Difference between revisions of "Forum:Armed dragon deck"
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sorry, i forgot a few points.. | sorry, i forgot a few points.. | ||
− | i | + | i don't know what 'kingjaron' was thinking but do NOT use [[Dark Armed Dragon]]. only use that card with destiny hero's or blackwings or, otherwise, when many dark monsters are used. you are only using 3 so if dark armed dragon is drawn at the start it will be USELESS therefore wasting a card in this deck. i usually use 3 [[Armed Dragon LV7]]s and 2/3 lightning vortexs (to deal with those useless extra draws) with the transmigration prophecy (to return any discarded dragons to the deck and possibly disrupt your opponents strategy aswell). swords of revealing light is limited 2 1 so remove a couple of them. in substitution for [[Lightning Vortex]] (wich is now a bit useless because of stardust), include another [[Raigeki Break]]. [[Sakuretsu Armor]] is a bit old fashioned, use [[Widespread Ruin]] instead and only include 2 as mirror force is used. don't bother with [[Magic Cylinder]]. forget [[The Dragon's Bead]] and [[Light of Intervention]] to increase the amount of [[Threatening Roar]]s and include 2/3 [[Dragon's Rage]]. ty4l. |
--[[User:Blazen8|Blazen8]] 08:44, April 1, 2010 (UTC) | --[[User:Blazen8|Blazen8]] 08:44, April 1, 2010 (UTC) | ||
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1x The dragons bead | 1x The dragons bead | ||
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//Anonymous: Why don't you try putting cards that will focus only in the combo of the Armed Dragons? I tired this and it worked out perfectly for me. Use Cards such as Level Up! and Level Down!?. Level Modulation is a good idea too with Appropriate to increase your draw. But I didn't put Appropriate in my Deck. You could also use the trap Card "that removes from play one monster card on your side of the field only until the end phase" to protect some of your Armed Dragons. You should use Flying Kamakiri#1, too. Its effect is like Masked Dragon, but it is for the Wind types only and the special summoned monster with this effect can be placed only in Attack Position, so it might be risky, but worth putting it in the deck. You can use The Graveyard in the Fourth Dimension to add Lv cards when you need them in your deck. If Call of the Haunted is not banned, try putting it. Dragon's Rage is pretty useful. Because enemies are sometimes annoying and will protect themselves no matter what by setting monster cards. | //Anonymous: Why don't you try putting cards that will focus only in the combo of the Armed Dragons? I tired this and it worked out perfectly for me. Use Cards such as Level Up! and Level Down!?. Level Modulation is a good idea too with Appropriate to increase your draw. But I didn't put Appropriate in my Deck. You could also use the trap Card "that removes from play one monster card on your side of the field only until the end phase" to protect some of your Armed Dragons. You should use Flying Kamakiri#1, too. Its effect is like Masked Dragon, but it is for the Wind types only and the special summoned monster with this effect can be placed only in Attack Position, so it might be risky, but worth putting it in the deck. You can use The Graveyard in the Fourth Dimension to add Lv cards when you need them in your deck. If Call of the Haunted is not banned, try putting it. Dragon's Rage is pretty useful. Because enemies are sometimes annoying and will protect themselves no matter what by setting monster cards. | ||
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+ | →Another Anonymous: Level Up! and Level Down! would be excellent cards to use in this deck! I would stick with the masked dragon idea, because it gives you the choice of playing the card summoned in face-up attack or defense. Get rid of D.D. Warrior Lady, Snipe Hunter, and Spirit Reaper. If you add a Harpie Lady #1, you get an attack boost of 300 for wind monsters, so maybe adding 2 of those would help keep your LV 5 out with all the new Synchro Monsters out there. I would run 2 Bottomless and 2 regular Trap Holes. Tuner Monsters tend to be a little weaker, but with a Trap Hole, you can get them out of the way. Magic Drain is a GREAT card because no matter what, your opponent loses a magic card. Monster Reborn is back and only 1 Swords of Revealing Light will be all you need. Run 2 MST and even 3 Stamping ground. Add 1 Genesis Dragon and 1 Gold Sarcophogus*. Look to add counter traps and maybe even add a Van'Dalgyon the Dark Dragon Lord. |
Latest revision as of 18:42, 8 September 2010
sorry, i forgot a few points..
i don't know what 'kingjaron' was thinking but do NOT use Dark Armed Dragon. only use that card with destiny hero's or blackwings or, otherwise, when many dark monsters are used. you are only using 3 so if dark armed dragon is drawn at the start it will be USELESS therefore wasting a card in this deck. i usually use 3 Armed Dragon LV7s and 2/3 lightning vortexs (to deal with those useless extra draws) with the transmigration prophecy (to return any discarded dragons to the deck and possibly disrupt your opponents strategy aswell). swords of revealing light is limited 2 1 so remove a couple of them. in substitution for Lightning Vortex (wich is now a bit useless because of stardust), include another Raigeki Break. Sakuretsu Armor is a bit old fashioned, use Widespread Ruin instead and only include 2 as mirror force is used. don't bother with Magic Cylinder. forget The Dragon's Bead and Light of Intervention to increase the amount of Threatening Roars and include 2/3 Dragon's Rage. ty4l.
--Blazen8 08:44, April 1, 2010 (UTC)
well monster reborn is banned sooo...
dont bother with 1 prime material dragon. it's a good card but is not worth it in this deck. if you wish to include so many masked dragons also include Twin-Headed Behemoth and a few more Cyberdark Keels.. once again, if you are going to use Lord of D. use more than 1. Armed Dragon LV10 is going to be impossible to draw while you have Armed Dragon LV7 on the field therefore i would forget about it entirely but you could add a few more if you wish it to be in this deck. i would also normally use only 2 Armed Dragon LV3s but seeing as you will be using several Cyberdark Keels, using 3 is a good idea. i like this deck and this is an interesting way of building it : when you put up a new decklist could you let me know? cheers..
--Blazen8 08:24, April 1, 2010 (UTC)
Please, i need help with my Armed dragon deck,
accept sugestions.
Monsters: [23]
1x Armed dragon lv 10
2x Armed dragon lv 7
3x Armed dragon lv 5
3x Armed dragon lv 3
3x Masked Dragon
1x Cyber dark Keel
1x Spirit reaper
1x Neo-Spacian Grand Mole
1x D.D Warrior Lady
1x Sniper Hunter
1x Marshmallon
1x prime material dragon
1x Lord of dragons
Magics: [11]
2x Stamping Destruction
2x Level Modulation
1x Foolish Burial
3x Swords of revealing light
1x Lighting Vortex
1x Heavy storm
1x Mystical Space Typhoon
1x Pot of Avarice
1x Mosnter Reborn
Traps: [12]
2x Raigeki Break
3x Sakuretsu armor
1x Bottomless trap hole
1x Torrential tribute
1x Mirror Force
1x Magic Cylinder
1x Threatening Roar
1x Light of Intervention
1x The dragons bead
kingjaron: pretty good deck. you have some good traps, support cards, etc. dark armed dragon might be good.
Raqluzd : It would be better if you use phantom of chaos and shrink for easy level up.
Destined: try puting in some trade ins
//Anonymous: Why don't you try putting cards that will focus only in the combo of the Armed Dragons? I tired this and it worked out perfectly for me. Use Cards such as Level Up! and Level Down!?. Level Modulation is a good idea too with Appropriate to increase your draw. But I didn't put Appropriate in my Deck. You could also use the trap Card "that removes from play one monster card on your side of the field only until the end phase" to protect some of your Armed Dragons. You should use Flying Kamakiri#1, too. Its effect is like Masked Dragon, but it is for the Wind types only and the special summoned monster with this effect can be placed only in Attack Position, so it might be risky, but worth putting it in the deck. You can use The Graveyard in the Fourth Dimension to add Lv cards when you need them in your deck. If Call of the Haunted is not banned, try putting it. Dragon's Rage is pretty useful. Because enemies are sometimes annoying and will protect themselves no matter what by setting monster cards.
→Another Anonymous: Level Up! and Level Down! would be excellent cards to use in this deck! I would stick with the masked dragon idea, because it gives you the choice of playing the card summoned in face-up attack or defense. Get rid of D.D. Warrior Lady, Snipe Hunter, and Spirit Reaper. If you add a Harpie Lady #1, you get an attack boost of 300 for wind monsters, so maybe adding 2 of those would help keep your LV 5 out with all the new Synchro Monsters out there. I would run 2 Bottomless and 2 regular Trap Holes. Tuner Monsters tend to be a little weaker, but with a Trap Hole, you can get them out of the way. Magic Drain is a GREAT card because no matter what, your opponent loses a magic card. Monster Reborn is back and only 1 Swords of Revealing Light will be all you need. Run 2 MST and even 3 Stamping ground. Add 1 Genesis Dragon and 1 Gold Sarcophogus*. Look to add counter traps and maybe even add a Van'Dalgyon the Dark Dragon Lord.