Difference between revisions of "Victory condition"

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(In the Tag Force games you can find the text string "You surrendered due to the lock effect of 'Yata-Garasu'" among the list of strings that appear at the end of a Duel.)
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==Other==
 
==Other==
*[[Yata-Garasu]]: In most video games, if a player successfully inflicts Battle Damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, the opponent will automatically surrender the Duel at the start of their next turn, because of "Yata-Garasu"'s [[Yata-Garasu Lockdown|lockdown effect]].<ref>http://www.youtube.com/watch?v=AezdHXC6nLg&t=3m27s</ref> This applies to both human and CPU players{{fact}}, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered).
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*[[Yata-Garasu]]: In most video games, if a player successfully inflicts Battle Damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, the opponent will automatically surrender the Duel at the start of their next turn, because of "Yata-Garasu"'s [[Yata-Garasu Lockdown|lockdown effect]].<ref>http://www.youtube.com/watch?v=AezdHXC6nLg&t=3m27s</ref> This applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered).
  
 
{{Gameplay}}
 
{{Gameplay}}

Revision as of 05:34, 27 November 2013

Victory conditions (勝利条件, Shōri Jōken) refer to the various ways a player can win a Duel.

Normal Victory conditions

These are the typical ways to win in the game's mechanics.

A player can also win if their opponent surrenders, or is issued a Game Loss or Match Loss penalty in a tournament. In addition, most tournament Duels are timed; if time runs out and the Duel has not ended, the player with more Life Points wins. If Life Points are tied, "Sudden Death" ensues; when the first change in Life Points happens, the player with more is deemed the Winner.

Alternate Victory conditions

These cards have effects that provide alternate ways to win a Duel:

Changing/Removing Victory Conditions

These cards have effects that change or remove the normal Victory conditions. Currently, none of the cards in this category exist in the TCG or OCG.

  • Divine Serpent: While you control this face-up card, you cannot lose the Duel. This is an anime-only card.
  • Relay Soul and Zero Gate of the Void: When successfully activated, these cards permanently replace all of the opponent's Victory conditions with the sole Victory condition of destroying a particular monster on the field. This presumably means that if the monster later leaves the field without being destroyed, the opponent will have no way to win the Duel. Relay Soul is an anime-only card, while Zero Gate of the Void is a manga-only card.
  • Deuce: While this card is face-up on the field, neither player can lose the Duel if their Life Points become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
  • Infernity Zero: While you control this face-up card, you do not lose the Duel if your Life Points become 0. This card exists only in the anime and in Tag Force 5 and Tag Force 6.

Other

  • Yata-Garasu: In most video games, if a player successfully inflicts Battle Damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, the opponent will automatically surrender the Duel at the start of their next turn, because of "Yata-Garasu"'s lockdown effect.[1] This applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered).

References