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Wicked Gods Deck

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Unlike many other archetypes, the Wicked Gods will have problems if used in conjunction, since their effects tend to work against each other.
==Strategy==
The Wicked Gods themselves possess nigh-unstoppable effects that can easily turn the game in your favour, but they are considerably harder to get out than their Sacred Beast Counterparts. While each God does have rather simpler summoning requirements, they are not special summons. They also require 3 tributes each and cannot be used with [[Mausoleum of the Emperor]]. Thus, monsters who survive battles, ones with high def, or those who you can special summon/summon multiple copies of in a single turn should be used. Double Coston, while being neither of these, counts as two tributes, which is excellent as it reduces the Gods back down to two tributers. Ideally you should use it when you can summon more than once in a single turn, such as with [[Double Summon]] or [[Ultimate Offering]], and have at least one other monster to tribute. Monsters that summon multiple copies of themselves, such as [[Nimble Momonga]] and [[Hyena]], are also good. Cards that summon tributable tokens and Trap monsters are especially useful, as the former can rapidly generate tribute fodder while the latter can be used as both a surprise defense and as readily accessible tribute fodder (this is even more useful if you have Double Coston and Double Summon, as the two cards can be used in conjunction with an already-set trap monster to instantly bring out the Wicked God).
 
The Wicked Gods themselves lack spell and trap protection, thus are quite a bit more vulnerable when used against an opponent who uses a lot of monster removal. Royal Decree can help, as Wicked Gods tend to be somewhat attack oriented and it would be devastating to run into Sakuretsu Armor, Mirror Force, or Magic Cylinder. However, Royal Decree will prevent you from using Trap Monsters. In a pinch, however, you can use [[Interdimensional Matter Transporter]] to momentarily save a Wicked God from destruction.
 
As mentioned before, Wicked Gods themselves are attack oriented (The Wicked Eraser being an exception). Since they already have exorbitant attacks, [[Big Bang Shot]] and [[Fairy Meteor Crush]] can help to inflict massive damage. They are also excellent candidates for cards such as [[Twin Swords of Flashing Light - Tryce]] and [[Shooting Star Bow - Ceal]], as their atks will be sufficiently high enough to not be hampered by the attack loss.
 
The Wicked Eraser is designed to punish the opponent for swarming and setting cards, gaining atk for each card under their control, and wiping the field if it's destroyed. This is especially effective against Crystal Beasts, Zombies, and any other deck that requires either massive field presence or swarming. If your opponent does not like to swarm, [[Ojama Trio]], [[Nightmare Archfiends]], and any other cards that summon monsters to your opponent's field or causes them to set many cards. Gilasaurus is particularly good for this, as three of them can give you exactly the amount for this card's summoning, as well as giving your opponent 3 monsters, at least 3000 attack for Eraser. Inferno Reckless Summon can do the same.
 
As you are likely to exhaust many resources with the summoning of one God, Pot of Avarice might be a good choice. This can be especially deadly combined with Nimble Momonga and any other searcher monsters, as their effects makes the drawback of deck thickening almost nonexistent. The Wicked Gods themselves cannot be special summoned, so this is a good way to recycle them back into the deck without having to use a dedicated card for the job.
 
==Deck Suggestions==
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