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Beast

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{{Infobox/Archetype/ExtendedName
| kanji = {{Ruby|獣|けもの}}{{Ruby|族|ぞく}} | romanji = KemonoKemonozouko | japanese translated = BeastTribe
| english = Beast
| french = Bête
{{Infobox/Archetype/End}}
'''Beast'''-Type monsters known as '''Beast Tribe''' in the [[OCG]], are often overlooked, but often have great utility. Because they are relatively low in number compared to more popular monster types, there is no one specific theme or strategy common to them, though many have effects that assist them during the Battle Phase. Many Beasts are weaker utility monsters that splash well into other decks, like "[[Nimble Momonga]]", but a few Beasts are potent on their own, such as "[[Green Baboon, Defender of the Forest]]", which summons itself whenever ANY Beast is destroyed and sent to the graveyard, "[[Master of Oz]]", which is one of the strongest Fusion Monsters available in terms of sheer [[ATK]], and "[[Naturia Beast]]", which has a potent Spell Card lockdown. One Beast-type card, "[[Rescue Cat]]", was previously only truly useful for setting up [[Ojama]] fusions, but since the release of [[Synchro Monsters]], it has become a near-invaluable staple card in by summoning a Beast-type [[Tuner monster]] and another Beast for an immediate [[Synchro Summon]] (Unluckily, it was the source of many OTK, and eventually got banned). This strategy has been supported in [[Duelist Revolution]] with the inclusion of several cards used by [[Team Unicorn]], where as their deck's are based on Synchro Summoning using mostly Beast monsters to summon their "[[Thunder Unicorn]]", "[[Voltic Bicorn]]", and "[[Lightning Tricorn]]", which are all Beast-type Synchro monsters.
[[Archetype]]s include the [[Ojama]]s, [[Sphinx]], the [[Koala]] monsters, [[Nordic Beast]]s and [[The Fabled]] sub-archetype. In addition, a good portion of the [[Crystal Beast]]s fall underneath this Type.
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