Difference between revisions of "Victory condition"

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==Normal win conditions==
 
==Normal win conditions==
 
These are the typical ways to win in the game's mechanics.
 
These are the typical ways to win in the game's mechanics.
* Your opponent's [[Life Points]] drop to 0.
+
* Your opponent's [[Life Points]] drop to 0.  
 
* Your opponent runs out of cards when he/she is required to draw a card, either as part of his/her [[Draw Phase]], or as part of a card effect, such as [[Morphing Jar]]. Note the difference between "draw" and "pick up", you do not win if your opponent is required to pick up a card from his/her deck and he/she can't comply.
 
* Your opponent runs out of cards when he/she is required to draw a card, either as part of his/her [[Draw Phase]], or as part of a card effect, such as [[Morphing Jar]]. Note the difference between "draw" and "pick up", you do not win if your opponent is required to pick up a card from his/her deck and he/she can't comply.
 +
* Although in most major tournament and non-tournament duels, they are timed for certain reason(s). So the player with the most Life Points by the end of the time limit wins the duel.
  
 
==Special win conditions==
 
==Special win conditions==
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* [[Destiny Board]]:  If "Destiny Board", "[[Spirit Message "I"]]", "[[Spirit Message "N"]]", "[[Spirit Message "A"]]",  and "[[Spirit Message "L"]]" are all on your side of the field Destiny Board's effects will let you win the duel provided that you placed them on the field in the above order.  Destiny Board's effect allows you to place one of the "Spirit Message" cards from your [[hand]] or [[deck]] onto the field during each of your opponent's turns.  
 
* [[Destiny Board]]:  If "Destiny Board", "[[Spirit Message "I"]]", "[[Spirit Message "N"]]", "[[Spirit Message "A"]]",  and "[[Spirit Message "L"]]" are all on your side of the field Destiny Board's effects will let you win the duel provided that you placed them on the field in the above order.  Destiny Board's effect allows you to place one of the "Spirit Message" cards from your [[hand]] or [[deck]] onto the field during each of your opponent's turns.  
  
* [[Final Countdown]]: Once Final Countdown is [[activate]]d, you win in twenty turns.
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* [[Final Countdown]]: Once Final Countdown is [[activate|activated]], you win in twenty turns. It only works if the player that played this card doesn't get beaten within 20 turns of the card's activation.  
  
 
* [[Last Turn]]: When you activate Last Turn you choose one monster on your side of the field, all other cards on the field are and in player's [[hand]]s are sent to the graveyard.  Your opponent [[Special Summon]]s a monster from his/her [[Deck]].  A special Battle Phase occurs in which the two monsters battle (battle damage is ignored).  The player whose monster remains alone on the field at the [[End Phase]] of this turn wins the Duel. This strategy is currently forbidden in the advanced format.
 
* [[Last Turn]]: When you activate Last Turn you choose one monster on your side of the field, all other cards on the field are and in player's [[hand]]s are sent to the graveyard.  Your opponent [[Special Summon]]s a monster from his/her [[Deck]].  A special Battle Phase occurs in which the two monsters battle (battle damage is ignored).  The player whose monster remains alone on the field at the [[End Phase]] of this turn wins the Duel. This strategy is currently forbidden in the advanced format.

Revision as of 03:02, 14 March 2010

You are declared the Winner when any of the following conditions are met:

Normal win conditions

These are the typical ways to win in the game's mechanics.

  • Your opponent's Life Points drop to 0.
  • Your opponent runs out of cards when he/she is required to draw a card, either as part of his/her Draw Phase, or as part of a card effect, such as Morphing Jar. Note the difference between "draw" and "pick up", you do not win if your opponent is required to pick up a card from his/her deck and he/she can't comply.
  • Although in most major tournament and non-tournament duels, they are timed for certain reason(s). So the player with the most Life Points by the end of the time limit wins the duel.

Special win conditions

These cards allow you to win the duel through its effect.

  • Final Countdown: Once Final Countdown is activated, you win in twenty turns. It only works if the player that played this card doesn't get beaten within 20 turns of the card's activation.
  • Last Turn: When you activate Last Turn you choose one monster on your side of the field, all other cards on the field are and in player's hands are sent to the graveyard. Your opponent Special Summons a monster from his/her Deck. A special Battle Phase occurs in which the two monsters battle (battle damage is ignored). The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. This strategy is currently forbidden in the advanced format.
  • Match Winners: If a Match Winner attacks your opponent directly and makes his/her Life Points 0 by the Battle Damage it inflicted, you win the entire Match.