Difference between revisions of "Victory condition"

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(Duel Winners)
(Duel Winners)
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* "[[Number 88: Gimmick Puppet of Leo]]": This card can gain a [[Destiny Counter]] once per turn by detaching one of its three [[Xyz Material]]s, but in order to do so, you must have no cards in your [[Spell & Trap Card Zone]] and must skip that turn's Battle Phase. If this card has three Destiny Counters on it, you win the Duel. (In the anime, this card could detach one of its Xyz Materials once per turn with no restrictions, and it allowed its controller to win the Duel if it detached all of its Xyz Materials by its own effect, with no [[Counter]]s involved.)
 
* "[[Number 88: Gimmick Puppet of Leo]]": This card can gain a [[Destiny Counter]] once per turn by detaching one of its three [[Xyz Material]]s, but in order to do so, you must have no cards in your [[Spell & Trap Card Zone]] and must skip that turn's Battle Phase. If this card has three Destiny Counters on it, you win the Duel. (In the anime, this card could detach one of its Xyz Materials once per turn with no restrictions, and it allowed its controller to win the Duel if it detached all of its Xyz Materials by its own effect, with no [[Counter]]s involved.)
 
* "[[Number C88: Gimmick Puppet Disaster Leo]]": Once per turn, this card can detach an Xyz Material to inflict 1000 damage to the opponent. During its controller's [[End Phase]], if it has no Xyz Materials while the opponent has 2000 or fewer Life Points, its controller wins the Duel. (In the anime, the damage was 4000 instead of 1000, and it allowed its controller to win the Duel if it had no Xyz Materials at the end of a turn, with no requirement on the opponent's Life Points.)
 
* "[[Number C88: Gimmick Puppet Disaster Leo]]": Once per turn, this card can detach an Xyz Material to inflict 1000 damage to the opponent. During its controller's [[End Phase]], if it has no Xyz Materials while the opponent has 2000 or fewer Life Points, its controller wins the Duel. (In the anime, the damage was 4000 instead of 1000, and it allowed its controller to win the Duel if it had no Xyz Materials at the end of a turn, with no requirement on the opponent's Life Points.)
* "[[Creator of Miracles]]": By shouting "[[ZEXAL Field]]!", this card allows a "[[Number C39]]" monster you control to attack [[direct attack|directly]]. If it successfully inflicts [[battle damage]] during that direct attack, and you have activated the effects of "[[Winning Formula]]" and "[[Creator of Hope]]" previously, you win the Duel. "Creator of Miracles", "Winning Formula", and "Creator of Hope" are all [[Illegal]] to use in official Duels.
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* "[[Creator of Miracles]]": By shouting "[[ZEXAL Field]]!", this card allows a "[[Number C39]]" monster you control to attack [[direct attack|directly]] for one turn. If you have activated the effects of "[[Winning Formula]]" and "[[Creator of Hope]]" previously that Duel, and if it successfully inflicts [[battle damage]] during that direct attack, you win the Duel. "Creator of Miracles", "Winning Formula", and "Creator of Hope" are all [[Illegal]] to use in official Duels.
  
 
===Match Winners===
 
===Match Winners===

Revision as of 22:09, 28 December 2013

Victory conditions (勝利条件, Shōri Jōken) refer to the various ways a player can win a Duel.

Normal Victory conditions

These are the typical ways to win in the game's mechanics.

  • Your opponent's Life Points are reduced to 0.
  • Your opponent is required to draw a card, but has no cards left in their Main Deck. (Your opponent being unable to send cards from their Deck to the Graveyard when resolving an effect that forces them to do so, such as Needle Worm, will not create a Win Condition.)

A player can also win if their opponent surrenders, or is issued a Game Loss or Match Loss penalty in a tournament. In addition, most tournament Duels are timed; if time runs out and the Duel has not ended, the player with more Life Points wins. If Life Points are tied, the Duel will continue until the first change in Life Points happens ("sudden death").

Alternate Victory conditions

These cards have effects that provide alternate ways to win:

Duel Winners

Match Winners

If a Match Winner attacks your opponent directly and makes their Life Points 0 by the Battle Damage it inflicted (sometimes with additional conditions required), you win the entire Match instead of just the Duel. All Match Winners printed are Illegal, except for "Victory Dragon", which is instead currently Forbidden.

Changing/Removing Victory Conditions

These cards have effects that change or remove the normal victory conditions. Currently, none of the cards in this category exist in the TCG or OCG.

  • Divine Serpent Geh: While you control this face-up card, you cannot lose the Duel. This is an anime-only card.
  • Relay Soul and Zero Gate of the Void: When successfully activated, these cards make destroying a particular monster on the field the opponent's only victory condition. (This presumably means that if the monster should leave the field without being destroyed, then the opponent will have no way to win the Duel, although such a possibility has never been explicitly mentioned.) "Relay Soul" is an anime-only card, while "Zero Gate of the Void" is a manga-only card.
  • Deuce: While this card is face-up on the field, neither player can lose the Duel if their Life Points become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
  • Infernity Zero: While you control this face-up card, you do not lose the Duel if your Life Points become 0. This card exists only in the anime and in Tag Force 5 and Tag Force 6.

Other

  • Yata-Garasu: In most video games, if a player successfully inflicts Battle Damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, the opponent will automatically surrender the Duel at the start of their next turn, because of "Yata"'s lockdown effect.[1] This applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered).

References