Difference between revisions of "User:Odd Strategist/The Zerg Army"
(→Traps) |
(→Spells) |
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*[[Gaia Power]] | *[[Gaia Power]] | ||
*[[Heavy Storm]] | *[[Heavy Storm]] | ||
+ | *[[Tribute Doll]] | ||
== Traps == | == Traps == | ||
*[[Statue of the Wicked]] | *[[Statue of the Wicked]] | ||
*[[Royal Decree]] | *[[Royal Decree]] |
Revision as of 01:41, 9 April 2010
DISCLAIMER: This is a Deck idea. I don't own all the cards, even through indirect means.
Contents
Strategy
See [1].
Zerging is a StarCraft term for speedy, aggressive attacks. Most EARTH monsters fit ideal aggressiveness. Not all EARTH monsters Swarm, though. Gravekeeper's Spy and Peten the Dark Clown help in the Swarming department, albeit being DARK monsters. If used appropriately, a high power monster can be Tribute Summoned with relative ease. EARTH Beatsticks such as Chainsaw Insect and Goblin Attack Force are also welcome. Ultimate Tyranno and Ancient Gear Golem can attain total control of the field when powered up with Gaia Power and assisted by Royal Decree, because the Zerg Deck's aim is to summon these high utility monsters at a fast pace to get a quick victory that does not qualify as One Turn Kill.
Monsters
Standard Deck
- Marauding Captain
- Gilasaurus
- Gigantes
- Gravekeeper's Spy
- Peten the Dark Clown
- Monk Fighter
- Nimble Momonga
- Goblin Attack Force
- Chainsaw Insect
- Toon Goblin Attack Force
- Goblin Elite Attack Force
- Insect Knight
- The Trojan Horse
- Giant Rat
- Bubonic Vermin
- Ultimate Tyranno
- Ancient Gear Golem