Difference between revisions of "Victory condition"

From Yugipedia
Jump to: navigation, search
(Special Victory conditions)
(replace name-only infobox with {{In other languages}})
 
(138 intermediate revisions by 29 users not shown)
Line 1: Line 1:
'''Victory conditions''' (勝利条件, Shōri Jōken) refer to the various ways a player can win a [[Duel]].
+
[[Victory condition]]s ({{Ruby|勝|しょう}}{{Ruby|利|り}}{{Ruby|条|じょう}}{{Ruby|件|けん}} ''Shōri Jōken'') refer to the various ways a player can win a [[Duel]] or [[Match]].
  
==Normal Victory conditions==
+
==Standard victory conditions==
These are the typical ways to win in the game's mechanics.
+
These are the typical ways to win a [[Duel]] in the game's mechanics.
* Your opponent's [[Life Points]] are reduced to 0.
+
* Your opponent's [[LP]] are reduced to 0.
* Your opponent has no cards in his/her [[Main Deck]] when he/she is required to [[draw a card]].
+
* Your opponent is required to [[draw a card]], but does not have enough cards left in their [[Main Deck]] (referred to as a "[[Deck out]]").
* Your opponent surrenders.
+
A player can also win a Duel if their opponent [[surrender]]s, or is issued a Game Loss penalty in a tournament.
* Most major tournament duels are timed for certain reason(s). The player with more Life Points by the end of the time limit wins the Duel.
 
  
==Special Victory conditions==
+
In addition, most tournaments are timed. If time runs out and the current Duel has not ended, the player with more LP wins; if LP are tied, the Duel continues until the first change in LP happens (unofficially known as "sudden death").
These cards allow you to win the duel through their effects.
 
*[[Exodia]]: If you hold "[[Exodia the Forbidden One]]" along with "[[Left Arm of the Forbidden One]]", "[[Right Arm of the Forbidden One]]", "[[Left Leg of the Forbidden One]]" and "[[Right Leg of the Forbidden One]]" in your hand at the same time, you win the Duel.
 
*[[Exodius the Ultimate Forbidden Lord]]: If "Exodia the Forbidden One", "Left Arm of the Forbidden One", "Right Arm of the Forbidden One", "Left Leg of the Forbidden One" and "Right Leg of the Forbidden One" are sent to the [[Graveyard]] by the effect of "Exodius", you win the Duel. "Exodius" sends monsters from your [[hand]] or [[Main Deck|Deck]] to the Graveyard every time it [[attack]]s.
 
*[[Destiny Board]]:  If "Destiny Board", "[[Spirit Message "I"]]", "[[Spirit Message "N"]]", "[[Spirit Message "A"]]" and "[[Spirit Message "L"]]" were all placed on your side of the field in that order through "Destiny Board's" effect, you win the Duel. "Destiny Board's" effect allows you to place one of the "Spirit Message" cards from your [[hand]] or Deck onto the Field during each of your opponent's turns.
 
*[[Final Countdown]]: Once "Final Countdown" is [[activate]]d by paying 2000 Life Points, you win the Duel in 20 turns.
 
*[[Vennominaga the Deity of Poisonous Snakes]]: If "Vennominaga the Deity of Poisonous Snakes" on your side of the field has three [[Hyper-Venom Counter]]s on it, you win the Duel. "Vennominaga" gains a Hyper-Venom Counter every time it inflicts [[Battle Damage]] to your opponent's [[Life Points]].
 
*[[The Creator God of Light, Horakhty]]: If "The Creator God of Light, Horakhty" is Special Summoned by Tributing "[[Slifer the Sky Dragon]]", "[[Obelisk the Tormentor]]" and "[[The Winged Dragon of Ra]]", the player that Summoned it wins the Duel. Its Summon cannot be negated, so cards like "[[Solemn Judgment]]", "[[Solemn Warning]]", etc. are useless against it.
 
*[[Number 88: Gimmick Puppet of Leo]]: If "Gimmick Puppet of Leo" has three [[Destiny Counter]]s, its controller wins the Duel. It can gain a Destiny Counter each turn the player removes an Xyz Material and decides to skip their Battle Phase while they control no Spells or Traps.
 
*[[Last Turn]]: When you activate "Last Turn", you choose one monster on your side of the field, and all other cards on the field and in the players' [[hand]]s are sent to the Graveyard. Your opponent then [[Special Summon]]s a monster from his/her Deck. A special Battle Phase occurs in which the two monsters battle (Battle Damage is ignored).  The player whose monster remains alone on the field at the [[End Phase]] of this turn wins the Duel. This card is currently Forbidden in the Advanced Format.
 
*[[Match Winners]]: If a [[Match Winners|Match Winner]] attacks your opponent [[Direct attack|directly]] and makes his/her Life Points 0 by the [[Battle Damage]] it inflicted, you win the entire Match instead of just the Duel. All Match Winners printed are [[Illegal]], except for "[[Victory Dragon]]", which is instead Forbidden in the Advanced Format.
 
*[[Deuce]]: If you damage your opponent two times in a row after activating when both players have under 1000 Life points, you win the Duel. This is an anime-only card.
 
  
==Altering Victory Conditions==
+
If both players satisfy a victory condition at the same time, then the Duel ends in a [[DRAW]].
*[[Relay Soul]], [[Divine Serpent]], and [[Zero Gate of Void]]: These three cards remove all of the opponent's regular Victory Conditions (apart from surrendering), replacing them with the sole Victory Condition of destroying a particular monster on the field. Relay Soul and Divine Serpent are anime-only. Zero Gate of Void is manga-only.
+
 
*[[Infernity Zero]]: While this card is face-up on the field, it removes the opponent's Victory Condition of being able to win if the player's Life Points become 0. This card exists only in the anime and in the video game Tag Force 6.
+
If one of these victory conditions is met while an effect is still resolving (i.e. "[[Ring of Destruction]]" or "[[Flowerbot]]"), the Duel ends immediately without resolving the rest of that effect.<ref name="Change">[https://yugiohblog.konami.com/articles/?p=7038 Konami TCG Strategy Site]: Updates: F&L Cards List, PGL2 Card Text, Rules for Winning During a Chain</ref>
 +
 
 +
A [[Match]] is typically won by winning two Duels, making them best-of-3 contests. In tournaments, Matches can also be won by the opponent forfeiting the Match or receiving a Match Loss penalty, or by time running out when the player has won one Duel while the opponent has not. (If time runs out and both players have won an equal number of Duels, the current Duel is decided by LP or by "sudden death" if applicable.)
 +
 
 +
==Alternate victory conditions==
 +
If one of these special victory conditions is met while resolving a card effect, victory cannot be declared until after that effect completely resolves and the victory condition still remains true.<ref name="Change"/>
 +
===Duel winners===
 +
{{main|Duel winner}}
 +
Since the beginning of the game, there have existed cards with [[condition]]s that provide alternate ways to win a Duel without making your opponent's LP 0 or making them [[Deck out]]. The first and arguably the most famous of these is "[[Exodia the Forbidden One]]". There are currently a total of fifteen Duel winner cards in the ''[[Yu-Gi-Oh! Official Card Game|OCG]]'' or ''[[Yu-Gi-Oh! Trading Card Game|TCG]]'' (not all of which are [[legal]] for tournament play).
 +
 
 +
===Match winners===
 +
{{main|Match winner}}
 +
A [[series]] of [[Monster Card|monsters]], known as Match winners, share the condition that if one successfully attacks your opponent [[Direct attack|directly]] and makes their LP 0 by the [[battle damage]] it inflicted (sometimes with additional requirements), then you win the entire Match instead of just the Duel. All Match winners printed are [[illegal]] to use in official Duels, except for "[[Victory Dragon]]", which is instead currently [[Forbidden]].
 +
 
 +
===In the anime===
 +
In the anime, five duels have been won using an alternate victory condition: [[Yami Yugi]] against [[Seto Kaiba]]<ref>{{episode|Yu-Gi-Oh!|1|ref}}</ref>, [[Seeker]] against [[Joey Wheeler]]<ref>{{episode|Yu-Gi-Oh!|55|ref}}</ref>, [[Noah Kaiba]] against Seto Kaiba<ref>{{episode|Yu-Gi-Oh!|116|ref}}</ref>, [[Jaden Yuki]] against [[Harrington Rosewood]]<ref>{{episode|Yu-Gi-Oh! GX|15|ref}}</ref>, and [[Adrian Gecko]] against [[Aster Phoenix]]<ref>{{episode|Yu-Gi-Oh! GX|145|ref}}</ref>.
 +
 
 +
Other Duelists such as [[Yami Bakura]], Seto Kaiba, [[Dartz]], Harrington Rosewood, [[Thelonious Viper]], [[Yubel (character)|Yubel]] (through [[Marcel Bonaparte]]), [[Quattro]], [[Don Thousand]], and [[Nash]] have attempted to win using an alternate victory condition, albeit unsuccessfully.
 +
 
 +
==Removing or replacing victory conditions==
 +
These cards have effects that remove or replace the standard victory conditions. Currently, no such effects exist in the ''TCG'' or ''OCG''.
 +
* "[[Divine Serpent Geh (anime)|Divine Serpent Geh]]": In the anime, while you control this face-up card, you cannot lose the Duel.
 +
* "[[Relay Soul (anime)|Relay Soul]]": In the anime, this card's effect allows you to Special Summon a monster from your hand when your LP become 0, and makes destroying that monster your opponent's only victory condition, replacing all others. (This card has a different effect in the ''TCG''/''OCG''; see "Duel winners" above.)
 +
* "[[Deuce]]": While this card is face-up on the field, neither player can lose the Duel if their LP become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
 +
* "[[Infernity Zero]]": While you control this face-up card, you do not lose the Duel if your LP become 0. This card exists only in the anime and in the ''[[Yu-Gi-Oh! Tag Force]]'' series of video games from ''[[Tag Force 5]]'' onward.
 +
* "[[Zero Gate of the Void]]": Similar to "[[Relay Soul]]", this card's effect allows you to Special Summon "[[Void Ogre Dragon]]" if your LP become 0 while your field and hand are empty, and your opponent's only victory condition becomes the destruction of that monster. This is a manga-only card.
 +
 
 +
==Video game automatic surrender==
 +
* "[[Yata-Garasu]]": In most video games, if a player successfully inflicts battle damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, then the opponent is programmed to automatically surrender the Duel at the start of their next turn, as a reference to the [[Yata-Garasu Lockdown]] strategy.<ref>http://www.youtube.com/watch?v=AezdHXC6nLg&t=3m27s</ref> This forced surrender applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost via deck out had the opponent not surrendered).
 +
* In most video games where the player has to duel under timed conditions, a player will lose if they run out of time (regardless of LP).
 +
* In ''[[Yu-Gi-Oh! Master Duel]]'', a player may also unexpectedly lose if they have been reported prior to the duel. In such cases, the result screen displays "No winner in # turns".
 +
 
 +
==Trivia==
 +
* Prior to March 20, 2015 in the ''[[TCG]]'', it was the rule that a Duel could not end in the middle of resolving a card effect. For example:
 +
** If a player [[activate]]d "[[Berserker Soul]]" and [[excavate]]d a Monster Card, lowering the opponent's LP to 0 as a result, that player would still be required to keep excavating cards until they excavated a non-Monster Card or excavated a total of 8 Monster Cards, before the opponent would actually lose.<ref>[https://yugiohblog.konami.com/articles/?p=6105 Konami TCG Strategy Site]: Drawing the Pharaoh’s Ire</ref>
 +
** On March 20, 2015, the rules were changed for standard victory conditions only, stating that a Duel ends immediately if a player's LP reaches 0 or they are forced to draw a card when there are no cards in their Deck (even while an effect is still resolving). This change does not carry over to alternate victory conditions (i.e. a player draws a fifth "[[Forbidden One]]" monster by the effect of "[[Dark World Dealings]]", but cannot declare victory until after they discard). This change was presumably made in response to the then-new [[erratum]] of "[[Card Errata:Ring of Destruction|Ring of Destruction]]" in the ''TCG''.
 +
 
 +
==In other languages==
 +
{{In other languages
 +
| fr_name  = Condition de victoire
 +
| de_name  = Siegbedingung
 +
| it_name  = Condizione di Vittoria
 +
| pt_name  = Condição de Vitória
 +
| es_name  = Condición de Victoria
 +
| ja_name  = {{Ruby|勝|しょう}}{{Ruby|利|り}}{{Ruby|条|じょう}}{{Ruby|件|けん}}
 +
| ja_romaji = Shōri Jōken
 +
| ko_name  = 승리 조건
 +
| ko_rr    = Seungni Jogeon
 +
| tc_name  = 勝利條件
 +
| tc_pinyin = Shènglì Tiáojiàn
 +
}}
 +
 
 +
==References==
 +
<references />
  
 
{{Gameplay}}
 
{{Gameplay}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 17:50, 17 January 2024

Victory conditions (しょうじょうけん Shōri Jōken) refer to the various ways a player can win a Duel or Match.

Standard victory conditions[edit]

These are the typical ways to win a Duel in the game's mechanics.

  • Your opponent's LP are reduced to 0.
  • Your opponent is required to draw a card, but does not have enough cards left in their Main Deck (referred to as a "Deck out").

A player can also win a Duel if their opponent surrenders, or is issued a Game Loss penalty in a tournament.

In addition, most tournaments are timed. If time runs out and the current Duel has not ended, the player with more LP wins; if LP are tied, the Duel continues until the first change in LP happens (unofficially known as "sudden death").

If both players satisfy a victory condition at the same time, then the Duel ends in a DRAW.

If one of these victory conditions is met while an effect is still resolving (i.e. "Ring of Destruction" or "Flowerbot"), the Duel ends immediately without resolving the rest of that effect.[1]

A Match is typically won by winning two Duels, making them best-of-3 contests. In tournaments, Matches can also be won by the opponent forfeiting the Match or receiving a Match Loss penalty, or by time running out when the player has won one Duel while the opponent has not. (If time runs out and both players have won an equal number of Duels, the current Duel is decided by LP or by "sudden death" if applicable.)

Alternate victory conditions[edit]

If one of these special victory conditions is met while resolving a card effect, victory cannot be declared until after that effect completely resolves and the victory condition still remains true.[1]

Duel winners[edit]

Since the beginning of the game, there have existed cards with conditions that provide alternate ways to win a Duel without making your opponent's LP 0 or making them Deck out. The first and arguably the most famous of these is "Exodia the Forbidden One". There are currently a total of fifteen Duel winner cards in the OCG or TCG (not all of which are legal for tournament play).

Match winners[edit]

A series of monsters, known as Match winners, share the condition that if one successfully attacks your opponent directly and makes their LP 0 by the battle damage it inflicted (sometimes with additional requirements), then you win the entire Match instead of just the Duel. All Match winners printed are illegal to use in official Duels, except for "Victory Dragon", which is instead currently Forbidden.

In the anime[edit]

In the anime, five duels have been won using an alternate victory condition: Yami Yugi against Seto Kaiba[2], Seeker against Joey Wheeler[3], Noah Kaiba against Seto Kaiba[4], Jaden Yuki against Harrington Rosewood[5], and Adrian Gecko against Aster Phoenix[6].

Other Duelists such as Yami Bakura, Seto Kaiba, Dartz, Harrington Rosewood, Thelonious Viper, Yubel (through Marcel Bonaparte), Quattro, Don Thousand, and Nash have attempted to win using an alternate victory condition, albeit unsuccessfully.

Removing or replacing victory conditions[edit]

These cards have effects that remove or replace the standard victory conditions. Currently, no such effects exist in the TCG or OCG.

  • "Divine Serpent Geh": In the anime, while you control this face-up card, you cannot lose the Duel.
  • "Relay Soul": In the anime, this card's effect allows you to Special Summon a monster from your hand when your LP become 0, and makes destroying that monster your opponent's only victory condition, replacing all others. (This card has a different effect in the TCG/OCG; see "Duel winners" above.)
  • "Deuce": While this card is face-up on the field, neither player can lose the Duel if their LP become 0. Instead, a player wins the Duel if they damage their opponent twice in a row. This is an anime-only card.
  • "Infernity Zero": While you control this face-up card, you do not lose the Duel if your LP become 0. This card exists only in the anime and in the Yu-Gi-Oh! Tag Force series of video games from Tag Force 5 onward.
  • "Zero Gate of the Void": Similar to "Relay Soul", this card's effect allows you to Special Summon "Void Ogre Dragon" if your LP become 0 while your field and hand are empty, and your opponent's only victory condition becomes the destruction of that monster. This is a manga-only card.

Video game automatic surrender[edit]

  • "Yata-Garasu": In most video games, if a player successfully inflicts battle damage to their opponent with "Yata-Garasu" while the opponent controls no cards and has no cards in their hand, then the opponent is programmed to automatically surrender the Duel at the start of their next turn, as a reference to the Yata-Garasu Lockdown strategy.[7] This forced surrender applies to both human and CPU players, and will occur even if not surrendering would have been beneficial (such as if the controller of "Yata-Garasu" had no cards left in their Deck and would have lost via deck out had the opponent not surrendered).
  • In most video games where the player has to duel under timed conditions, a player will lose if they run out of time (regardless of LP).
  • In Yu-Gi-Oh! Master Duel, a player may also unexpectedly lose if they have been reported prior to the duel. In such cases, the result screen displays "No winner in # turns".

Trivia[edit]

  • Prior to March 20, 2015 in the TCG, it was the rule that a Duel could not end in the middle of resolving a card effect. For example:
    • If a player activated "Berserker Soul" and excavated a Monster Card, lowering the opponent's LP to 0 as a result, that player would still be required to keep excavating cards until they excavated a non-Monster Card or excavated a total of 8 Monster Cards, before the opponent would actually lose.[8]
    • On March 20, 2015, the rules were changed for standard victory conditions only, stating that a Duel ends immediately if a player's LP reaches 0 or they are forced to draw a card when there are no cards in their Deck (even while an effect is still resolving). This change does not carry over to alternate victory conditions (i.e. a player draws a fifth "Forbidden One" monster by the effect of "Dark World Dealings", but cannot declare victory until after they discard). This change was presumably made in response to the then-new erratum of "Ring of Destruction" in the TCG.

In other languages[edit]

"Victory condition" in languages other than English
Language NameRomanized
French Condition de victoire
German Siegbedingung
Italian Condizione di Vittoria
Portuguese Condição de Vitória
Spanish Condición de Victoria
Japanese しょうじょうけんShōri Jōken
しょうりじょうけん (kana)
勝利条件 (base)
Korean 승리 조건Seungni Jogeon
Chinese (Traditional) 勝利條件Shènglì Tiáojiàn

References[edit]

  1. a b Konami TCG Strategy Site: Updates: F&L Cards List, PGL2 Card Text, Rules for Winning During a Chain
  2. Yu-Gi-Oh! episode 0011: "The Heart of the Cards"
  3. Yu-Gi-Oh! episode 05555: "Stalked by the Rare Hunters"
  4. Yu-Gi-Oh! episode 116116: "Brothers in Arms, Part 3"
  5. Yu-Gi-Oh! GX episode 01515: "Courting Alexis"
  6. Yu-Gi-Oh! GX episode 145145: "The Forbidden Ritual, Part 2"
  7. http://www.youtube.com/watch?v=AezdHXC6nLg&t=3m27s
  8. Konami TCG Strategy Site: Drawing the Pharaoh’s Ire