Difference between revisions of "Victory condition"

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(Duel Winners)
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'''Victory conditions''' (勝利条件, Shōri Jōken) refer to the various ways a player can win a [[Duel]].
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'''Victory conditions''' (勝利条件, Shōri Jōken) refer to the various ways a player can win a [[Duel]] or [[Match]].
  
 
==Normal Victory conditions==
 
==Normal Victory conditions==
These are the typical ways to win in the game's mechanics.
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These are the typical ways to win a [[Duel]] in the game's mechanics.
 
* Your opponent's [[Life Points]] are reduced to 0.
 
* Your opponent's [[Life Points]] are reduced to 0.
* Your opponent is required to [[draw a card]], but has no cards left in their [[Main Deck]]. ''(Your opponent being unable to send cards from their Deck to the Graveyard when resolving an effect that forces them to do so, such as [[Needle Worm]], will '''not''' create a Win Condition.)''
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* Your opponent is required to [[draw a card]], but has no cards left in their [[Main Deck]]. (Note that this only applies to drawing. Being unable to reveal, [[pick up]], add, send, or [[excavate]] cards from the Deck will not result in a loss.)
A player can also win if their opponent [[surrender]]s, or is issued a [[Game Loss]] or [[Match Loss]] penalty in a tournament. In addition, most tournament Duels are timed; if time runs out and the Duel has not ended, the player with more Life Points wins. If Life Points are tied, the Duel will continue until the first change in Life Points happens ("sudden death").
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A player can also win a Duel if their opponent [[surrender]]s, or is issued a [[Game Loss]] penalty in a tournament. In addition, most tournament Duels are timed; if time runs out and the Duel has not ended, the player with more Life Points wins. If Life Points are tied, the Duel will continue until the first change in Life Points happens ("sudden death").
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A [[Match]] is typically won by winning two Duels. In tournaments, Matches can also be won by the opponent receiving a [[Match Loss]] penalty or by having time run out when the player has won 1 Duel while the opponent has won 0.
  
 
==Alternate Victory conditions==
 
==Alternate Victory conditions==
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===Match Winners===
 
===Match Winners===
 
{{main|Match Winner}}
 
{{main|Match Winner}}
If a Match Winner attacks your opponent [[Direct attack|directly]] and makes their Life Points 0 by the [[Battle Damage]] it inflicted (sometimes with additional conditions required), you win the entire Match instead of just the Duel. All Match Winners printed are [[Illegal]], except for "[[Victory Dragon]]", which is instead currently Forbidden.
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If a Match Winner attacks your opponent [[Direct attack|directly]] and makes their Life Points 0 by the [[battle damage]] it inflicted (sometimes with additional conditions required), you win the Match instead of just the Duel. All Match Winners printed are [[Illegal]], except for "[[Victory Dragon]]", which is instead currently Forbidden.
  
 
==Changing/Removing Victory Conditions==
 
==Changing/Removing Victory Conditions==
 
These cards have effects that change or remove the normal victory conditions. Currently, none of the cards in this category exist in the ''[[TCG]]'' or ''[[OCG]]''.
 
These cards have effects that change or remove the normal victory conditions. Currently, none of the cards in this category exist in the ''[[TCG]]'' or ''[[OCG]]''.
*[[Divine Serpent Geh]]: While you control this face-up card, you cannot lose the Duel. This is an anime-only card.
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*"[[Divine Serpent Geh]]": While you control this face-up card, you cannot lose the Duel. This is an anime-only card.
*[[Relay Soul]] and [[Zero Gate of the Void]]: When successfully activated, these cards make destroying a particular monster on the field the opponent's only victory condition. (This presumably means that if the monster should leave the field without being destroyed, then the opponent will have no way to win the Duel, although such a possibility has never been explicitly mentioned.) "Relay Soul" is an anime-only card, while "Zero Gate of the Void" is a manga-only card.
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*"[[Relay Soul]]" and "[[Zero Gate of the Void]]": When successfully activated, these cards make destroying a particular monster on the field the opponent's only victory condition. (This presumably means that if the monster should leave the field without being destroyed, then the opponent will have no way to win the Duel, although such a possibility has never been explicitly mentioned.) "Relay Soul" is an anime-only card, while "Zero Gate of the Void" is a manga-only card.
*[[Deuce]]: While this card is face-up on the field, neither player can lose the Duel if their Life Points become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
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*"[[Deuce]]": While this card is face-up on the field, neither player can lose the Duel if their Life Points become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
*[[Infernity Zero]]: While you control this face-up card, you do not lose the Duel if your Life Points become 0. This card exists only in the anime and in ''[[Tag Force 5]]'' and ''[[Tag Force 6]]''.
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*"[[Infernity Zero]]": While you control this face-up card, you do not lose the Duel if your Life Points become 0. This card exists only in the anime and in ''[[Tag Force 5]]'' and ''[[Tag Force 6]]''.
  
 
==Other==
 
==Other==
*[[Yata-Garasu]]: In most video games, if a player successfully inflicts Battle Damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, the opponent will automatically surrender the Duel at the start of their next turn, because of "Yata"'s [[Yata-Garasu Lockdown|lockdown effect]].<ref>http://www.youtube.com/watch?v=AezdHXC6nLg&t=3m27s</ref> This applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered).
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*"[[Yata-Garasu]]": In most video games, if a player successfully inflicts Battle Damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, the opponent will automatically surrender the Duel at the start of their next turn, because of "Yata"'s [[Yata-Garasu Lockdown|lockdown effect]].<ref>http://www.youtube.com/watch?v=AezdHXC6nLg&t=3m27s</ref> This applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered).
  
 
{{Gameplay}}
 
{{Gameplay}}

Revision as of 23:16, 28 December 2013

Victory conditions (勝利条件, Shōri Jōken) refer to the various ways a player can win a Duel or Match.

Normal Victory conditions

These are the typical ways to win a Duel in the game's mechanics.

  • Your opponent's Life Points are reduced to 0.
  • Your opponent is required to draw a card, but has no cards left in their Main Deck. (Note that this only applies to drawing. Being unable to reveal, pick up, add, send, or excavate cards from the Deck will not result in a loss.)

A player can also win a Duel if their opponent surrenders, or is issued a Game Loss penalty in a tournament. In addition, most tournament Duels are timed; if time runs out and the Duel has not ended, the player with more Life Points wins. If Life Points are tied, the Duel will continue until the first change in Life Points happens ("sudden death").

A Match is typically won by winning two Duels. In tournaments, Matches can also be won by the opponent receiving a Match Loss penalty or by having time run out when the player has won 1 Duel while the opponent has won 0.

Alternate Victory conditions

These cards have effects that provide alternate ways to win:

Duel Winners

Match Winners

If a Match Winner attacks your opponent directly and makes their Life Points 0 by the battle damage it inflicted (sometimes with additional conditions required), you win the Match instead of just the Duel. All Match Winners printed are Illegal, except for "Victory Dragon", which is instead currently Forbidden.

Changing/Removing Victory Conditions

These cards have effects that change or remove the normal victory conditions. Currently, none of the cards in this category exist in the TCG or OCG.

  • "Divine Serpent Geh": While you control this face-up card, you cannot lose the Duel. This is an anime-only card.
  • "Relay Soul" and "Zero Gate of the Void": When successfully activated, these cards make destroying a particular monster on the field the opponent's only victory condition. (This presumably means that if the monster should leave the field without being destroyed, then the opponent will have no way to win the Duel, although such a possibility has never been explicitly mentioned.) "Relay Soul" is an anime-only card, while "Zero Gate of the Void" is a manga-only card.
  • "Deuce": While this card is face-up on the field, neither player can lose the Duel if their Life Points become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
  • "Infernity Zero": While you control this face-up card, you do not lose the Duel if your Life Points become 0. This card exists only in the anime and in Tag Force 5 and Tag Force 6.

Other

  • "Yata-Garasu": In most video games, if a player successfully inflicts Battle Damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, the opponent will automatically surrender the Duel at the start of their next turn, because of "Yata"'s lockdown effect.[1] This applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered).

References