Difference between revisions of "Card Tips:Gorz the Emissary of Darkness"

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*One of the most likely scenarios for the summoning the card is when you have run out of cards on the field to block your opponent's attacks. It only adds to the mayhem because just when your opponent thinks they have the upper hand, you pull back the tide because of Gorz. This seems the most effective use of Gorz, even though this method requires taking damage from the last monster that attacked, regardless of the attack of that monster. As such, the token summoned along with [[Gorz the Emissary of Darkness]] will be weaker than when used as bait for a stronger monster's attack, but at least you have [[Gorz the Emissary of Darkness]] on the field. Be careful, though. If [[Gorz the Emissary of Darkness]] is not strong enough to take down the strongest monster on your opponent's side of the field, you will be back where you started.
 
*One of the most likely scenarios for the summoning the card is when you have run out of cards on the field to block your opponent's attacks. It only adds to the mayhem because just when your opponent thinks they have the upper hand, you pull back the tide because of Gorz. This seems the most effective use of Gorz, even though this method requires taking damage from the last monster that attacked, regardless of the attack of that monster. As such, the token summoned along with [[Gorz the Emissary of Darkness]] will be weaker than when used as bait for a stronger monster's attack, but at least you have [[Gorz the Emissary of Darkness]] on the field. Be careful, though. If [[Gorz the Emissary of Darkness]] is not strong enough to take down the strongest monster on your opponent's side of the field, you will be back where you started.
  
* This card, along with [[Megamorph]], can assist in causing substantial damage, along with taking out your opponent's strongest monster, such as a powered up Chimeratech Overdragon or Rainbow Dragon. However, you must be able to survive the attack. Once you suffer the damage, summon Gorz and Kaien token, allowing Kaien to have a massive ATK. Then equip Megamorph to Kaien, making it twice as strong as the monster that attacked you. Now you can inflict massive damage through attacking with Kaien, whilst also destroying your opponent's monster. Gorz can then either finish them off (should your opponent have less than 2700 Life Points left), or simply destroy another monster. Because of the high damage needed in this combo, Megamorph is almost guaranteed to work. If not, Kaien can still be rammed into the opposing monster, leaving Gorz relatively unchallenged on the field.
+
* This card, along with [[Megamorph]], can assist in causing substantial damage, along with taking out your opponent's strongest monster, such as a powered up [[Chimeratech Overdragon]] or [[Rainbow Dragon]]. However, you must be able to survive the attack. Once you suffer the damage, summon Gorz and Kaien token, allowing Kaien to have a massive ATK. Then equip Megamorph to Kaien, making it twice as strong as the monster that attacked you. Now you can inflict massive damage through attacking with Kaien, whilst also destroying your opponent's monster. Gorz can then either finish them off (should your opponent have less than 2700 Life Points left), or simply destroy another monster. Because of the high damage needed in this combo, Megamorph is almost guaranteed to work. If not, Kaien can still be rammed into the opposing monster, leaving Gorz relatively unchallenged on the field.
  
 
* Even though this card is a DARK Fiend-type monster, it is splashable into any deck as a sort of last-ditch defense.
 
* Even though this card is a DARK Fiend-type monster, it is splashable into any deck as a sort of last-ditch defense.

Revision as of 00:44, 2 December 2008

  • This card's primary purpose is to allow the user to recover from an opponent using cards that wipe clean all cards on the field at once, like "Crystal Abundance". However, if you don't mind taking damage, it can also be used simply to get out a strong monster quickly.
  • A deck centered on Gorz should use cards that have effects that are easy to activate and don't have a tough condition (like "Horn of Heaven") so the field can be clear for Gorz. "Waboku", "Messenger of Peace" and "Dimension Wall" are good examples of cards to use until you draw Gorz.
  • When faced with multiple monsters attacking directly, it's important to choose when to summon Gorz. If your opponent suspects you have Gorz, they may attack starting with the weakest monsters and work their way up. Summon him when you take little damage and your token can be attacked and destroyed. Wait until the final and most powerful monster attacks and you'll have a powerful token (perhaps even more powerful than Gorz) and your opponent's monsters won't be able to change to defense mode because they attacked. But this advantage is at the cost of a lot of Life Points.
  • If you know your opponent has Gorz in their hand and are pretty sure they won't summon it until your most powerful monster attacks, the following might be a smart move to make. Attack with your weaker monsters first making the opponent anticipate your strongest monster's attack. But don't attack with your most powerful monster and end your turn. Your opponent will be put in a tough spot on their turn if they really need to get Gorz out and will have to take damage next turn and/or not commit many cards to the field.
  • One of the most likely scenarios for the summoning the card is when you have run out of cards on the field to block your opponent's attacks. It only adds to the mayhem because just when your opponent thinks they have the upper hand, you pull back the tide because of Gorz. This seems the most effective use of Gorz, even though this method requires taking damage from the last monster that attacked, regardless of the attack of that monster. As such, the token summoned along with Gorz the Emissary of Darkness will be weaker than when used as bait for a stronger monster's attack, but at least you have Gorz the Emissary of Darkness on the field. Be careful, though. If Gorz the Emissary of Darkness is not strong enough to take down the strongest monster on your opponent's side of the field, you will be back where you started.
  • This card, along with Megamorph, can assist in causing substantial damage, along with taking out your opponent's strongest monster, such as a powered up Chimeratech Overdragon or Rainbow Dragon. However, you must be able to survive the attack. Once you suffer the damage, summon Gorz and Kaien token, allowing Kaien to have a massive ATK. Then equip Megamorph to Kaien, making it twice as strong as the monster that attacked you. Now you can inflict massive damage through attacking with Kaien, whilst also destroying your opponent's monster. Gorz can then either finish them off (should your opponent have less than 2700 Life Points left), or simply destroy another monster. Because of the high damage needed in this combo, Megamorph is almost guaranteed to work. If not, Kaien can still be rammed into the opposing monster, leaving Gorz relatively unchallenged on the field.
  • Even though this card is a DARK Fiend-type monster, it is splashable into any deck as a sort of last-ditch defense.