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Dice Cure

14 bytes added, 30 days ago
m
*sigh*
| card_type = Trap
| property = Normal
| lore = '''[REQUIREMENT]''' When your opponent [[Normal Summon|Normal]] or [[Special Summon]]s a [[face-up]] [[Level]] 7 or higher [[Monster Card|monster]], [[return]] up to 2 monsters from your [[field]] to the [[owner]]'s [[hand]].<br />'''[EFFECT]''' Roll a six-sided die. 1 face-up monster on your field gains [[ATK]] equal to [the result] x [the number of monsters returned to meet the [[Activation condition|requirement]]] x 100 until the end of this [[turn]].<ref group=Notes name="effect">This card's written text was erroneously shown to be that of "[[Dice Kiss]]". In actuality, it had the following [[effect]]:<br />'''[REQUIREMENT]''' When an opponent's [[monster]] declares an [[attack]], targeting a monster you control.<br />'''[EFFECT]''' Roll a six-sided die. Gain [[LP]] equal to [the result] x [the [[Level]] of a face-up monster on the attack targetfield with the same Level as the result] x 100.</ref>
| ja_lore = '''【条件】'''相手が表側表示でモンスター(レベル7以上)を召喚・特殊召喚した時、自分フィールドのモンスターを2体まで持ち主の手札に戻して発動できる。<br />'''【効果】'''サイコロを1回振る。自分フィールドの表側表示モンスター1体を選び、その攻撃力をターン終了時まで、[出た目の数]×[この効果の条件で戻したモンスターの数]×100アップする。
| appears_in_gr = 110
autopatrol
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