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Synchro Monster

2 bytes added, 9 years ago
m
Corrected mistake; replaced "Tuner" with "Synchro"
To be Summoned, Synchro Monsters require [[Tuner monster]]s to be [[face-up]] on your [[field]]. When the total [[Level]] of the Tuner monster and any other face-up monsters on your field exactly matches the Level of the Synchro Monster you wish to Summon (no more or less), by sending them to the [[Graveyard]], you can [[Synchro Summon]] the Synchro Monster. The monsters used are referred to as [[Synchro Material Monster]]s.
Some Synchro Monsters require a specific Tuner monster in order to be Synchro Summoned (such as "[[Moon Dragon Quilla]]"), monsters of a particular [[Type]] ("[[Driven Daredevil]]"), [[Attribute]] ("[[Vylon Sigma]]"), [[Archetype]] ("[[Thor, Lord of the Aesir]]") or even another Tuner Synchro monster ([[Shooting Star Dragon]]) as Material Monsters, but many do not, so they can be in just about any Extra Deck. Thus, Synchro Monsters are generally more splashable in decks than Fusion and Ritual Monsters, as many require just a single Tuner and another monster to Summon them, and almost any Deck can run a few Tuners. Ritual and Fusion monsters on the other hand, generally require certain specific monsters to be on your field or in your Graveyard to Summon them, along with the proper Spell card.
Strategically speaking, Synchro Monsters allow for a large amount of rapid power to be Summoned with relative ease and speed. Most of them have very potent effects in addition to their ease in Summoning. They do not necessarily always have card advantage over Fusion Monsters, because a player might use up as many cards getting all of the Material Monsters on the field to perform a Synchro Summon in one turn, but they have the advantage of increased flexibility and speed over Fusion Monsters due to the fact that many of them have very non-specific requirements for them to be Summoned, so a player with a Tuner monster and a non-Tuner monster on the field will always have one or more options for Summoning, especially if card effects that allow Levels to be changed are used.
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