Victory condition

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Revision as of 00:05, 16 September 2012 by Thefigg88 (talk) (Infinite Life Points)
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Victory Conditions refer to the various ways a player can win a Duel.

Normal Victory conditions

These are the typical ways to win in the game's mechanics.

  • Your opponent's Life Points are reduced to 0.
  • Your opponent has no cards in his/her Main Deck when he/she is required to draw a card.
  • Your opponent surrenders.
  • Most major tournament duels are timed for certain reason(s). The player with more Life Points by the end of the time limit wins the Duel.

Special Victory conditions

These cards allow you to win the duel through their effects.

"Pseudo" Victory Conditions

These cards don't directly cause you to win the Duel, but rather can set up a situation in which is it impossible for your opponent to win the Duel.

  • Arcana Force XXI - The World: This card is the main card of the World Lock, a Lockdown that allows the player to Tribute 2 monsters for The World's Heads effect, skipping their opponent's turn, while the particular effects of those 2 monsters allow them to return to the field to be immediately Tributed on the next turn. This prevents the opponent from ever having another turn, making it impossible for the opponent to win.
  • Yata-Garasu: If you successfully inflict damage by an attack from "Yata-Garasu" while your opponent controls no cards and has no cards in his/her hand, then it will be impossible for your opponent to win as long as you keep attacking. Because "Yata-Garasu" skips the opponent's next Draw Phase each time it inflicts damage, they will never be able to play any cards and will be stuck in an inescapable Lockdown loop. In most video games, such as the Tag Force series and the World Championship series, the AI opponent will surrender during their Main Phase 1 after this Lockdown is set up (the only way the AI will ever surrender). This card is currently Forbidden in the Advanced Format.
  • Tsukuyomi, Mask of Darkness, Time Seal: If you control these three cards, then you can use Tsukuyomi's effect to flip Mask of Darkness face-down and Flip Summon it every turn, using Mask of Darkness's Flip Effect to bring back Time Seal and activate it every turn. This causes your opponent to never have another Draw Phase for the rest of the Duel. If they had no cards in their hand or on their side of the field, they will never be able to play any cards and it will be impossible for them to win. Time Seal is currently Forbidden in the Advanced Format.
  • Relay Soul: If you activate Relay Soul and then allow the monster Special Summoned by its effect to leave the field without being destroyed (such as by Tributing it), then it will be impossible for you to lose the Duel, since it will be impossible to destroy that monster. This is an anime-only card.
  • Divine Serpent: In a similar way to Relay Soul, if you Summon Divine Serpent and then allow it to leave the field without being destroyed, it will be impossible for you to lose the Duel, since it will be impossible to destroy Divine Serpent. This is an anime-only card.

Infinite Life Points

These cards don't directly cause you to win the Duel, but rather allow you to get an unlimited number of Life Points at once, making it very difficult for your opponent to win the Duel.

  • X-Saber Palomuro, X-Saber Palomuro, and Rainbow Life: Summon X-Saber Palomuro when you have another X-Saber Palomuro in your Graveyard. Activate Rainbow Life. Attack one of your opponent's monsters that is in Attack Position and has more than 700 ATK with X-Saber Palomuro. When X-Saber Palomuro is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points to Special Summon the other one from your Graveyard. Use the new X-Saber Palomuro to attack the same monster. Due to Rainbow Life, you will gain more than the 500 Life Points cost of X-Saber Palomuro's effect for each of these battles during this turn. This can be repeated infinitely.
  • Genex Ally Birdman, Genex Ally Birdman, Imperial Iron Wall, and Spring of Rebirth: Activate Imperial Iron Wall and Spring of Rebirth. Special Summon Genex Ally Birdman from your hand by its own effect. Special Summon another Genex Ally Birdman from your hand returning the first Genex Ally Birdman to your hand. Genex Ally Birdman won't get banished when it leaves the field by its own effect because Imperial Iron Wall prevents cards from being banished. Due to Spring of Rebirth, you gain 500 Life Points each time a monster is returned to the hand. This can be repeated infinitely.
  • Flint, Flint Lock, Flint Lock, and Morale Boost: If you control Flint, two copies of Flint Lock, and Morale Boost, then you can continuously equip Flint, switching between the two Flint Locks, while Morale Boost gives you 1000 Life Points each time you do so. This can be repeated infinitely.
  • Butterfly Dagger - Elma, Gearfried the Iron Knight, and Spell Absorption: If you control Gearfried the Iron Knight and Spell Absorption with Butterfly Dagger - Elma in your hand, then you can continuously equip Butterfly Dagger - Elma to Gearfried the Iron Knight (since Butterfly Dagger - Elma will be destroyed and returned to the hand each time it is equipped) while Spell Absorption gives you 500 Life Points each time you do so. This can be repeated infinitely. Butterfly Dagger - Elma is currently Forbidden in the Advanced Format.

Changing Victory Conditions

  • Relay Soul and Divine Serpent: These cards remove all of the opponent's Victory Conditions (apart from surrendering). Instead, the opponent's sole Victory Condition becomes the destruction of a particular monster on the field. Both these cards are anime-only.
  • Infernity Zero: While this card is face-up on the field, it removes the opponent's Victory Condition of being able to win if the player's Life Points become 0. This card exists only in the anime and in the video game Tag Force 6.