Difference between revisions of "Victory condition"

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(Undo revision 2711373 by Blueapple128 (talk)Both of them still have an alternate victory condition for their controller though, and neither removes other victory conditions)
(Alternate victory conditions)
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===Duel winners===
 
===Duel winners===
 
* "[[Exodia the Forbidden One]]": If your hand contains this card along with "[[Left Arm of the Forbidden One]]", "[[Right Arm of the Forbidden One]]", "[[Left Leg of the Forbidden One]]" and "[[Right Leg of the Forbidden One]]", you win the Duel. All five of these cards are currently [[Limited]].
 
* "[[Exodia the Forbidden One]]": If your hand contains this card along with "[[Left Arm of the Forbidden One]]", "[[Right Arm of the Forbidden One]]", "[[Left Leg of the Forbidden One]]" and "[[Right Leg of the Forbidden One]]", you win the Duel. All five of these cards are currently [[Limited]].
* "[[Destiny Board]]": This card can place 1 "[[Spirit Message]]" card from your hand or Deck to the field at the end of each of your opponent's turns. If this card places "[[Spirit Message "I"]]", "[[Spirit Message "N"]]", "[[Spirit Message "A"]]" and "[[Spirit Message "L"]]" all on your side of the field in that order through its effect, you win the Duel.
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* "[[Destiny Board]]": This card can place 1 "[[Spirit Message]]" card from your hand or Deck to the field at the end of each of your opponent's turns. If this card places "[[Spirit Message "I"]]", "[[Spirit Message "N"]]", "[[Spirit Message "A"]]" and "[[Spirit Message "L"]]" all on your side of the field in that order through its effect, you win the Duel. (In the manga, the "Spirit Messages" were not separate [[Spell Card]]s but rather simply spectral forms that appeared above this card. In addition, it required "[[Dark Necrofear]]" to be in the Graveyard to activate its effect.)
 
* "[[Last Turn]]": When you activate this card by having 1000 or fewer Life Points, you choose one monster you control, and all other cards on the field and in both players' [[hand]]s are sent to the Graveyard. Your opponent then [[Special Summon]]s a monster from their Deck. A special Battle Phase occurs in which the two monsters battle and Battle Damage is ignored.  The player whose monster remains alone on the field at the [[End Phase]] of this turn wins the Duel. This card is currently [[Forbidden]].
 
* "[[Last Turn]]": When you activate this card by having 1000 or fewer Life Points, you choose one monster you control, and all other cards on the field and in both players' [[hand]]s are sent to the Graveyard. Your opponent then [[Special Summon]]s a monster from their Deck. A special Battle Phase occurs in which the two monsters battle and Battle Damage is ignored.  The player whose monster remains alone on the field at the [[End Phase]] of this turn wins the Duel. This card is currently [[Forbidden]].
 
* "[[Final Countdown]]": This card requires a [[cost]] of 2000 Life Points to [[activate]]. 20 turns after its activation, you win the Duel. This card is currently [[Limited]] in the ''[[TCG]]'' only.
 
* "[[Final Countdown]]": This card requires a [[cost]] of 2000 Life Points to [[activate]]. 20 turns after its activation, you win the Duel. This card is currently [[Limited]] in the ''[[TCG]]'' only.
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* "[[Number C88: Gimmick Puppet Disaster Leo]]": Once per turn, this card can detach an Xyz Material to inflict 1000 damage to the opponent. During your [[End Phase]], if this card has no Xyz Materials while the opponent has 2000 or fewer Life Points, you wins the Duel. (In the anime, the damage was 4000 instead of 1000, and it allowed its controller to win the Duel if it had no Xyz Materials at the end of a turn, with no requirement on the opponent's Life Points.)
 
* "[[Number C88: Gimmick Puppet Disaster Leo]]": Once per turn, this card can detach an Xyz Material to inflict 1000 damage to the opponent. During your [[End Phase]], if this card has no Xyz Materials while the opponent has 2000 or fewer Life Points, you wins the Duel. (In the anime, the damage was 4000 instead of 1000, and it allowed its controller to win the Duel if it had no Xyz Materials at the end of a turn, with no requirement on the opponent's Life Points.)
 
* "[[Creator of Miracles]]": By shouting "[[ZEXAL Field]]!", this card allows a "[[Number C39]]" monster you control to attack [[direct attack|directly]] for one turn. If you have previously activated the effects of "[[Winning Formula]]" and "[[Creator of Hope]]" during that Duel, and if it successfully inflicts [[battle damage]] that turn, you win the Duel. "Creator of Miracles", "Winning Formula", and "Creator of Hope" are all [[Illegal]] to use in official Duels.
 
* "[[Creator of Miracles]]": By shouting "[[ZEXAL Field]]!", this card allows a "[[Number C39]]" monster you control to attack [[direct attack|directly]] for one turn. If you have previously activated the effects of "[[Winning Formula]]" and "[[Creator of Hope]]" during that Duel, and if it successfully inflicts [[battle damage]] that turn, you win the Duel. "Creator of Miracles", "Winning Formula", and "Creator of Hope" are all [[Illegal]] to use in official Duels.
* "[[Jackpot 7]]": This card [[banish]]es itself when sent to the Graveyard by your opponent's card effect. When 3 "Jackpot 7" are banished by this effect, you win the Duel.
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* "[[Jackpot 7]]": This card [[banish]]es itself when sent to the Graveyard by your opponent's card effect. When three "Jackpot 7" are banished by this effect, you win the Duel.
 
* "[[Number Ci1000: Numerronius Numerronia]]": At the end of the opponent's turn, if they did not declare an attack, you win the Duel. This card also possesses an effect that allows it to negate an opponent's attack by [[detach]]ing an [[Xyz Material]]. This is an anime-only card.
 
* "[[Number Ci1000: Numerronius Numerronia]]": At the end of the opponent's turn, if they did not declare an attack, you win the Duel. This card also possesses an effect that allows it to negate an opponent's attack by [[detach]]ing an [[Xyz Material]]. This is an anime-only card.
 
* "[[Draw Reset Battle]]": This card negates an opponent's attack and then has both players draw 1 card. Whoever has not used their drawn card by the End Phase loses the Duel. (Presumably, if neither player uses their drawn card, the Duel would end in a [[Draw]], although this was not stated directly.) This is an anime-only card.
 
* "[[Draw Reset Battle]]": This card negates an opponent's attack and then has both players draw 1 card. Whoever has not used their drawn card by the End Phase loses the Duel. (Presumably, if neither player uses their drawn card, the Duel would end in a [[Draw]], although this was not stated directly.) This is an anime-only card.

Revision as of 05:19, 17 March 2014

Victory conditions (勝利条件 Shōri Jōken) refer to the various ways a player can win a Duel or Match.

Standard victory conditions

These are the typical ways to win a Duel in the game's mechanics.

A player can also win a Duel if their opponent surrenders, or is issued a Game Loss penalty in a tournament. In addition, most tournament Duels are timed; if time runs out and the Duel has not ended, the player with more Life Points wins. If Life Points are tied, the Duel will continue until the first change in Life Points happens ("sudden death").

A Match is typically won by winning two Duels. In tournaments, Matches can also be won by the opponent forfeiting the match or receiving a Match Loss penalty, or by time running out when the player has won a Duel while the opponent has not.

Alternate victory conditions

Duel winners

Match winners

If a Match winner attacks your opponent directly and makes their Life Points 0 by the battle damage it inflicted (sometimes with additional conditions required), you win the entire Match instead of just the Duel. All Match winners printed are Illegal, except for "Victory Dragon", which is instead currently Forbidden.

Removing or replacing victory conditions

These cards have effects that remove or replace the standard victory conditions. Currently, none of the cards in this category exist in the TCG or OCG.

  • "Divine Serpent Geh": While you control this face-up card, you cannot lose the Duel. This is an anime-only card.
  • "Relay Soul" and "Zero Gate of the Void": When successfully activated, these cards make destroying a particular monster on the field the opponent's only victory condition. (This presumably means that if the monster should leave the field without being destroyed, then the opponent will have no way to win the Duel, although such a possibility has never been explicitly mentioned.) "Relay Soul" is an anime-only card, while "Zero Gate of the Void" is a manga-only card.
  • "Deuce": While this card is face-up on the field, neither player can lose the Duel if their Life Points become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
  • "Infernity Zero": While you control this face-up card, you do not lose the Duel if your Life Points become 0. This card exists only in the anime and in Tag Force 5 and Tag Force 6.

Video game automatic surrender

  • "Yata-Garasu": In most video games, if a player successfully inflicts battle damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, then the opponent will automatically surrender the Duel at the start of their next turn, because of the lock effect of "Yata-Garasu".[1] This forced surrender applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost had the opponent not surrendered).

References