Difference between revisions of "User:IPlay4Fun"

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==About me==
 
  
{{Decklist|Psychic Synchro Deck
 
|color = white
 
|color2 = Purple
 
|monsters =
 
* [[Psychic Snail]] x3
 
* [[Destructotron]] x2
 
* [[Mind Protector]] x2
 
* [[Final Psychic Ogre]] x2
 
* [[Prime Material Dragon]] x2
 
* [[Doctor Cranium]] x3
 
* [[Mind Master]] x1
 
* [[Krebons]] x2
 
* [[Psychic Commander]] x3
 
 
<u>Extra Deck</u>
 
* [[Ally of Justice Catastor]] x1
 
* [[Magical Android]] x1
 
* [[Brionac, Dragon of the Ice Barrier]] x1
 
* [[Psychic Nightmare]] x1
 
* [[Iron Chain Dragon]] x1
 
* [[Goyo Guardian]] x1
 
* [[Psychic Lifetrancer]] x1
 
* [[Ancient Fairy Dragon]] x1
 
* [[Stardust Dragon]] x1
 
* [[Thought Ruler Archfiend]] x1
 
* [[Colossal Fighter]] x1
 
* [[Black-Winged Dragon]] x1
 
* [[Red Dragon Archfiend]] x1
 
* [[Hyper Psychic Blaster]] x1
 
* [[Ultimate Axon Kicker]] x1
 
|spells =
 
* [[Brain Research Lab]] x2
 
* [[Psychokinesis]] x2
 
* [[Dark Hole]] x1
 
* [[Monster Reborn]] x1
 
* [[Telekinetic Charging Cell]] x2
 
* [[Emergency Teleport]] x1
 
* [[Miracle Synchro Fusion]] x1
 
|traps =
 
* [[Psychic Overload]] x1
 
* [[Telepathic Power]] x2
 
* [[Mirror Force]] x1
 
* [[Psychic Tuning]] x2
 
* [[Dark Bribe]] x3
 
* [[Solemn Judgment]] x1
 
}}
 
 
* This deck has no specific style such as [[Beatdown]] or [[Mill]], but it's designed to have many types of Psychic cards in it to allow for different types of play, kind of like a [[Toolbox]] type deck.
 
* Psychic Snail, Psychic Commander and Destructotron are the main powerhouses of the deck, with Mind Protector splashed in as some kind of defense.
 
* [[Final Psychic Ogre]] has low ATK for its LV, but its effect is really useful.
 
* Doctor Cranium is this deck's searcher; I favour it over [[Pandaborg]] even though it has lower stats, because it's searching ability is far less restricted.
 
* Psychic Overload is included to give the deck some draw power.
 
* [[Brain Research Lab]] is a key card that speeds up the deck and can be used as a temporary lifepoints buffer until I can recover sufficient life to use my monster effects again.
 
* Every deck in today's game has some destructive 1 for 1 cards, and the one I'm using is Psychokinesis, able to destroy anything at the cost of 1000 lifepoints. A small price to pay for removing a potential threat and possibly allowing me to perform a direct attack.
 
* All decks also need some protective traps, and while Telepathic Power may not be as reliable as [[Dimensional Prison]] or [[Sakuretsu Armor]], it's secondary healing effect is much needed in a Psychic deck.
 
* Telekinetic Charging Cell is very useful in this deck because it allows me to abuse the effects of monsters such as [[Krebons]] for an unbreakable wall, or [[Destructotron]] for destroying the backrow. Moreover, it's reusable.
 
* [[Prime Material Dragon]] is NOT a Psychic type, but it is crucial to this deck's success. Having anti-burn and anti-destruction effects, this card can nullify many otherwise dangerous cards, and even change some of my costs into healing my lifepoints. It can be deadly when combined with [[Psychokinesis]].
 
* Finally, about 1/4 of the deck consists of [[Staple]] cards, in the form of Dark Hole, Monster Reborn, Mirror Force, Dark Bribe, and Solemn Judgment, just to make up the numbers for the 40 card limit.
 
* Psychics sport a heavy synchro element and have much support for it, so I have included 6 tuners and 15 synchro monsters. [[Emergency Teleport]] and [[Psychic Tuning]] also assist in my synchro summoning and swarming the field.
 
* As a final resort and also a bit of fun, I have included Miracle Synchro Fusion so that I can summon Ultimate Axon Kicker, the Psychic type's most powerful monster of all.
 

Latest revision as of 16:17, 27 February 2015