Difference between revisions of "User:Odd Strategist/The Zerg Army"

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(Traps)
(Spells)
Line 30: Line 30:
 
*[[Gaia Power]]
 
*[[Gaia Power]]
 
*[[Heavy Storm]]
 
*[[Heavy Storm]]
 +
*[[Tribute Doll]]
  
 
== Traps ==
 
== Traps ==
 
*[[Statue of the Wicked]]
 
*[[Statue of the Wicked]]
 
*[[Royal Decree]]
 
*[[Royal Decree]]

Revision as of 01:41, 9 April 2010

DISCLAIMER: This is a Deck idea. I don't own all the cards, even through indirect means.

Strategy

See [1].

Zerging is a StarCraft term for speedy, aggressive attacks. Most EARTH monsters fit ideal aggressiveness. Not all EARTH monsters Swarm, though. Gravekeeper's Spy and Peten the Dark Clown help in the Swarming department, albeit being DARK monsters. If used appropriately, a high power monster can be Tribute Summoned with relative ease. EARTH Beatsticks such as Chainsaw Insect and Goblin Attack Force are also welcome. Ultimate Tyranno and Ancient Gear Golem can attain total control of the field when powered up with Gaia Power and assisted by Royal Decree, because the Zerg Deck's aim is to summon these high utility monsters at a fast pace to get a quick victory that does not qualify as One Turn Kill.

Monsters

Standard Deck

Spells

Traps