Difference between revisions of "Advent of Union"

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302-001
+
[[302-001]]
Peoplwe Running About
+
[[People Running About]]
  
302-002
+
[[302-002]]
Oppressed People
+
[[Oppressed People]]
  
302-003
+
[[302-003]]
United Resistance
+
[[United Resistance]]
  
302-004
+
[[302-004]]
X-Head Cannon
+
[[X-Head Cannon]]
  
302-005
+
[[302-005]]
Y-Dragon Head
+
[[Y-Dragon Head]]
  
302-006
+
[[302-006]]
Z-Metal Caterpillar
+
[[Z-Metal Tank]]
  
302-007
+
[[302-007]]
Dark Blade
+
[[Dark Blade]]
  
302-008
+
[[302-008]]
Pitch-Dark Dragon  
+
[[Pitch-Dark Dragon]]
  
302-009
+
[[302-009]]
Kiryu
+
[[Kiryu]]
  
302-010
+
[[302-010]]
Decayed Commander
+
[[Decayed Commander]]
  
302-011
+
[[302-011]]
Zombie Tiger
+
[[Zombie Tiger]]
  
302-012
+
[[302-012]]
Giant Orc
+
[[Giant Orc]]
  
302-013
+
[[302-013]]
Second Goblin
+
[[Second Goblin]]
  
302-014
+
[[302-014]]
Vampire Orchid
+
[[Vampire Orchis]]
  
302-015
+
[[302-015]]
Des Dendle  
+
[[Des Dendle]]
  
302-016
+
[[302-016]]
Flaming Beast
+
[[Burning Beast]]
  
302-017
+
[[302-017]]
Freezing Beast
+
[[Freezing Beast]]
  
302-018
+
[[302-018]]
Union Rider
+
[[Union Rider]]
  
302-019
+
[[302-019]]
D.D. Crazy Beast
+
[[D.D. Crazy Beast]]
Earth/Beast/3/1400/1400
 
Remove the monsters this card destroy as a result of battle from the game.
 
  
302-020
+
[[302-020]]
Magic Canceller
+
[[Spell Canceller]]
Wind/Machine/5/1800/1600
 
While this card is face-up on the Field, Magic cards cannot be activated, and the
 
effects of all Magic cards on the Field are negated.
 
Ultra/Parallel Rare
 
  
302-021
+
[[302-021]]
Cat Mimic King
+
[[Neko Mane King]]
Earth/Beast/1/0/0
 
If this Monster is put into your Graveyard during your opponent's turn as a result of
 
effect of a Magic/Trap/Monster card controlled by your opponent, your opponent's turn
 
ends immediately.
 
Secret Common
 
  
302-022
+
[[302-022]]
Close Combat Helping Robo
+
[[Helping Robo for Combat]]
Light/Machine/4/1600/0
 
When this card destroys 1 of your opponent's Monsters as a result of Battle, draw a card,
 
then choose 1 card from your hand and put it at the bottom of your deck.
 
Rare
 
  
302-023
+
[[302-023]]
Dimensional Pod
+
[[Dimension Jar]]
Dark/Machine/2/200/200
 
Flip: Both player remove up to 3 cards from their respective opponent's Graveyard from
 
the game.
 
  
302-024
+
[[302-024]]
Century Thief
+
[[Great Phantom Thief]]
Earth/Spellcaster/3/1000/1000
 
When this card does Battle Damage to your opponent's lifepoints, name a card.  Your
 
opponent reveals his/her hand and discard all cards with the chosen name.
 
Rare
 
  
302-025
+
[[302-025]]
Roulette Bomber
+
[[Roulette Barrel]]
Light/Machine/4/1000/2000
 
During your Main Phase, you can roll 2 six-sided dice.  Choose 1 of those dice, and
 
destroy 1 face-up Monster on the field with a level equal to the die roll.
 
  
302-026
+
[[302-026]]
Knight of White Dragon ("Paladin of White Dragon")
+
[[Paladin of White Dragon]]
Light/Dragon - Ritual/4/1900/1200
 
Descend by [White Dragon Descent]. You must sacrifice total level of 4 or more worth of
 
cards from the Field and/or your hand to special Summon this card.When this Monster
 
attacks a Monster in face-down defense mode, destroy the Monster without doing damage.
 
During your Main Phase, you can sacrifice this Monster to Special Summon 1 [Blue Eyes
 
White Dragon] from your hand or deck. (The [Blue Eyes White Dragon] that is special
 
summoned by this card's effect can't attack the turn it's special summon)
 
Ultra/Parallel Rare
 
  
302-027
+
[[302-027]]
White Dragon Descent
+
[[White Dragon Ritual]]
Magic - Ritual
 
Needed to Summon a [Knight of White Dragon].  Sacrifice Monsters
 
from your hand and/or the Field that have a total level of 4 or more
 
to special summon a [Knight of White Dragon].
 
  
302-028
+
[[302-028]]
Frontline Base
+
[[Frontline Base]]
Magic - Continuous
 
Once during your Main Phase, you can Special Summon a Level 4 or lower Union Monster
 
from your hand.  This effect can only be use once per turn.
 
  
302-029
+
[[302-029]]
Demotion Deal
+
[[Demotion]]
Magic - Equipment
 
The Equipped Monster's Level is reduced by 2.
 
  
302-030
+
[[302-030]]
Combination Attack
+
[[Combination Attack]]
Magic - Quickplay
 
This card can only be activate when a Union monster is equipped on another monster. 
 
Release the Equipped Monster that attacked during this turn from the Union monster,
 
and it can attack again.
 
  
302-031
+
[[302-031]]
Kaiser Colosseum
+
[[Kaiser Colosseum]]
Magic - Continuous
 
When this card's controller has 1 or more Monsters on the Field, the number of monster
 
cards that are on opponent field can't exceed that number. Cards that were on the Field
 
before this card was activated are not affected.
 
  
302-032
+
[[302-032]]
Independent Movement Unit
+
[[Autonomous Action Unit]]
Magic - Equipment
 
Pay 1500 Life Points.  Choose a Monster in your opponent's Graveyard and Special Summon
 
it to the Field in attack mode, and Equip this card on it.  If this card leaves the Field,
 
destroy the Equipped Monster.
 
  
302-033
+
[[302-033]]
Retiree's Toxic Medicine
+
[[Poison of the Old Man]]
Magic - Quickplay
 
Choose 1 of the following effects and activate it.
 
- Gain 1200 Life Points.
 
- Do 800 damage to your opponent.
 
  
302-034
+
[[302-034]]
Ante Battle
+
[[Ante]]
Magic - Normal
 
Each player reveals 1 card from his or her hand, and compares the level.  The player
 
who chose the Monster card with the higher level returns the card to his or her hand,
 
and the player that chose the card with the lower level card receives 1000 damage and
 
puts his or her card in the Graveyard.  Non-Monster cards that are chosen have a level
 
of 0.  Cards with the same level are returned to their respective hands.
 
Rare
 
  
302-035
+
[[302-035]]
Black Core
+
[[Dark Core]]
Magic - Normal
 
Discard 1 card from your hand.  Remove 1 face-up Monster on the Field from the game.
 
Rare
 
  
302-036
+
[[302-036]]
Raregold Armor
+
[[Raregold Armor]]
Magic - Equipment
 
While you control the Equipped Monster, your opponent can only attack the Equipped Monster.
 
  
302-037
+
[[302-037]]
Metalsliver Armor
+
[[Metasliver Armor]]
Magic - Equipment
 
While you control the Equipped Monster, your opponent can only target the equipped Monsters
 
with Magic, Trap or Monster Effects that target a monster.
 
  
302-038
+
[[302-038]]
Spirit of Knight's Rule
+
[[Kishido Spirit]]
Magic - Continuous
 
Your Monsters on the Field are not destroyed during a Battle with a Monster that has
 
an equal attack strength.
 
  
302-039
+
[[302-039]]
Tribute Doll
+
[[Tribute Doll]]
Magic - Normal
 
Sacrifice 1 of your Monsters on the Field to activate this card. Special Summon 1 Level 7
 
Monster from your hand.  That monster cannot attack during this turn.
 
Rare
 
  
302-040
+
[[302-040]]
Wavemotion Cannon
+
[[Wave-Motion Cannon]]
Magic - Continuous
 
You may put this card from the Field into your Graveyard during your Main Phase. 
 
Do 1000 damage to your opponent times the number of your Standby Phases that this card
 
was on the Field after this card was activated.
 
  
302-041
+
[[302-041]]
Large Revolution
+
[[Huge Revolution]]
Trap - Normal
 
This card can only be activated during your Main Phase if you have a face-up [Fleeing
 
People], [Oppressed People] and [United Resistance] on the Field. Your opponent puts
 
all of the cards in his or her hand into Graveyard, and destroys all of your opponent's
 
cards on the Field that he/she controls.
 
  
302-042
+
[[302-042]]
Bundle of Champion
+
[[Thunder of Ruler]]
Trap - Normal
 
This card can only be activated during your opponent's Standby Phase. Your opponent skip
 
his/her Battle Phase during this turn.
 
  
302-043
+
[[302-043]]
Eight Type Anti-Magic Multi-boundary
+
[[Spell-Shield Type 8]]
Trap - Counter
 
Choose 1 of the following effects and activate it.
 
- Negate and destroy a Magic card that chooses 1 Monster on the field as its target.
 
- Discard 1 Magic card from your hand, negate and destroy the activation and effect
 
of a Magic card and destroy it.
 
Super Rare
 
  
302-044
+
[[302-044]]
Meteor Rain
+
[[Meteorain]]
Trap - Normal
 
During this turn, if 1 of your Monsters attacks a Monster in defense mode, and your
 
attack strength is higher, do Battle Damages to your opponent equal to the difference.
 
  
302-045
+
[[302-045]]
Pineapple Bomb
+
[[Pineapple Blast]]
Trap - Normal
 
This card can only be activated when you successfully Normal Summon a Monster. If your
 
opponent has more Monsters on the Field than you, your opponent chooses a number of
 
his/her Monsters equal to the difference and destroys them.
 
  
302-046
+
[[302-046]]
Training Machine Gun
+
[[Restructer Revolution]]
Trap - Normal
 
Do 200 damage to your opponent times the number of cards he or she has on the Field
 
and in his/her hand.
 
  
302-047
+
[[302-047]]
Physical Division
+
[[Physical Double]]
Trap - Normal
 
This card can only be activated during an opponent's turn. Special Summon a [Mirage Token]  
 
to the field with the same Level, Sub-Type, Main Type, attack and defense strengths as 1
 
of your opponent's Monsters. Destroy that token at the end of the turn.
 
  
302-048
+
[[302-048]]
Group Division
+
[[Rivalry of Warlords]]
Trap - Continuous
 
Each player choose a Sub-Type, then puts all the card that aren't the chosen sub-type
 
to the owner's Graveyard While this card is on the Field, Monsters that are played to
 
each player's Field can only be of that Sub-Type.
 
  
302-049
+
[[302-049]]
Formation Union
+
[[Formation Union]]
Trap - Normal
 
Choose 1 of the following effects and activate it.
 
- Equip 1 of your Union Monsters on the Field on one of your Monsters on the Field.
 
- Remove 1 of your Union Monsters that is Equipped on a Monster and return it to the
 
Field in face-up attack mode.
 
  
302-050
+
[[302-050]]
Sticky Pit Trap
+
[[Adhesion Trap Hole]]
Trap - Normal
 
This card can only be activated when your opponent Normal Summons, Reverse Summons or
 
Special Summons a Monster. While that monster is on the field, its attack strength is
 
halved.
 
  
302-051
+
[[302-051]]
XY-Dragon Cannon
+
[[XY-Dragon Cannon]]
Light/Machine - Fusion/6/2200/1900
 
[X-Head Cannon] + [Y-Dragon Head]
 
You must remove the required Monsters on your Field from the game in order to Special
 
Summon this Monster (the [Fusion] card is not needed). Discard 1 card from your hand to
 
destroy 1 of your opponent's face-up Magic or Trap card on the Field.
 
Secret/Ultimate Rare
 
  
302-052
+
[[302-052]]
XYZ-Dragon Cannon
+
[[XYZ-Dragon Cannon]]
Light/Machine - Fusion/8/2800/2600
 
[X-Head Cannon] + [Y-Dragon Head] + [Z-Metal Caterpillar]
 
You must remove the required Monsters on your Field from the game in order to Special
 
Summon this Monster (the [Fusion] card is not needed). Discard 1 card from your hand to
 
destroy 1 of your opponent's card on the Field.
 
Secret/Ultimate Rare
 
  
302-053
+
[[302-053]]
XZ-Caterpillar Cannon
+
[[XZ-Tank Cannon]]
Light/Machine - Fusion/6/2400/2100
 
[X-Head Cannon] + [Z-Metal Caterpillar]
 
You must remove the required Monsters on your Field from the game in order to Special
 
Summon this Monster (the [Fusion] card is not needed). Discard 1 card from your hand to
 
destroy 1 of your opponent's face-down Magic or Trap card on the Field.
 
Secret Rare
 
  
302-054
+
[[302-054]]
YZ-Caterpillar Dragon
+
[[YZ-Tank Dragon]]
Light/Machine - Fusion/6/2100/2200
 
Effect: [Y-Dragon Head] + [Z-Metal Caterpillar]
 
You must remove the required Monsters on your Field from the game in order to Special
 
Summon this Monster (the [Fusion] card is not needed). Discard 1 card from your hand to
 
destroy 1 of your opponent's face-down monster card on the Field.
 
Secret Rare
 
  
302-055
+
[[302-055]]
Revolver Dragon
+
[[Barrel Dragon]]
Dark/Machine/7/2600/2200
 
Once during your main phase, choose one monster card on the field. Flip 3 coins. If 2
 
or more of the coins are heads, destroy that card.
 
Ultimate Rare
 

Revision as of 05:59, 2 May 2006