Victory condition

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Victory Conditions refer to the various ways a player can win a Duel.

Normal Victory conditions

These are the typical ways to win in the game's mechanics.

  • Your opponent's Life Points are reduced to 0.
  • Your opponent has no cards in their Main Deck when he/she is required to draw a card.
  • Your opponent surrenders.
  • Most major tournament duels are timed for certain reason(s). The player with more Life Points by the end of the time limit wins the Duel.

Special Victory conditions

These cards allow you to win the duel through their effects.

"Pseudo" Victory Conditions

These cards don't directly cause you to win the Duel, but rather set up a situation in which is it impossible for your opponent to win the Duel.

  • Yata-Garasu: If you successfully inflict damage by an attack from "Yata-Garasu" while your opponent controls no cards and has no cards in his/her hand, then it will be impossible for your opponent to win as long as you keep attacking. Because "Yata-Garasu" skips the opponent's next Draw Phase each time it inflicts damage, they will be stuck in an inescapable Lockdown loop, never able to play any cards. In most video games, such as the Tag Force series and the World Championship series, the AI opponent will surrender during their Main Phase 1 after this Lockdown is set up (the only way the AI will ever surrender). This card is currently Forbidden in the Advanced Format.
  • Relay Soul: If you activate Relay Soul and then allow the monster Special Summoned by its effect to leave the field without being destroyed (such as by Tributing it), then it will be impossible for you to lose the Duel, since it will be impossible to destroy that monster. This is an anime-only card.