, but it cannot attack, its effects are negated, also it is destroyed during the End Phase.
Hydradrive Scabbard Quick-Play Spell Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. When an opponent's monster declares a direct attack while this card and an EARTH, WATER, FIRE, and WIND "Hydradrive" Link Monster are in your GY: You can banish this card from your GY; halve any battle damage from that battle, also both players take any battle damage from that battle.
Hydradrive Tolerance Normal Trap When an opponent's monster declares an attack: Target 1 "Hydradrive" Link Monster in your GY that was destroyed and sent there this turn; reduce any battle damage you would take from that battle by that monster's Link Rating x 300, also you take no further battle or effect damage until the End Phase.
Interference Canceller Continuous Trap Activate this card by targeting 1 co-linked Link Monster you control. If your opponent activates a card or effect that would inflict damage to you: Make that effect damage to you 0. You can only use this effect a number of times per turn up to the targeted monster's Link Rating. Once per turn, during the End Phase, if this card was activated this turn: Set this card to your Spell & Trap Zone.
Judgment Arrows Link Spell You can only control 1 "Judgment Arrows" in your Spell & Trap Zones a Link Monster points to. If a Link Monster this card points to battles, its ATK is doubled during damage calculation only. When this card leaves the field while it points to a monster(s), destroy all those monsters.
Judgment Roll Continuous Trap When your opponent activates a monster effect that targets a Link Monster(s) you control, you can activate this card and its effect from your hand. Destroy this card during the End Phase. When your opponent activates a monster effect that targets a monster(s) you control: You can Tribute 1 of those targeted monsters; your opponent rolls a six-sided die. Until the end of this turn, the ATK of all monsters on the field with an Attribute that corresponds to the result becomes double their current ATK, also change the ATK of as many other monsters on the field as possible to 0, and if you do, inflict damage to their controllers equal to the total original ATK of their monsters whose ATK were changed to 0 by this effect.
● 1: EARTH ● 2: WATER ● 3: FIRE ● 4: WIND ● 5: LIGHT ● 6: DARK
Property Flash Continuous Trap Activate this card when you take battle damage: Place 1 Property Counter on this card for every 1000 damage you took, then end the Battle Phase. Once per turn: You can Tribute 1 "Hydradrive" Link Monster; place 1 Property Counter on this card. You can send this card with a Property Counter to the GY; Special Summon 1 "Hydradrive" Link Monster from your Extra Deck with the same Link Rating as the number of Property Counters that were on this card. You can only activate 1 "Property Flash" per turn.
Property Flood Normal Spell Tribute 1 "Hydradrive" monster, then target 1 "Hydradrive" Link Monster you control; Special Summon "Hydradrive" Link Monsters from your GY with the same Attribute(s) as the Tributed monster had on the field, up to the targeted monster's Link Rating, but they cannot attack, their effects are negated, also they are destroyed during the End Phase. You can only activate 1 "Property Flood" per turn. You cannot Special Summon monsters the turn you activate this card, except "Hydradrive" monsters.
Property Spray Continuous Trap Once per turn: You can Tribute 1 monster; gain LP equal to the ATK the Tributed monster had on the field, then all monsters your opponent currently controls become the Tributed monster's Attribute until the end of this turn.

Boot

Name Type Lore
D-Scale Battle Coela Link Monster Once per turn: You can move this card to a Main Monster Zone it points to. Once per turn: You can move this card to your Main Monster Zone a card linked to this card points to.
D-Scale Fullmetal Dunkle Link Monster The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. When this effect is used: You can move this card to a Main Monster Zone it points to. If this card is moved: You can target 1 opponent's monster in this card's column; during the End Phase of this turn, destroy it.
D-Scale Piercing Saury Effect Monster You can send 1 "D-Scale" monster from your hand to the GY, then target 1 "D-Scale" monster in your GY; Special Summon it in Attack Position, but its ATK becomes halved.
D-Scale Sabre Sardine Effect Monster You can pay 500 LP; Special Summon 1 "D-Scale Token" (Cyberse/WATER/Level 1/ATK 100/DEF 100). You can only use this effect of "D-Scale Sabre Sardine" once per turn.
D-Scale Chaff Normal Trap If you control a "D-Scale" Link Monster with the same Link Rating as the total number of cards in your opponent's hand and monsters they control: Until the end of this turn, those cards in your opponent's hand and monsters they control have their effects negated, also those monsters cannot attack.
D-Scale Torpedo Equip Spell Equip only to a "D-Scale" monster. Once per turn: You can inflict damage to your opponent equal to the number of times the equipped monster was moved this turn x 800.
Judgment Arrows Link Spell You can only control 1 "Judgment Arrows" in your Spell & Trap Zones a Link Monster points to. If a Link Monster this card points to battles, its ATK is doubled during damage calculation only. When this card leaves the field while it points to a monster(s), destroy all those monsters.

Kenneth Drayden

Name Type Lore
Battledrone General Link Monster Once per turn: You can target 1 "Drone" monster in your GY; Special Summon it to your zone this card points to. Once per turn, during your Main Phase 1: You can target 1 Level 4 or lower "Drone" monster you control with 1000 or less ATK; it can attack directly this turn. If your "Drone" monster inflicts battle damage to your opponent by a direct attack: You can Tribute that monster; inflict damage to your opponent equal to the ATK that monster had on the field.
Battledrone Sergeant Link Monster If your "Drone" monster inflicts battle damage to your opponent by a direct attack, except "Battledrone Sergeant": You can activate this effect; this card can attack directly this turn, but if another monster attacks, this card cannot declare an attack for the rest of this turn. You can only Special Summon "Battledrone Sergeant(s)" once per turn.
Battledrone Warrant Link Monster During your End Phase, if this card is in your GY and you control no monsters in your Main Monster Zone: You can Special Summon this card. You can only use this effect of "Battledrone Warrant" once per turn.
Commandrone Double Sniper Synchro Monster Each time a card or effect is activated that would negate a monster's attack or the activation of a Spell/Trap Card, place 1 Drone Counter on this card immediately after it resolves. While 1 or more Drone Counters are on this card, this card can make a second attack during each Battle Phase, also it can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent becomes 1000. When your opponent activates a monster effect while there are 2 Drone Counters on this card (Quick Effect): You can negate that effect, and if you do, destroy that card, and if you do that, inflict 1000 damage to your opponent.
Drone Asteroid Effect Monster When an opponent's monster declares a direct attack: You can send this card from your hand to the GY; negate the attack, then Special Summon "Drone Tokens" (Machine/WIND/Level 1/ATK 0/DEF 0), up to the number of monsters your opponent controls.
Drone Carrier Effect Monster When this card is Special Summoned by the effect of a "Drone" monster: You can target 1 "Drone" monster in your GY; Special Summon it.
Drone Corporal Effect Monster This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once while face-up on the field, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, also neither player can target this card with card effects for the rest of this turn. You can only use this effect of "Drone Corporal" once per turn.
Drone Pawn Effect Monster If you control no other monsters, this card gains these effects.
● Cannot be destroyed by battle.
● At the end of the Battle Phase, if this card was attacked by an opponent's monster(s): Gain LP equal to the total battle damage you took from those attacks.
Drone Recycler Effect Monster You can banish 1 "Drone" Link Monster from your GY; Special Summon 1 "Drone" monster from your hand whose Level equals the banished monster's Link Rating.
Drone XL Effect Monster If this card that was Normal Summoned this turn is sent to the GY as Link Material: You can Special Summon 1 "Drone Token" (Machine/WIND/Level 1/ATK 0/DEF 0).
Duplicate Drone Effect Monster If you control "Duplicate Drone", you can Special Summon this card (from your hand). You can target 1 non-Machine monster you control; place it face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Duplicate Drone" once per turn. You can target 1 Monster Card you control that is treated as a Continuous Spell; while it is in the Spell & Trap Zone, the name, Type, Attribute, Level, and ATK/DEF of this card become the same as that card's, but destroy this card when that card leaves the field.
Fortressdrone Beehive Fusion Monster If this card is Fusion Summoned: Place Drone Counters on this card equal to the total Level of the "Drone" monsters used as this card's Fusion Material. You can remove any number of Drone Counters from this card; Special Summon an equal number of "Drone Tokens" (Machine/WIND/Level 1/ATK 0/DEF 0). Gains 1000 ATK for each other "Drone" monster you control.
Medicdrone Dock Link Monster If another "Drone" monster is destroyed by battle or card effect: You can make either player gain LP equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can make either player gain 1000 LP. You can only use each effect of "Medicdrone Dock" once per turn.
Scud Drone Effect Monster If you control a "Drone" monster, you can Special Summon this card (from your hand). You can only Special Summon "Scud Drone" once per turn this way. If this card is Special Summoned from the GY by the effect of a "Drone" monster: You can draw 1 card, also banish this card when it leaves the field.
3D Bio Scanner Normal Trap Reveal 3 Machine monsters with the same name in your hand; Special Summon 1 non-Machine monster from your Deck, but it cannot attack, its effects are negated, also it is shuffled into your Deck at the end of this turn.
Assemble Drone Equip Spell Activate this card by targeting 1 "Drone" Link Monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. The equipped monster gains 500 ATK, also it cannot declare an attack while you control "Drone Pawn".
Blitz Drone Continuous Spell If a "Drone" monster(s) is Special Summoned from your GY to your field: You can Tribute 1 of those monsters; inflict damage to your opponent equal to the ATK the Tributed monster had on the field. You can only use this effect of "Blitz Drone" once per turn.
Camouflage Drone Continuous Trap Destroy this card during your opponent's next End Phase after activation. "Drone" monsters you control cannot be destroyed by battle or card effects, also your opponent cannot target them with card effects.
Capture Drone Continuous Trap If you control a "Drone" monster: Activate this card by targeting 1 Link Monster your opponent controls; negate the effects of that monster while it is on the field, also it cannot be Tributed or be used as Link Material. When that monster leaves the field, destroy this card. Your opponent's Link Monsters cannot attack. Once per turn, during your Main Phase: You can Special Summon "Drone Tokens" (Machine/WIND/Level 1/ATK 0/DEF 0), up to the targeted monster's Link Rating.
Demolition Drone Normal Trap Tribute 1 "Drone" monster; halve all battle damage you take this turn.
Drone Barricade Continuous Trap Your opponent's monsters cannot attack directly. Your opponent cannot target Spells/Traps on the field with effects, except this one. When your opponent activates a card or effect that targets this face-up card: You can banish this card; Set 1 "Drone Barricade" directly from your Deck. It can be activated this turn. You can only use this effect of "Drone Barricade" once per turn.
Drone Cordon Continuous Trap Activate this card only if you control a "Drone" Link Monster. Your opponent cannot target "Drone" monsters you control with effects, also your opponent's Link Monsters cannot attack.
Drone Force Fusion Quick-Play Spell This card's activation and effect cannot be negated. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including a "Drone" monster, and if you do, it gains this effect.
● This card cannot be destroyed by card effects.
Drone Force Tuning Quick-Play Spell This card's activation and effect cannot be negated. Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control, including a "Drone" monster that did not inflict battle damage this turn, and if you do, it gains this effect.
● This card's effects cannot be negated.
Drone Launcher Unit Equip Spell Equip only to a "Drone" monster you control. Your opponent's monsters cannot target the equipped monster with their effects. Once per turn: You can inflict damage to your opponent equal to the combined Link Rating of all Link Monsters on the field x 100.
Drone Unity Continuous Spell During damage calculation, if your "Drone" monster is attacked by an opponent's monster: You can have that "Drone" monster's ATK become equal to the total ATK of all "Drone" monsters you control, during that damage calculation only. You can Tribute 1 "Drone" monster; draw 1 card. You can only use this effect of "Drone Unity" once per turn.
Mirror Coat Unit Equip Spell Equip only to a "Drone" monster. Your opponent takes any battle damage you would have taken from attacks involving the equipped monster and their Level 4 or lower monster, instead. If the equipped monster would be destroyed by battle, destroy this card instead, and if you do, the equipped monster's controller takes no battle damage from that battle. When this face-up card leaves the field: You can return to the hand the monster this card was equipped to, and if you do, add 1 monster with the same name from your Deck to your hand.
Snatch Drone Continuous Trap Activate this card by targeting 1 face-up card in your opponent's Spell & Trap Zone; negate its effects, and if you do, destroy that card. Negate the effects of cards with the same name as the destroyed card while they are on the field.

Earth (character)

Name Type Lore
Gravity Fluctuation Normal Trap Target 1 EARTH monster you control; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK.
Gravity Protection Normal Trap Tribute 1 EARTH monster, then target 1 Link Monster you control; equip it with this card. It gains ATK equal to half the Tributed monster's original ATK, also it cannot be destroyed by battle or card effects.
Gravity Vision Normal Trap During the Battle Phase: Target 1 EARTH Link Monster in your GY that was destroyed by battle this turn and 1 face-up monster your opponent controls; Special Summon 1 "G Golem Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0), and if you do, it gains DEF equal to the Link Rating of the targeted monster in the GY X 800. While that "G Golem Token" is in the Monster Zone, the targeted opponent's monster loses ATK equal to the DEF of "G Golem Token", also it cannot attack, except to attack "G Golem Token".
Love Gravity Normal Trap Target 1 EARTH Link Monster in your GY; Special Summon it to your zone a Link Monster points to.

Yusaku Fujiki

Name Type Lore
Exslayer Link Monster While this card points to a monster, your opponent's monsters cannot target this card for attacks. Once per turn, during damage calculation, if this card or your Cyberse monster this card points to battles: You can activate this effect; you take no battle damage from that battle. If a monster is Xyz Summoned to a zone this card points to: You can Tribute 1 monster; Special Summon 1 Level 4 or lower monster from your hand.
Fault Tolerlancer Effect Monster If this card is Normal Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. While this card is in Defense Position, your Attack Position monsters cannot be destroyed by card effects.
L2 Cachevalier Effect Monster If this card is Normal or Special Summoned: You can target 1 Link-2 monster in your GY; Special Summon it, but negate its effects. You can only use this effect of "L2 Cachevalier" once per turn.
Metal Molephosis Effect Monster If this card is Normal or Special Summoned: You can declare 1 Monster Type and 1 Attribute; all Normal Monsters you currently control become that Type and Attribute until the end of this turn. You can only use this effect of "Metal Molephosis" once per turn.
Multi Sledgehammer Link Monster After damage calculation, if another Cyberse Link Monster you control attacked: Place 1 Hammer Counter on this card. If this card is co-linked to a Cyberse monster, it can attack directly. When this card declares an attack: You can remove all Hammer Counters from this card; this card gains 1000 ATK for each Hammer Counter you removed, until the end of this turn.
Overfloater Effect Monster After damage calculation, if this card was destroyed by battle with an opponent's monster: You can target that opponent's monster; negate its effects. You cannot use the following effect of "Overfloater" the turn you apply this effect of "Overfloater". When an opponent's monster declares an attack while your opponent controls more monsters than you do: You can banish this card from your GY, then target that attacking monster; negate the effects of all monsters your opponent controls with original ATK less than or equal to the targeted monster's original ATK.
Poisoning Blocker Effect Monster Once per turn: You can change this card to Defense Position, and if you do, this card gains 800 ATK/DEF.
Protection Wizard Effect Monster Link Monsters linked to this card cannot be destroyed by battle. If your Cyberse Link Monster would be destroyed by battle, you can banish this card from your GY instead.
Scan Doll Effect Monster When this card is Normal Summoned: You can pay 1000 LP, then target 1 Trap in your opponent's GY; activate it on your opponent's field. You can Tribute this card, then target 1 monster you control; it can make a second attack during each Battle Phase this turn.
Trash Hacker Effect Monster When an attack is declared involving your Cyberse monster and an opponent's monster: You can banish this card from your GY; negate that opponent's monster's effects, also for the rest of this turn, that opponent's monster cannot be destroyed by battle, and any battle damage your opponent takes from that battle is doubled.
Zombie Prosaber Link Monster If an opponent's monster this card points to is destroyed by battle or card effect and sent to the GY: You can Special Summon that opponent's monster from their GY to your field, but destroy it during the End Phase.
Alert Lancer Normal Spell This turn, if a Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Arrow Break Counter Trap When your opponent activates a Trap Card while you control a Link Monster: Negate the activation, and if you do, destroy that card. If you control a Link-3 or higher Link Monster, you can activate this card the turn it was Set. If you control a Link-4 or higher Link Monster, you can activate this card from your hand.
Arrow Charge Normal Spell If there are 2 Link Monsters with the same Link Rating in the Extra Monster Zones: Draw 2 cards, and if you do, show them, but banish them during the End Phase of this turn if they are still in your hand.
Battle Buffer Continuous Spell Activate this card by targeting monsters your opponent controls, up to the number of co-linked monsters you control; those monsters cannot activate their effects while you control co-linked monsters, also destroy this card during the End Phase of this turn. After damage calculation, if your Cyberse Link Monster battled: Place 1 Battle Buffer Counter on this card. The ATK of all Cyberse Link Monsters you control become their original ATK + the number of Battle Buffer Counters on this card x 700.
Break & Reuse Normal Trap Target 1 Link Monster you control; destroy it, then Special Summon 1 monster from your GY in Attack Position with ATK less than or equal to the ATK the destroyed monster had on the field, but it has its effects negated.
Cure Conversion Normal Trap When a monster you control is targeted for an attack: Tribute that monster; end the Battle Phase, then draw 1 card, then, if it is a monster, gain LP equal to its ATK.
Cyberse Annihilation Equip Spell Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, the equipped monster's ATK becomes equal to the ATK of the monster it is battling during damage calculation only. If the equipped monster destroys a monster by battle: Inflict damage to the controller equal to the ATK the destroyed monster had on the field.
Cyberse Bridge Normal Spell Send 1 Cyberse monster from your hand to the GY, then target 1 monster you control in the Extra Monster Zone; move it to your Main Monster Zone, then draw 1 card, then, if it is a monster, you can Special Summon 1 Cyberse monster from your GY with the same Level as that monster. Otherwise, send it to the GY.
Cyberse Cache Normal Spell If you control a Cyberse monster whose current ATK is different from its original ATK: Draw 2 cards.
Cyberse Pride Quick-Play Spell During damage calculation, if your Cyberse monster battles an opponent's monster: Target that Cyberse monster you control; it cannot be destroyed by battle this turn, also if it battles an opponent's monster with higher ATK, pay LP equal to the difference in ATK, and if you do, it gains ATK equal to the LP you paid, until the End Phase.
Cyberse Shatter Normal Trap When a card or effect is activated that would change the ATK of exactly 1 monster on the field, while you control a Cyberse monster: Negate the activation, and if you do, draw 1 card. You can banish this card from your GY, then target 1 Link-2 or lower Cyberse monster in your GY; Special Summon it.
Cynet Closure Normal Spell During your Main Phase: Banish 1 card from your Deck, face-down, and if you do, return that card to the GY when your Cyberse Link Monster destroys an opponent's Link Monster by battle. You can only activate 1 "Cynet Closure" per turn.
Cynet Defrag Equip Spell Activate this card by targeting 1 Level 4 or lower Cyberse monster in your GY; Special Summon it in Defense Position, and if you do, equip this card to it. When this card leaves the field, destroy that monster. Once per Duel, if this card is in your GY, you can activate the above effect by paying half your LP.
Dimension Link Continuous Spell Activate this card by paying half your LP, then target 1 Link Monster you control; banish it. If a monster is Link Summoned to your field: You can send this face-up card to the GY; Special Summon that banished monster to your zone a Link Monster points to, and if you do, it gains 600 ATK, but negate its effects, also destroy it during the End Phase.
Disconnect Linker Normal Spell Target 1 Link-2 or lower Link Monster in your GY; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Link Summon using that monster as material. If you cannot Link Summon, banish that monster. The Link Summoned Link Monster is unaffected by your opponent's card effects, also monsters in the Extra Monster Zones cannot attack while it is face-up on the field.
Doppler Phase Coating Normal Trap Target 1 Cyberse monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
Drop Frame Wedge Continuous Trap Destroy this card during your next End Phase after activation, but if 2 cards were sent from your hand to the GY with the following effect, destroy this card during your 2nd End Phase after activation instead. Activate this card if your opponent activates a card or effect that would inflict damage: Send 1 card from your hand to the GY, and if you do, halve that damage, then you can send 1 more card from your hand to the GY, and if you do that, halve that damage again. Monsters cannot attack. If this card in its owner's control leaves the field because of an opponent's card effect: Negate the effects of as many monsters on the field as possible, and if you do, destroy them.
Effect Cowl Normal Spell If you control a Cyberse monster: You take no effect damage this turn.
Excess Lesser Linker Normal Trap When your Link-2 or lower Link Monster battles, during damage calculation: Your battling monster's ATK becomes equal to the ATK of the opponent's monster it is battling during that damage calculation only.
Frontline Disturbance Quick-Play Spell Target 1 Level 4 or lower monster your opponent controls; if it leaves the field, place 1 Disturbance Counter on 1 face-up monster you control, and if you do, it gains this effect as long as it has a Disturbance Counter.
● If this card with a Disturbance Counter battles: You can remove 1 Disturbance Counter from this card, then target 1 face-up monster your opponent controls; it loses ATK equal to the combined DEF of all face-up Defense Position monsters your opponent currently controls, until the end of this turn.
Link Atrocity Normal Spell Tribute 1 Link Monster, then target 1 Link Monster you control; it gains ATK equal to the ATK the Tributed monster had on the field until the end of this turn, also if it attacks an opponent's Link Monster this turn, that opponent's monster loses 400 ATK for each Link Monster in the GYs until the end of the Damage Step.
Link Cancel Normal Trap Target 1 Link Monster on the field that was Link Summoned using only Link Monsters as material; return it to the Extra Deck, then, if all the Link Materials that were used for its Link Summon are in your GY, you can Special Summon all of them.
Link Drive Continuous Spell Once per turn: You can Tribute 1 Link Monster; inflict damage to your opponent equal to the Tributed monster's Link Rating x 500.
Link Pressure Quick-Play Spell During damage calculation, if your Link Monster battles an opponent's monster: Send 1 Cyberse monster from your Extra Deck to the GY; your monster gains ATK equal to its Link Rating x 1000, during that damage calculation only, also your opponent's monster cannot be destroyed by that battle, and your opponent takes no battle damage from that battle. You can only activate 1 "Link Pressure" per turn.
Link Processing Failure Continuous Spell Destroy this card during your 2nd Standby Phase after activation. Activate this card by targeting 1 Link Monster you control; while this card is face-up on the field, monsters that are not Link Monsters, and Link Monsters with a Link Rating lower than or equal to that target's, cannot attack. When that monster leaves the field, destroy this card.
Link Ration Normal Trap During damage calculation, if your Link Monster battles an opponent's Link Monster, and the combined Link Ratings of those 2 Link Monsters is 5 or more: Gain 1000 LP, also, if your Link Monster is destroyed by that battle, Special Summon 1 "Ration Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position at the end of the Damage Step.
Link Rush Normal Trap Before damage calculation, when a Link Monster that was Link Summoned this turn battles a monster: Destroy the monster that Link Monster is battling.
Link Satellite Continuous Spell Activate this card by targeting 1 Link Monster you control; place Satellite Counters on this card equal to that monster's Link Rating. When that monster leaves the field, destroy this card. Neither player can declare an attack. Once per turn, during your End Phase, remove 1 Satellite Counter from this card. When the last Satellite Counter(s) is removed from this card, destroy it.
Link Surge Counter Normal Trap When your Link Monster battles an opponent's Link Monster with a higher Link Rating, during damage calculation: Banish 2 Spells/Traps from your field and/or GY; your monster's ATK becomes equal to the ATK of the opponent's monster it is battling, during damage calculation only.
Overload Anchor Continuous Trap When an opponent's monster declares an attack while you control 1 Link Monster (and no other monsters): You can make that monster you control unable to be destroyed by that battle, and if you do, halve any battle damage you take from that battle, then end the Battle Phase. If this effect was applied this turn: You can banish this card you control; the ATK of all Link Monsters your opponent controls become half their current ATK until your opponent's next Standby Phase.
Resume Mace Equip Spell Equip only to a Level 4 or higher Cyberse monster. It loses 800 ATK. If the equipped monster attacks a monster with higher ATK, during damage calculation: You can send this card to the GY; the ATK of the monster this card was equipped to becomes double its original ATK, until the end of the Battle Phase. At the start of your opponent's Battle Phase, if this card is in your GY: You can banish 1 monster and 2 Equip Spells from your GY, including this card, then you can have 1 face-up monster your opponent controls lose ATK equal to the original ATK of the monster banished by this effect, until the end of this turn.
Return Risk Reservoir Normal Trap During your opponent's Battle Phase: Target 1 Level 1 monster in your GY; Special Summon it in Attack Position, and if you do, draw 1 card when it leaves the field. You can only use this effect of "Return Risk Reservoir" once per turn.
Spam Mail Equip Spell Equip only to an Effect Monster you control. It has its effects negated, also it is treated as a Normal Monster. If this card is sent from the hand, Deck, or field to the GY by a card effect: You can draw 1 card, and if you do, show it, then if your opponent controls a face-up card of that type of card (Monster, Spell, or Trap), they return 1 of them to the hand.
Suspend Wand Equip Spell Equip only to a Level 4 or higher Cyberse monster. Once per turn, when the equipped monster declares an attack: You can activate this effect; this turn, the equipped monster cannot be destroyed by battle, any battle damage you take from that battle is doubled, also the equipped monster can make a second attack during each Battle Phase. If the equipped monster attacks an opponent's monster, during damage calculation: You can send this card to the GY; the monster this card was equipped to gains ATK equal to the total battle damage you took this turn from battles involving the equipped monster, until the end of the opponent's turn.
Urgent Link Normal Trap When an opponent's monster declares an attack while you control no monsters in the Extra Monster Zone: Halve any battle damage you take from that battle. At the end of this turn's Battle Phase, you can Link Summon 1 Cyberse Link Monster.

Dr. Genome

Name Type Lore
Helixx Dreadrat Effect Monster If you control a Link Monster in the Extra Monster Zone, you can Normal Summon this card without Tributing. If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Helixx Dreadrat" once per turn. You cannot Normal Summon/Set the turn you activate this effect.
Helixx Gothiclone Link Monster At the start of the Damage Step, if this card battles an opponent's monster: This card's ATK becomes equal to the ATK of that face-up opponent's monster until the end of this turn. The first time this card would be destroyed by battle each turn, it is not destroyed. If this effect is applied, after damage calculation: You can Tribute 1 monster this card points to; inflict damage to your opponent equal to the ATK the Tributed monster had on the field.
Helixx Marmotroll Effect Monster If there are no monsters on the field, you can Normal Summon this card without Tributing by sending 1 "Helixx" card from your hand to the GY. The first time you would take battle damage from an attack involving this card each turn, you do not.
Helixx Necro Darwin Link Monster Your opponent's monsters cannot target this co-linked card for attacks. If this card is in your GY: You can Special Summon this card to your zone a Link Monster points to. You can only use this effect of "Helixx Necro Darwin" once per turn. When your opponent activates a card or effect that would inflict damage to you (Quick Effect): You can make that damage to you 0, then this card's ATK becomes double its original ATK until the end of this turn.
Graveyard Incubation Normal Spell Target 2 "Helixx" monsters in your GY with the same name; Special Summon them, but change their ATK/DEF to 0, they have their effects negated, they cannot attack or be Tributed, also they cannot be used as material for a Summon, except for the Link Summon of a "Helixx" monster. You can only activate 1 "Graveyard Incubation" per turn.
Regeneration Cure Normal Trap When your opponent activates a card or effect that would inflict damage to you: Make that damage to you 0, then Special Summon 1 "Helixx Token" (Fiend/DARK/Level 1/ATK 0/DEF 0).

George Gore

Name Type Lore
Gouki Diver Effect Monster When an opponent's monster declares an attack: You can banish this card from your hand or GY; you take no battle damage from that battle, also that opponent's monster loses 600 original ATK at the end of the Damage Step, then that opponent's monster must make a second attack in a row. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Diver". You can only use each effect of "Gouki Diver" once per turn.
Gouki Double Impact Effect Monster During your opponent's turn (Quick Effect): You can send this card from your hand to the GY and reveal 1 Level 2 or lower "Gouki" monster in your hand, then target 1 "Gouki" monster you control; it gains ATK equal to the revealed monster's, until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Double Impact". You can only use each effect of "Gouki Double Impact" once per turn.
Crazy Evolution Normal Spell Target 1 face-up monster your opponent controls; Special Summon 1 "Dinowrestler" monster with the same Level as that monster from your hand in Defense Position, then the Type of all face-up monsters you currently control become the same as the targeted monster's, until the end of this turn. If the monster targeted by this card's effect is destroyed by battle or card effect: You can banish this card from your GY; draw 1 card. You can only activate 1 "Crazy Evolution" per turn.
Dino Deceit Normal Trap When your opponent activates the effect of a Link Monster whose Link Rating is higher than or equal to the Link Rating of a "Dinowrestler" Link Monster you control: Negate the effects of all face-up monsters your opponent controls, then you can Set 1 Spell/Trap from your hand. If this effect was activated during your opponent's turn, add this additional effect.
● Your opponent must conduct their Battle Phase this turn.
Dino Domain Continuous Trap While you control a monster in the Extra Monster Zone, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn: You can target 1 "Dinowrestler" monster you control; return it to the hand, then all face-up monsters you control are unaffected by the effects of monsters your opponent controls until the end of this turn.
Dino Roar Quick-Play Spell Target 1 Dinosaur monster you control; if that target battles an opponent's monster this turn, you can send 1 Spell/Trap your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
Dino Sense Counter Trap When your opponent activates a Trap Card while you control a "Dinowrestler" Link Monster: Negate the activation, and if you do, banish that card, then inflict 300 damage to your opponent for each monster you control.
Dinomuscle Continuous Spell All "Dinowrestler" monsters you control gain 400 ATK. The first time each "Dinowrestler" monster you control would be destroyed by battle or card effect each turn, it is not destroyed.
Gouki Dark Mask Equip Spell Equip only to a "Gouki" monster. The first time the equipped monster would be destroyed by battle or card effect each turn, it is not destroyed. If the equipped monster activates its effect: Inflict 500 damage to your opponent. You can use this effect of "Gouki Dark Mask" up to twice per turn. You cannot Link Summon.
Gouki Grit Equip Spell Activate this card by targeting 1 "Gouki" monster in your GY that was destroyed this turn; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
Gouki Poison Mist Normal Spell If you control a "Gouki" monster: Inflict 700 damage to your opponent, also Set Spells and Traps your opponent currently controls cannot be activated this turn.
Gouki Roar Continuous Spell If your "Gouki" monster attacks, it gains 300 ATK for each "Gouki" monster you control during the Damage Step only.
Gouki Serpent Splash Quick-Play Spell Target 1 "Gouki" Link Monster you control whose current ATK is higher than its original ATK; inflict damage to your opponent equal to the difference between its original ATK and current ATK. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Gouki Serpent Splash" per turn.

Prototype Green-A

Name Type Lore
Tentacluster Darkwhip Effect Monster You can pay 500 LP; Special Summon this card from your hand. You can only use this effect of "Tentacluster Darkwhip" once per turn.
Tentacluster Drillworm Effect Monster If this Attack Position card is destroyed by a card effect: You can send 1 random card from your opponent's hand to the GY, and if it was a monster, send 1 additional random card from your opponent's hand to the GY. Once per turn, during your opponent's Standby Phase, if you have no cards in your hand and you control no monsters in your Main Monster Zones, while this card is in your GY: You can banish 1 card with the same name as this card from your GY; send 1 random card from your opponent's hand to the GY, and if you do, Special Summon this card in Defense Position.
Tentacluster Nautilus Link Monster When this card is Link Summoned: You can Special Summon 1 "Tentacluster" monster from your hand to your zone this card points to. Once per turn: You can target all monsters this card points to; destroy them.

Theodore Hamilton

Name Type Lore
Salamangreat Lemming Effect Monster If a face-up "Salamangreat" monster(s) you control is destroyed by battle or card effect: You can send this card from your hand to the GY; Special Summon 1 "Salamangreat" monster from your hand, and if you do, it cannot be destroyed by battle or card effects. If this card you control returns to your hand: You can target 1 face-up monster in your opponent's Main Monster Zone; return it to your opponent's hand. You can only use each effect of "Salamangreat Lemming" once per turn.
Salamangreat Salamandra Effect Monster Once per turn: You can reveal this card in your hand; Special Summon 1 "Salamangreat" monster from your hand whose Level is less than or equal to the total Link Rating of the Link Monsters on the field. If this card is in your GY and a Link Summoned "Salamangreat" Link Monster left the field because of an opponent's card effect this turn: You can banish this card from your GY; Special Summon 1 "Salamangreat" Link Monster from your GY with a lower Link Rating than the Link Monster that left the field, then negate the effects of all face-up monsters currently on the field until the end of this turn. The monster Special Summoned by this effect is destroyed during the End Phase. You can only use each effect of "Salamangreat Salamandra" once per turn.
Energy of Fire Normal Trap When an opponent's monster declares an attack: Target 1 "Salamangreat" monster in your GY; monsters cannot be destroyed by that battle, also shuffle that target into the Deck, and if you do, gain LP equal to its ATK.
Gate of Fire Continuous Trap Activate this card only when a card or effect that would inflict damage is activated. Neither player takes effect damage if the amount is less than or equal to 300.
Link Fire's Return Normal Spell Target 1 "Salamangreat" Link Monster in your GY; Special Summon it, but it cannot attack or activate its effects for the rest of this turn, then inflict damage to your opponent equal to its Link Rating x 200.
Majesty of Fire Normal Spell If you control no monsters: Special Summon 1 Level 5 or higher FIRE monster from your hand.
Salamangreat Ascetic Normal Trap When an opponent's monster declares an attack: Tribute 1 "Salamangreat" Link Monster; end the Battle Phase. You can banish this card from your GY, then target 1 "Salamangreat" Link Monster and 1 "Salamangreat" non-Link Monster in your GY; return the targeted Link Monster to the Extra Deck, and if you do, Special Summon that other monster in Defense Position, but negate its effects, also banish it when it leaves the field. You can only use 1 "Salamangreat Ascetic" effect per turn, and only once that turn.
Salamangreat Fang Equip Spell Equip only to a "Salamangreat" monster. You can only control 1 "Salamangreat Fang". The equipped monster gains ATK equal to the total Link Rating of the Link Monsters you control x 300. Equip Cards equipped to the monster equipped with this card cannot be destroyed by your opponent's card effects. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, when it destroys an opponent's monster by its attack: You can inflict damage to your opponent equal to half that opponent's monster's original ATK.
Salamangreat Geyser Normal Trap Target 1 face-up monster your opponent controls and 1 "Salamangreat" Link Monster in your GY; return that monster in the GY to the Extra Deck, and if you do, that opponent's monster loses ATK equal to the returned monster's Link Rating x 1000 (until the end of this turn), then draw cards equal to the number of Link Monsters your opponent controls. You can only activate 1 "Salamangreat Geyser" per turn.
Salamangreat Kernel Equip Spell Equip only to a "Salamangreat" monster you control in the Extra Monster Zone. The equipped monster is unaffected by your opponent's activated monster effects, except their Link Monsters', also possession of the equipped monster cannot switch. This equipped card cannot be destroyed or banished by card effects. If the equipped monster attacks an opponent's monster, that opponent's monster loses 800 ATK during the Damage Step only. Once per turn, if the equipped monster would be destroyed by battle or card effect, you can return 1 Link-2 or higher "Salamangreat" monster from your GY to the Extra Deck instead, and if you do, the equipped monster cannot be destroyed by battle or card effects this turn.
Salamangreat Performance Normal Spell If your LP is lower than your opponent's: Target 1 Level 4 or lower "Salamangreat" monster in your GY; add 1 card with the same name as that monster from your Deck to your hand. You can only activate 1 "Salamangreat Performance" per turn.
Salamangreat Ring Continuous Trap During the Battle Phase: Activate this card by sending 1 "Salamangreat" Spell/Trap from your hand to the GY. You can only control 1 "Salamangreat Ring", also destroy "Salamangreat Ring" at the end of the Battle Phase. "Salamangreat" monsters you control are unaffected by the activated effects of your opponent's monsters, also they gain 500 ATK. You can send 1 "Salamangreat" Spell/Trap from your hand to the GY, except "Salamangreat Ring"; Set this card from your GY to your Spell & Trap Zone. You can only use this effect of "Salamangreat Ring" once per turn.
Salamangreat Shrine Field Spell "Salamangreat" monsters you control are unaffected by your opponent's FIRE monsters' effects. You can only use each of the following effects of "Salamangreat Shrine" once per turn.
● If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material.
● You can reveal 1 "Salamangreat Sanctuary" in your hand; shuffle your entire hand into the Deck, then draw the same number of cards.
Salamangreat Sparks Equip Spell Equip only to a Cyberse Link Monster. If it battles an opponent's monster, its ATK becomes equal to the current ATK of the opponent's monster it is battling, during damage calculation only. If this face-up card on the field is destroyed and sent to the GY: You can Special Summon up to 2 "Salamangreat Tokens" (Cyberse/FIRE/Level 1/ATK 0/DEF 0) in Defense Position to either player's field. You can only use this effect of "Salamangreat Sparks" once per turn.
Salamangreat Sublimation ??? Tribute 1 "Salamangreat" monster; gain LP equal to the ATK that monster had on the field, and if you do, draw 1 card.
Salamangreat Tail Quick-Play Spell Target 1 "Salamangreat" monster you control; it gains ATK equal to its DEF (until the end of this turn), then gain LP equal to its DEF.
Tempest Fire Normal Spell Target the 1 FIRE monster you control with the lowest ATK (your choice, if tied); destroy as many monsters you control as possible, and if you do, each player takes damage equal to the targeted monster's original ATK, then destroy 1 monster your opponent controls with ATK less than or equal to the targeted monster's ATK, and if you do, inflict damage to your opponent equal to half the ATK the destroyed monster had on the field. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters.

Harlin

Name Type Lore
Coolant Hydradrive Link Monster Cannot be used as material for the Link Summon of a Link-1 Link Monster. If your opponent controls a WATER monster, this card can attack directly. If this card is destroyed by battle or card effect: You can Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
Flow Hydradrive Link Monster Cannot be used as material for the Link Summon of a Link-1 Link Monster. If your opponent controls a WIND monster, this card can attack directly. If this card is destroyed by battle or card effect: You can Special Summon 1 "Hydradrive Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
Hydradrive Booster Effect Monster If there are no monsters in the Main Monster Zones, you can Special Summon this card (from your hand).
Twin Hydradrive Knight Link Monster If this card is Link Summoned: You can target up to 2 "Hydradrive" Link Monsters in your GY that were used as materials for the Link Summon of this card; the Attribute of this card on the field becomes the same as those monsters'. Negate the effects of monsters with the same Attribute(s) as this card while your opponent controls them.
Hydradrive Impact Equip Spell Equip only to a "Hydradrive" Link Monster. It must attack, if able. If your opponent controls a monster, any battle damage the equipped monster inflicts to them by a direct attack is doubled.
Hydradrive Nightmare Normal Trap If your "Hydradrive" Link Monster destroys an opponent's monster by battle: Target 1 "Hydradrive" Link Monster in your GY; Tribute 1 monster, and if you do, Special Summon that target, but negate its effects, also destroy it during the End Phase.
Hydradrive Rebuild Normal Spell Target 1 "Hydradrive" monster you control; destroy it, and if the "Hydradrive" monster destroyed by this effect activates its effect in your GY this turn, Special Summon 1 "Hydradrive" monster from your GY immediately after it resolves, but it cannot attack, its effects are negated, also it is destroyed during the End Phase.
Hydradrive Utilization Normal Spell Pay 500 LP, then target 1 "Hydradrive" monster in your GY; banish it, and if you do, add 1 card with the same name as the banished monster from your Deck to your hand. You can only activate 1 "Hydradrive Utilization" per turn.
Judgment Arrows Link Spell You can only control 1 "Judgment Arrows" in your Spell & Trap Zones a Link Monster points to. If a Link Monster this card points to battles, its ATK is doubled during damage calculation only. When this card leaves the field while it points to a monster(s), destroy all those monsters.

Roken Kogami

Name Type Lore
Blast Powder Dragon Effect Monster When this card is Normal Summoned: You can target 1 monster you control; it gains 800 ATK until the end of this turn. If that monster inflicts battle damage to your opponent: This card gains 800 ATK.
Drop Draco Effect Monster If you control a Link-3 or higher monster, you can Special Summon this card (from your hand) in Defense Position. If a card(s) is sent from the hand, Deck, and/or field to the GY: You can inflict 300 damage to each player for each card sent to the GY. You can only use each effect of "Drop Draco" once per turn.
Estrangement Dragon Effect Monster If this card is Normal Summoned: You can Special Summon 1 monster with the same name as this card from your Deck to your opponent's field in Attack Position, but send it to the GY during the End Phase. You can only use this effect of "Estrangement Dragon" once per turn. While you control another monster, monsters cannot target this card for attacks.
Karmacept Dragon Effect Monster If a Link Monster(s) is Special Summoned to your opponent's field: You can target 1 of those monsters; equip this monster from your hand or field to that target. You can only use 1 of the following effects of "Karmacept Dragon" per turn, and only once that turn.
● If the monster equipped with this card by this card's effect is banished: You can inflict damage to your opponent equal to the ATK of the monster this card was equipped to.
● If this card is sent to the GY: You can target 1 Link Monster in your opponent's GY; Special Summon 1 of your banished Dragon Link Monsters with an equal or lower Link Rating than the targeted monster.
Spin-Headed Behemoth Effect Monster Once per Battle Step, if this Attack Position card is targeted for an attack (Quick Effect): You can change all opponent's Defense Position monsters to Attack Position. (Flip Effects are not activated.)
Vulnerability Dragon Effect Monster If your opponent controls a monster and you control a Link Monster, you can Special Summon this card (from your hand) in Attack Position. You can only Special Summon "Vulnerability Dragon" once per turn this way. If Summoned this way: Target monsters you control equal to the number of monsters your opponent controls; destroy them.
Arrow Charge Normal Spell If there are 2 Link Monsters with the same Link Rating in the Extra Monster Zones: Draw 2 cards, and if you do, show them, but banish them during the End Phase of this turn if they are still in your hand.
Borrel Buster Barrier Normal Trap Tribute 1 Link Monster, then target 1 "Borrel" Link Monster you control; equip this card to it, and if you do, place counters on this card equal to the Tributed Link Monster's Link Rating. The equipped monster is unaffected by your opponent's activated effects. Your opponent cannot target this equipped card with card effects. Once per battle, during damage calculation, if the equipped monster battles: You can remove 1 counter from this card, then activate 1 of these effects;
Destroy the opponent's monster that battled the equipped monster after damage calculation, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
● Halve any battle damage you take from that battle.
Borrel Half Replace Normal Spell Target 1 "Borrel" Link Monster in your GY; Special Summon 1 "Borrel" Link Monster from your Extra Deck with the same Link Rating as that monster, but a different name, and if you do, its ATK becomes halved, its effects are negated, also it is destroyed during the End Phase. You can banish this card and 2 "Rokket" monsters from your GY; Special Summon 1 Link-2 DARK Link Monster from your Extra Deck to your zone a "Borrel" Link Monster points to. (This is treated as a Link Summon.) You can only use each effect of "Borrel Half Replace" once per turn.
Borrel Ring Continuous Trap Activate this card by Tributing 1 "Borrel" Link Monster; place counters on this card equal to the Tributed monster's Link Rating. Once per attack, when your monster is targeted for an attack by an opponent's monster: You can remove 1 counter from this card; your monster cannot be destroyed by that battle, also that opponent's monster loses ATK equal to the number of counters on this card x 100 until the end of the Damage Step. If the last counter(s) is removed from this card, destroy it.
Cross Linkage Hack Normal Spell If a non-Link Monster you control is linked to a Link Monster: Draw 2 cards. You can only activate 1 "Cross Linkage Hack" per turn.
Final Offguard Normal Spell If your LP are lower than your opponent's and only your opponent controls a monster Special Summoned from the Extra Deck: Draw 2 cards. You can only activate 1 "Final Offguard" per turn.
Link Coin ??? Send 1 Link Monster you control to the GY; excavate cards from the top of your Deck, equal to the sent monster's Link Rating, add 1 excavated card to your hand, also place the remaining cards on top of your Deck in any order. During your next Standby Phase, Special Summon the Link Monster sent to the GY to activate this effect.
Link Protection Continuous Spell Your monsters cannot attack, except Link Monsters. Once per turn: You can target 1 Link Monster you control; this turn, it cannot be destroyed by battle, also neither player takes any battle damage from that battle. If it attacks an opponent's Link Monster, that opponent's monster is destroyed after damage calculation. If a Link Monster(s) you control is destroyed and sent to the GY: You can banish this card from the field and 1 of those Link Monsters; until the end of this turn, your opponent's monsters cannot attack unless your opponent controls at least as many Link Monsters as that banished monster's Link Rating.
Link Recovery Normal Spell Target 1 Link Monster in your GY; Special Summon it, and if you do, if your opponent controls fewer monsters than the Special Summoned monster's Link Rating, they draw cards equal to the difference. You cannot conduct your Battle Phase the turn the Special Summoned monster is used as material for a Link Summon.
Link Short Normal Trap If your opponent controls at least as many Link Monsters as monsters in your Main Monster Zones: Target your opponent's co-linked monsters; until the end of this turn, they cannot attack, also they have their effects negated.
Reverse Engineering Normal Trap Target 1 Set card in your opponent's Spell & Trap Zone; reveal it, then return it to its original position, then you can add 1 card with the same name from your Deck or GY to your hand. You can banish this card from the GY, then target 1 Trap in your GY that was destroyed this turn; Set it to your field. It can be activated this turn.

Cal Kolter

Name Type Lore
Codebreak Backfire Continuous Trap Monsters on the field cannot be destroyed by battle with "Codebreaker" monsters. If your "Codebreaker" monster(s) is Special Summoned to your opponent's field: Inflict 600 damage to your opponent. "Codebreaker" monsters your opponent controls cannot attack, they cannot be Tributed for a Tribute Summon, also they cannot be used as material for a Special Summon.
Codebreak Bind Continuous Spell Activate only if you control a "Codebreaker" Link Monster. During your End Phase, if you control no "Codebreaker" Link Monsters, destroy this card. Your opponent's monsters that are not linked to a "Codebreaker" monster cannot attack. If your opponent Normal or Special Summons a monster, and that monster is now linked to a "Codebreaker" monster: You can activate this effect; if that opponent's monster destroys a monster by battle and sends it to the GY this turn, send this card on the field to the GY, then inflict damage to your opponent equal to the destroyed monster's original ATK.

Lightning

Name Type Lore
Armatos Legio Centurion Link Monster Once per turn, if your "Armatos Legio" monster is targeted for an attack: You can negate that attack.
Armatos Legio Decurion Link Monster After this card is Link Summoned, the first time it would be destroyed by a card effect that turn, it is not destroyed. If another "Armatos Legio" monster(s) you control would be destroyed by a card effect, you can send this card to the GY instead.
Armatos Legio Eques Flamma Link Monster If this co-linked card is destroyed by a card effect: You can target the Link Monster it was co-linked to; each player takes damage equal to its original ATK.
Armatos Legio Galea Effect Monster During the turn this card was sent from the field to the GY, you take no battle damage from attacks involving your "Armatos Legio" Link Monsters that were linked to this card.
Armatos Legio Gladius Effect Monster During your Main Phase, if this card was Normal Summoned this phase: You can add 1 "Armatos Colosseum" from your Deck to your hand, also your monsters cannot attack for the rest of this turn. Your "Armatos Legio" Link Monsters linked to this card gain 500 ATK during damage calculation only.
Armatos Legio Legatus Legionis Link Monster Once per turn (Quick Effect): You can target 2 Level 4 or lower "Armatos Legio" monsters (1 you control and 1 in your GY); send that monster on the field to the GY, and if you do, Special Summon that other monster from your GY. If an "Armatos Legio" monster(s) is Special Summoned to your field while this monster is on the field: You can activate this effect; this card is unaffected by your opponent's card effects this turn.
Armatos Legio Magica Alcum Effect Monster If this card is Normal or Special Summoned, and is now linked to your "Armatos Legio" Link Monster: You can target 1 "Judgment Arrows" in your Spell & Trap Zone that Link Monster points to; "Armatos Legio" monsters you control cannot be destroyed by card effects this turn, also send the targeted card to the GY, and if you do, destroy all face-up cards in your opponent's Spell & Trap Zones and Main Monster Zones.
Armatos Legio Magnus Dux Link Monster Once while face-up on the field (Quick Effect): You can target cards on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If your opponent activates a Link Monster's effect while this card is linked (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Armatos Legio Magnus Dux" once per turn.
Armatos Legio Pilus Prior Link Monster If this card is Link Summoned: You can banish cards from the top of your Deck equal to the number of co-linked monsters you control, and if you do, add those cards to your hand during your next Standby Phase. During your Main Phase: You can target 1 Level 4 or lower "Armatos Legio" monster in your GY; Special Summon it to your zone this card points to. You can only use each effect of "Armatos Legio Pilus Prior" once per turn.
Armatos Legio Plumbum Trident Link Monster You cannot Summon/Set monsters to a zone this monster points to. While this card is in the Extra Monster Zone, its ATK becomes double its original ATK. If this card is destroyed by battle and sent to the GY: You can add 1 "Judgment Arrows" from your Deck or GY to your hand, then place this card face-up in your Spell & Trap Zone as a Link Spell, but banish it when it leaves the field. Once per turn, while this card is in the Spell & Trap Zone by this effect: You can return 1 Link Monster from your GY to the Extra Deck, then Special Summon 1 "Armatos Legio" Link Monster from your GY to your zone this card points to.
Armatos Legio Primi Ordines Link Monster During your Main Phase: You can target 1 Level 4 or lower "Armatos Legio" monster in your GY; Special Summon it to your zone this card points to. You can only use this effect of "Armatos Legio Primi Ordines" once per turn. Reduce any battle damage you would take by the number of co-linked cards you control x 1000.
Armatos Legio Scutum Effect Monster The first time an "Armatos Legio" Link Monster you control linked to this card would be destroyed by battle each turn, it is not destroyed. The first time an "Armatos Legio" Link Monster(s) you control linked to this card would be destroyed by a card effect each turn, it is not destroyed. While this card is linked to an "Armatos Legio" Link Monster(s) you control, your opponent's monsters can only target that "Armatos Legio" Link Monster(s) for attacks.
Armatos Legio Segmentata Effect Monster If this linked card is sent to the GY as Link Material: You can pay 1000 LP; shuffle all monsters that were used as materials for that Link Summon from your GY into the Deck, then shuffle cards from your GY into the Deck equal to the Link Summoned Link Monster's Link Rating, then your opponent chooses 1 card from your GY for you to add to your hand. You can only use this effect of "Armatos Legio Segmentata" once per turn.
Armatos Legio Sica Effect Monster At the start of the Damage Step, if your "Armatos Legio" Link Monster linked to this card attacks an opponent's monster: Destroy that opponent's monster.
Armatos Legio Speculata Effect Monster You can send 1 other "Armatos Legio" monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Armatos Legio Speculata" once per turn. If your "Armatos Legio" Link Monster linked to this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
Armatos Legio Tribunus Militum Link Monster Once per turn: You can target cards on the field, up to the Link Rating of 1 Link Monster this card points to; negate their effects until the end of this turn. This card cannot attack the turn this effect is activated.
Armatos Colosseum Field Spell When this card is activated: You can add 1 "Armatos Legio" monster from your Deck to your hand. You can send 1 Level 4 or lower "Armatos Legio" monster from your hand to the GY, then target 1 "Armatos Legio" Link Monster you control; Special Summon in Defense Position to your zone(s) that Link Monster points to, as many "Armatos Legio" monsters from your GY as possible with different names from each other and the monster sent to the GY to activate this effect, also for the rest of this turn, you cannot send another monster with the same name from your hand to the GY to activate this effect of "Armatos Colosseum".
Armatos Fulgur Normal Spell Tribute 1 "Armatos Legio" Link Monster; Special Summon 1 Link Monster from your Extra Deck with the same Link Rating as the Tributed monster, but a different name, and if you do, while it is face-up on the field, you cannot Link Summon. You can only activate 1 "Armatos Fulgur" per turn.
Armatos Gloria Continuous Trap Cards on the field cannot be destroyed by other cards' effects, also neither player can banish cards on the field. If a card or effect is activated that targets this face-up card: Destroy all monsters you control.
Armatos Lex Continuous Spell When a monster declares a direct attack: Negate that attack. You can only use 1 of the following effects of "Armatos Lex" per turn, and only once that turn.
● You can target 1 Spell and 1 "Armatos Legio" monster in your GY; shuffle that Spell into the Deck, and if you do, add that "Armatos Legio" monster to your hand.
● You can Tribute 1 "Armatos Legio" monster; draw 1 card.
Armatos Replacement Normal Spell Tribute 1 "Armatos Legio" Link Monster, then target 1 "Armatos Legio" Link Monster in your GY with an equal or lower Link Rating, except the Tributed monster; Special Summon it.
Judgment Arrows Link Spell You can only control 1 "Judgment Arrows" in your Spell & Trap Zones a Link Monster points to. If a Link Monster this card points to battles, its ATK is doubled during damage calculation only. When this card leaves the field while it points to a monster(s), destroy all those monsters.
Judgment Sword Normal Spell If you control no monsters in the Extra Monster Zone: Target 1 Link Monster your opponent controls in the Extra Monster Zone; banish it, and if you do, Special Summon 1 "Armatos Legio" Link Monster from your Extra Deck with the same Link Rating as that monster, then Special Summon the banished monster to your opponent's Main Monster Zone.

Pandor

Name Type Lore
Topologina Babee Effect Monster If both players have the same LP, you can Special Summon this card (from your hand). You can only use this effect of "Topologina Babee" once per turn.
Topologina Bambee Effect Monster You can banish 2 "Topologina" monsters from your GY; Special Summon this card from your hand.
Topologina Gatsbee Effect Monster You can reveal this card in your hand and send 1 other "Topologina" monster from your hand to the GY; Special Summon this card to your zone your Link Monster points to.
Topologina Maybee Effect Monster If you control a "Topologina" monster that was Special Summoned this turn, you can Special Summon this card (from your hand). You can only Special Summon "Topologina Maybee" once per turn this way. You cannot Normal Summon/Set the turn you Special Summon this card this way.
Topologina Sassabee Link Monster If this card is Link Summoned: You can return all "Topologina" monsters that were used for its Link Summon to your hand.
Topologina Beeswax Continuous Trap Activate this card when a Link Monster(s) you control is destroyed by a card effect: Place counters on this card equal to that monster's Link Rating, then, if you have a banished "Topologina" monster(s), place that many additional counters on this card. Players never take battle damage if the amount is less than or equal to the number of counters on this card x 500. After damage calculation, if a monster battled, remove 1 counter from this card. When the last counter(s) is removed from this card, destroy it.
Topologina Honeycomb Beehicle Continuous Spell You can only control 1 "Topologina Honeycomb Beehicle". When this card is activated: You can add 1 "Topologina" monster from your Deck to your hand. If a Cyberse monster(s) you control would be destroyed by an opponent's card effect, you can banish this card instead. If this card in the Spell & Trap Zone is banished: You can target 1 of your banished "Topologina" cards; add it to your hand. You can only use this effect of "Topologina Honeycomb Beehicle" once per turn.

Prototype Red-B

Name Type Lore
Tentacluster Blastsucker Effect Monster When a Link Monster's effect is activated that targets this card on the field (Quick Effect): You can destroy this card, and if you do, inflict 400 damage to your opponent. You can banish this card from your GY; inflict 400 damage to your opponent.
Tentacluster Darkwhip Effect Monster You can pay 500 LP; Special Summon this card from your hand. You can only use this effect of "Tentacluster Darkwhip" once per turn.
Tentacluster Nautilus Link Monster When this card is Link Summoned: You can Special Summon 1 "Tentacluster" monster from your hand to your zone this card points to. Once per turn: You can target all monsters this card points to; destroy them.
Abyss Invitation Continuous Spell If a player takes 500 or less effect damage, except by the effect of "Abyss Invitation": Inflict 200 damage to your opponent.
Flexible Tentacluster Continuous Spell Each turn, the first time you would take battle damage from an attack involving your "Tentacluster" monster, you do not. You can target 1 of your banished "Tentacluster" monsters; Special Summon it in Attack Position. When this card leaves the field, destroy that monster.

Ridley

Name Type Lore
Edge of Darkness Field Spell If a Zombie monster attacks, it gains 100 ATK for each Zombie monster you control until the end of this turn. Once per turn: You can banish 2 Zombie monsters from your GY with the same name; add 1 Zombie monster from your Deck or GY to your hand.
Howl of the Fallen Wolf Normal Trap When an opponent's monster declares a direct attack: Special Summon 2 Zombie monsters from your GY of the same name with 1000 or less ATK in Defense Position, then add 1 Field Spell from your Deck to your hand.
Surrounded by Fallen Wolves Quick-Play Spell Target 2 or 3 Zombie monsters in your GY of the same name with 1000 or less ATK that were destroyed by a card effect this turn; Special Summon them in Defense Position, but negate their effects (if any), then draw cards equal to the number of monsters Special Summoned by this effect. You cannot activate this card during the Battle Phase.

Roboppi

Name Type Lore
Appliancer Coating Quick-Play Spell When your opponent activates a monster effect that targets an "Appliancer" monster(s) you control: Negate that effect, and if you do, draw 1 card. If an "Appliancer" Link Monster(s) you control is destroyed by a card effect and sent to the GY: You can target 1 of your destroyed Link Monsters and 1 Link-1 Link Monster in your opponent's GY; Special Summon your monster to your field so it is co-linked, and if you do, banish that opponent's monster, then banish this card.
Appliancer Recycling Quick-Play Spell If an opponent's monster is destroyed by battle, or leaves the field because of a card effect: Target 1 Link-1 Link Monster in each GY; banish them, then Special Summon 1 "Appliancer" monster from your GY, and if you do, your opponent Special Summons 1 of their banished Link Monsters. These Special Summoned monsters cannot be destroyed by battle this turn. You can only activate 1 "Appliancer Recycling" per turn.
Appliancer Reduction Normal Spell If you control an "Appliancer" Link Monster: Banish as many monsters your opponent controls as possible that were Special Summoned this turn, then draw cards equal to the number of "Appliancer" Link Monsters you control with different names. During damage calculation, if an opponent's monster attacks: You can banish this card from your GY; any battle damage you take from that battle is halved. You can only activate 1 "Appliancer Reduction" per turn.

Naoki Shima

Name Type Lore
Metal Baboon, Stalwart of the Forest Link Monster Effects, or whether it has any, currently unknown.

Spectre

Name Type Lore
Sunavalon Cursed Rebirth Continuous Spell Activate this card by targeting 1 "Sunavalon" Link Monster in your GY; Special Summon it, and if you do, its ATK becomes equal to its Link Rating x 1000, but it has its effects negated, also for the rest of this turn, it cannot be used as Link Material, nor attack. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. If you take battle or effect damage: You can send this card to the GY; inflict damage to your opponent equal to the damage you took.
Sunavalon Force Continuous Trap Your opponent cannot target "Sunavalon" Link Monsters you control with card effects. If an opponent's monster is destroyed by battle, after damage calculation: Inflict damage to your opponent equal to the Link Rating of the monster on the field with the highest Link Rating (your choice, if tied) x 100. If there are no "Sunavalon" monsters on the field, destroy this card.
Sunavalon Glorious Growth Continuous Trap Activate this card if you take battle or effect damage: Special Summon 1 "Sunvine Token" (Plant/EARTH/Level 1/ATK 0/DEF 0), and if you do, immediately after this effect resolves, Link Summon 1 "Sunavalon" Link Monster, then gain LP equal to the damage you took. If you gain LP: Inflict that much damage to your opponent. Once per turn, when an opponent's monster declares a direct attack: You can target the attacking monster; negate the attack, then that monster must attack again in a row, on 1 of your "Sunvine" monsters. If a "Sunavalon" monster you control is destroyed, destroy this card.
Sunbloom Doom Normal Trap If you control a "Sunavalon" monster: Target 1 monster you control; gain LP equal to the total ATK of all monsters on the field with the same Type as that monster. You can banish this card from your GY; destroy as many monsters on the field as possible with a Level less than or equal to the total number of Spells/Traps in the GYs that were activated this turn, and if you do, inflict 300 damage to their controller(s) for each of their destroyed monsters.
Sunvine Burial Normal Trap If you control a "Sunavalon" monster: Target 1 Set card in your opponent's Spell & Trap Zone; reveal it, and if it is a Trap, banish it, then banish all cards from your opponent's hand and Deck with the same name as that banished card.
Sunvine Plunder Continuous Spell Activate this card by paying 800 LP, then target 1 face-up Spell your opponent controls; take control of that target. When this card leaves the field, return that card to its owner. When that card leaves the field, destroy this card. While you control a "Sunavalon" monster, your opponent cannot target this card or that card with card effects.

Klarissa Turner

Name Type Lore
Dark Mummy Infuser Effect Monster If this card is Normal or Special Summoned to a zone a Zombie Link Monster(s) points to: You can target 1 of those Zombie Link Monsters; while this card is face-up in the Main Monster Zone, that monster is unaffected by Trap effects. Your opponent's monsters cannot target this linked card for attacks.
Dark Mummy Probe Effect Monster If a card is in the Field Zone, you can Special Summon this card (from your hand), then destroy 1 card in the Field Zone.
Dark Mummy Surgical Forceps Link Monster Gains 600 ATK for each monster it points to. When you draw a Trap Card(s): You can reveal 1 of them; inflict 500 damage to your opponent. Once per turn, if a monster(s) is Normal Summoned, Special Summoned, or Set to a zone an opponent's Link Monster points to (Quick Effect): You can destroy that monster(s).
Current Corruption Virus Normal Trap Tribute 1 DARK monster with 0 DEF; until your opponent's 3rd End Phase after activation, change the ATK of all monsters your opponent controls with 2000 or less DEF to 0, they have their effects negated, also monsters in your opponent's hand cannot activate their effects.
Monster Restitch Quick-Play Spell Tribute 1 "Dark Mummy" monster; Special Summon 3 "Dark Mummy Tokens" (???/???/Level ???/ATK ???/DEF 0).
Root Ransom Virus Normal Trap Tribute 1 DARK monster with 0 ATK; change the ATK of all Link Monsters on the field to 0, also they have their effects negated. Each time a Link Monster is Link Summoned while this card is in your GY, change the ATK of all Link Monsters on the field to 0, also they have their effects negated. During your opponent's 2nd End Phase after this card was sent to the GY, banish it.

Windy

Name Type Lore
Stormrider Gargoylead Effect Monster If your opponent activates a Field Spell Card or its effect: You can send this card from your hand to the GY; activate 1 "Stormrider Turbulence" directly from your Deck or GY. If you control a "Stormrider" Field Spell in your Field Zone (Quick Effect): You can banish this card from your GY; send 1 "Stormrider" Field Spell you control to the GY, and if you do, take 1 "Stormrider" Field Spell from your Deck with a different name, and either activate it or add it to your hand.
Stormrider Griffore Effect Monster If your opponent controls a monster in their Monster Zone: You can Special Summon this card from your hand. If this card is in your hand and there are no cards on the field: You can look at your opponent's hand, and if they have a Spell/Trap(s) in their hand, Set 1 of them to their field, and if you do, Special Summon this card. You can only use this effect of "Stormrider Griffore" once per Duel.
Stormrider Gulldiver Effect Monster During damage calculation, if you would take battle damage (Quick Effect): You can send this card from your hand to the GY; the damage you take from that battle is halved, then end the Battle Phase. You can only use this effect of "Stormrider Gulldiver" once per turn. At the start of the Main Phase 2, if this effect was applied this turn: You can banish this card from your GY; Special Summon 1 "Stormrider" Link Monster from your GY, whose Link Rating is less than or equal to the number of your monsters destroyed by battle this turn, but its ATK becomes halved, also negate its effects.
Stormrider Harpiarm Effect Monster When your opponent activates a Trap Card while this card is in Attack Position (Quick Effect): You can change this card to face-up Defense Position, and if you do, negate the activation, and if you do that, destroy that card.
Stormrider Hippogriff Effect Monster If your opponent controls a card in their Spell & Trap Zone: You can Special Summon this card from your hand. You can only use this effect of "Stormrider Hippogriff" once per turn. If you use this card as material for a Link Summon while your opponent controls exactly 1 card in their Spell & Trap Zone: You can send that opponent's card to the GY, and if you do, your opponent draws 1 card.
Stormrider Skyfisher Effect Monster If you control no cards in your Spell & Trap Zones and Main Monster Zones: You can Special Summon this card from your hand in Defense Position, then your opponent Sets 1 Spell/Trap from their GY to their field, but it cannot be activated. You can only use this effect of "Stormrider Skyfisher" once per turn. During your Main Phase, if you control "Stormrider Turbulence": You can return this face-up card from the field to the hand.
Stormrider Tubieloof Effect Monster When your opponent activates a monster effect (Quick Effect): You can send this card from your hand to the GY; negate that effect.
Stormriderflagship Custom Bahamut Bomber Link Monster Once per turn, if you control no cards in your Spell & Trap Zone: You can target 1 monster in your opponent's Monster Zone; place it face-up in your opponent's Spell & Trap Zone as a Continuous Spell. Once per turn, if you control no cards in your Spell & Trap Zone (Quick Effect): You can destroy as many cards in your opponent's Spell & Trap Zone as possible, and if you do, inflict 500 damage to your opponent for each destroyed card. Your opponent cannot activate cards or effects in response to this effect's activation.
Stormridership Bahamut Bomber Link Monster If this card is Special Summoned while you control no cards in your Spell & Trap Zone: You can target 1 card your opponent controls; destroy it, and if you do, inflict 500 damage to them. If you control no cards in your Spell & Trap Zone (Quick Effect): You can target 1 card in your opponent's Spell & Trap Zone; destroy it, and if you do, inflict 500 damage to them. You can only use each effect of "Stormridership Bahamut Bomber" once per turn.
Stormridership Rockbuster Link Monster If a monster(s) is Normal or Special Summoned to a zone(s) this card points to while you control no cards in your Spell & Trap Zone: You can destroy 2 cards in either player's Spell & Trap Zones, also you cannot activate nor Set Spell/Trap Cards for the rest of this turn. If a Link-3 or higher Link Monster is Link Summoned to your opponent's field: You can Set 1 Trap from your opponent's GY to your field. It can be activated this turn. You can only use 1 "Stormridership Rockbuster" effect per turn, and only once that turn.
Stormridership Stolastorm Link Monster Once per turn: You can banish this card until your next Standby Phase.
Stormrider Blast Field Spell All "Stormrider" monsters on the field gain 400 ATK, and 300 ATK for each "Stormrider" Field Spell in your GY. While you control exactly 1 "Stormrider" Link Monster, your opponent cannot target that Link Monster with card effects, except with card effects activated on the field, also negate the effects of opponent's Link Monsters with an equal or lower Link Rating. While you control a "Stormrider" Link Monster in the Extra Monster Zone, your opponent's monsters must attack it, if able.
Stormrider Return Normal Spell If you control no cards in your Spell & Trap Zone: Target 1 "Stormrider" monster in your GY; Special Summon it.
Stormrider Turbulence Field Spell All "Stormrider" monsters on the field gain 300 ATK. While you control exactly 1 "Stormrider" Link Monster, if your opponent Special Summons a Link Monster(s) whose Link Rating is equal or higher: Negate that opponent's Link Monster's effects until your opponent's next Standby Phase. Your opponent cannot activate cards or effects in response to this effect's activation. While you control a "Stormrider" Link Monster in the Extra Monster Zone, your opponent's monsters must attack it, if able.

Yozaka

Name Type Lore
Gouki Unity Continuous Spell If you control a "Gouki" Link Monster in the Extra Monster Zone, "Gouki" monsters in your Main Monster Zones cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving your "Gouki" monster and an opponent's monster. If your LP is higher than your opponent's, destroy this card.

Akira Zaizen

Name Type Lore
Tindangle Returner Effect Monster You can target 1 face-up monster you control; Tribute 1 other monster, and if you do, Special Summon this card from your hand, and if you do that, the targeted monster gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. If this card is in your GY: You can target 1 of your banished monsters; add this card to your hand, and if you do, return that target to the GY. You can only use each effect of "Tindangle Returner" once per turn.
Lemoine Point Continuous Trap If you control no monsters, destroy this card. While a "Tindangle" monster is in the Monster Zone, your opponent's monsters cannot target face-down Defense Position monsters for attacks.
Morley's Shield Continuous Trap Once per turn, if a "Tindangle" monster in your Main Monster Zone battles, during damage calculation: You can activate this effect; you take no battle damage from that battle.

Skye Zaizen

Name Type Lore
Trickstar Birdhelm Effect Monster When this card is Normal Summoned: You can inflict 200 damage to your opponent, and if you do, draw 1 card. You cannot conduct your Battle Phase the turn you activate this effect. You can target 1 "Trickstar" Link Monster you control; equip this card from your hand to that target. While this card is equipped to a monster by this effect, your opponent cannot target this card or the equipped monster with card effects, also the equipped monster gains this effect.
● Each time a "Trickstar" monster(s) is Special Summoned to your field: Inflict 200 damage to your opponent.
Marincess Bubble Blast Continuous Spell If your opponent controls a Link-3 or higher Link Monster: Activate this card by targeting 1 Link-2 or lower "Marincess" Link Monster you control. If a "Marincess" monster(s) is Normal or Special Summoned to a zone(s) the targeted monster points to: Inflict damage to your opponent equal to the total Link Rating of the targeted monster and the "Marincess" Link Monsters linked to it x 500. During the End Phase, or if your opponent's LP becomes less than or equal to yours, destroy this card. You can only control 1 "Marincess Bubble Blast". You cannot declare an attack the turn you activate this card.
Marincess Bubble Circle Continuous Trap When this card is activated: Gain LP equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 100. You can banish 1 Level 5 or higher "Marincess" monster from your GY; inflict 100 damage to your opponent.
Marincess Decision Normal Trap Banish 1 "Marincess" card from your GY, then target 1 face-down Defense Position monster you control; change it to face-up Defense Position (its effects are not activated), then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. You can banish this card and 1 "Marincess" monster from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to the banished monster's original ATK, until the end of this turn.
Trickstar Cascade Normal Trap When an opponent's monster declares an attack: Return 1 "Trickstar" card you control to the hand; negate the attack.
Trickstar Maribold Normal Trap During your Main Phase, if you Link Summon: Return 1 "Trickstar" monster from your GY to your hand; during your Main Phase this turn, you can Normal Summon 1 "Trickstar" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Trickstar Perennial Continuous Trap Once per turn: You can target 1 "Trickstar" Link Monster you control, then send 1 monster it points to or this card to the GY; this turn, it cannot be destroyed by battle.
Trickstar Scatter Normal Trap If a "Trickstar" monster battled this turn, while you controlled it: Target 1 monster your opponent controls; destroy it.
Trickstar Temptation Quick-Play Spell If you control a "Trickstar" monster: Target 1 monster on the field whose current ATK is different from its original ATK; return it to the hand.
Trickstar Treat Continuous Trap When this card is activated: Place 1 Trickstar Counter on it. You can place 1 Trickstar Counter on this card and reveal 1 "Trickstar" Trap in your hand; Set that card to your Spell & Trap Zone, but destroy it during the End Phase. It can be activated this turn. (Only 1 card can be Set on the field at a time with this effect.) During the End Phase, if 2 or more Trickstar Counters are on this card, destroy it. If this card is destroyed, take 1000 damage for each Trickstar Counter that was on this card.
Trickstar Vision Normal Spell Special Summon 1 "Trickstar" monster from your hand, but its ATK becomes halved, also it has its effects negated (if any), then each player draws 1 card. You can only activate 1 "Trickstar Vision" per turn.