Difference between revisions of "Victory condition"

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*[[Arcana Force XXI - The World]]: This card is the main card of the [[World Lock]], a Lockdown that allows the player to Tribute 2 monsters for The World's Heads effect, skipping their opponent's turn, while the particular effects of those 2 monsters allow them to return to the field to be immediately Tributed on the next turn. This prevents the opponent from ever having another turn, making it impossible for the opponent to win.
 
*[[Arcana Force XXI - The World]]: This card is the main card of the [[World Lock]], a Lockdown that allows the player to Tribute 2 monsters for The World's Heads effect, skipping their opponent's turn, while the particular effects of those 2 monsters allow them to return to the field to be immediately Tributed on the next turn. This prevents the opponent from ever having another turn, making it impossible for the opponent to win.
 
*[[Yata-Garasu]]: If you successfully inflict [[damage]] by an [[attack]] from "Yata-Garasu" while your opponent [[controls]] no cards and has no cards in his/her hand, then it will be impossible for your opponent to win as long as you keep attacking. Because "Yata-Garasu" skips the opponent's next [[Draw Phase]] each time it inflicts damage, they will never be able to play any cards and will be stuck in an inescapable [[Lockdown]] loop. In most video games, such as the [[Yu-Gi-Oh! Tag Force|Tag Force]] series and the [[Yu-Gi-Oh! World Championship|World Championship]] series, the AI opponent will surrender during their [[Main Phase 1]] after this Lockdown is set up (the only way the AI will ever surrender). This card is currently Forbidden in the Advanced Format.
 
*[[Yata-Garasu]]: If you successfully inflict [[damage]] by an [[attack]] from "Yata-Garasu" while your opponent [[controls]] no cards and has no cards in his/her hand, then it will be impossible for your opponent to win as long as you keep attacking. Because "Yata-Garasu" skips the opponent's next [[Draw Phase]] each time it inflicts damage, they will never be able to play any cards and will be stuck in an inescapable [[Lockdown]] loop. In most video games, such as the [[Yu-Gi-Oh! Tag Force|Tag Force]] series and the [[Yu-Gi-Oh! World Championship|World Championship]] series, the AI opponent will surrender during their [[Main Phase 1]] after this Lockdown is set up (the only way the AI will ever surrender). This card is currently Forbidden in the Advanced Format.
 +
*[[Tsukuyomi]], [[Mask of Darkness]], [[Time Seal]]: If you control these three cards, then you can use Tsukuyomi's effect to flip Mask of Darkness face-down and Flip Summon it every turn, using Mask of Darkness's Flip Effect to bring back Time Seal and activate it every turn. This causes your opponent to never have another Draw Phase for the rest of the Duel. If they had no cards in their hand or on their side of the field, they will never be able to play any cards and it will be impossible for them to win. Tsukuyomi and Time Seal are currently Forbidden in the Advanced Format.
 
*[[Relay Soul]]: If you activate Relay Soul and then allow the monster [[Special Summon]]ed by its effect to leave the field without being destroyed (such as by Tributing it), then it will be impossible for you to lose the Duel, since it will be impossible to destroy that monster. This is an anime-only card.
 
*[[Relay Soul]]: If you activate Relay Soul and then allow the monster [[Special Summon]]ed by its effect to leave the field without being destroyed (such as by Tributing it), then it will be impossible for you to lose the Duel, since it will be impossible to destroy that monster. This is an anime-only card.
*[[Tsukuyomi]], [[Mask of Darkness]], [[Time Seal]]: If you control these three cards, then you can use Tsukuyomi's effect to flip Mask of Darkness face-down and Flip Summon it every turn, using Mask of Darkness's Flip Effect to bring back Time Seal and activate it every turn. This causes your opponent to never have another Draw Phase for the rest of the Duel. If they had no cards in their hand or on their side of the field, they will never be able to play any cards and it will be impossible for them to win. Tsukuyomi and Time Seal are currently Forbidden in the Advanced Format.
 
  
 
==Infinite Life Points==
 
==Infinite Life Points==

Revision as of 16:38, 14 June 2012

Victory Conditions refer to the various ways a player can win a Duel.

Normal Victory conditions

These are the typical ways to win in the game's mechanics.

  • Your opponent's Life Points are reduced to 0.
  • Your opponent has no cards in their Main Deck when he/she is required to draw a card.
  • Your opponent surrenders.
  • Most major tournament duels are timed for certain reason(s). The player with more Life Points by the end of the time limit wins the Duel.

Special Victory conditions

These cards allow you to win the duel through their effects.

"Pseudo" Victory Conditions

These cards don't directly cause you to win the Duel, but rather can set up a situation in which is it impossible for your opponent to win the Duel.

  • Arcana Force XXI - The World: This card is the main card of the World Lock, a Lockdown that allows the player to Tribute 2 monsters for The World's Heads effect, skipping their opponent's turn, while the particular effects of those 2 monsters allow them to return to the field to be immediately Tributed on the next turn. This prevents the opponent from ever having another turn, making it impossible for the opponent to win.
  • Yata-Garasu: If you successfully inflict damage by an attack from "Yata-Garasu" while your opponent controls no cards and has no cards in his/her hand, then it will be impossible for your opponent to win as long as you keep attacking. Because "Yata-Garasu" skips the opponent's next Draw Phase each time it inflicts damage, they will never be able to play any cards and will be stuck in an inescapable Lockdown loop. In most video games, such as the Tag Force series and the World Championship series, the AI opponent will surrender during their Main Phase 1 after this Lockdown is set up (the only way the AI will ever surrender). This card is currently Forbidden in the Advanced Format.
  • Tsukuyomi, Mask of Darkness, Time Seal: If you control these three cards, then you can use Tsukuyomi's effect to flip Mask of Darkness face-down and Flip Summon it every turn, using Mask of Darkness's Flip Effect to bring back Time Seal and activate it every turn. This causes your opponent to never have another Draw Phase for the rest of the Duel. If they had no cards in their hand or on their side of the field, they will never be able to play any cards and it will be impossible for them to win. Tsukuyomi and Time Seal are currently Forbidden in the Advanced Format.
  • Relay Soul: If you activate Relay Soul and then allow the monster Special Summoned by its effect to leave the field without being destroyed (such as by Tributing it), then it will be impossible for you to lose the Duel, since it will be impossible to destroy that monster. This is an anime-only card.

Infinite Life Points

These cards don't directly cause you to win the Duel, but rather allow you to get an unlimited number of Life Points at once, making it very difficult for your opponent to win the Duel.

  • Flint, Flint Lock, Flint Lock, and Morale Boost: If you control Flint, two copies of Flint Lock, and Morale Boost, then you can continuously equip Flint, switching between the two Flint Locks, while Morale Boost gives you 1000 Life Points each time you do so. This can be repeated infinitely.
  • Butterfly Dagger - Elma, Gearfried the Iron Knight, and Spell Absorption: If you control Gearfried the Iron Knight and Spell Absorption with Butterfly Dagger - Elma in your hand, then you can continuously equip Butterfly Dagger - Elma to Gearfried the Iron Knight (since Butterfly Dagger - Elma will be destroyed and returned to the hand each time it is equipped) while Spell Absorption gives you 500 Life Points each time you do so. This can be repeated infinitely. Butterfly Dagger - Elma is currently Forbidden in the Advanced Format.

Other

  • After Glow: While this card does not cause a Special Victory Condition on its own, it is the only card that, when successfully activated, inflicts 8000 damage to the opponent at once. If your opponent had never increased their Life Points beyond the normal maximum during the Duel, then this card will win the Duel. This card only exists in the anime and in the video game Tag Force 5.