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Card Tips:Gorz the Emissary of Darkness

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* When faced with multiple monsters attacking directly, it's important to choose when to summon Gorz. If your opponent suspects you have Gorz, they may attack starting with the weakest monsters and work their way up. Summon him when you take little damage and your [[token]] can be attacked and destroyed. Wait until the final and most powerful monster attacks and you'll have a powerful [[token]] (perhaps even more powerful than Gorz) and your opponent's monsters won't be able to change to defense mode because they attacked. But this advantage is at the cost of a lot of [[Life Points]], not to mention that it gives your opponent time to either play or set cards that can potentially counter Gorz and/or the token you may have summoned.
* The token summoned by Gorz's effect can be used for as a [[Tribute Summon]] or any other kind of for a [[TributeSynchro Summon]].
* If you know your opponent has Gorz in their hand and are pretty sure they won't summon it until your most powerful monster attacks, the following might be a smart move to make. Attack with your weaker monsters first making the opponent anticipate your strongest monster's attack. But don't attack with your most powerful monster and end your turn. Your opponent will be put in a tough spot on their turn if they really need to get Gorz out and '''will have to''' take damage next turn and/or not commit many cards to the field.
*Watch out for a [[Judgment Dragon OTK]], because your opponent might have an [[Honest]] or two in their hand, allowing them to complete the [[OTK]] despite [[Gorz the Emissary of Darkness|Gorz]].
*Summon [[Gorz the Emissary of Darkness|Gorz]] without the risk of Battle Damage by keeping only an [[Enchanted Javelin]] on the field and using it when a powerful monster attacks. Because it's activated during the Battle Step rather than the Damage Step, [[Enchanted Javelin]] will resolve before damage is taken, essentially cancelling canceling out damage to your life points, as well as clearing your field before the Damage Step, allowing you to summon [[Gorz the Emissary of Darkness|Gorz]].* Even a weak token can be used for [[Synchro Summoning]]. a level 8 or higher monster will require a lower-levelled tuner. This is because the Token, no matter what attack it is, will always be level seven.
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