Difference between revisions of "Card Tips:Terminal World"

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* Combined with [[Timeater]]'s effect, your opponent only has their Draw Phase and Battle Phase, the latter of which can be easily wasted with certain cards.  Your opponent will be unable to summon any monsters, set any Traps, or activate any Spells that are not [[Quick-Play Spells]].
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* Combined with [[Timeater]]'s effect, your opponent only has their Draw Phase and Battle Phase, the latter of which can be easily wasted with certain cards.  Your opponent will be unable to summon any monsters unless [[Urgent Tuning]] , set any Traps, or activate any Spells that are not [[Quick-Play Spells]].
  
 
* This card will create more use for your "[[Malevolent Catastrophe]]", as your opponent will be forced to put down all of their Spell and Trap Cards before they trigger it. However, it's a good idea to make sure you have another "Terminal World" in your hand before doing this.
 
* This card will create more use for your "[[Malevolent Catastrophe]]", as your opponent will be forced to put down all of their Spell and Trap Cards before they trigger it. However, it's a good idea to make sure you have another "Terminal World" in your hand before doing this.

Revision as of 01:26, 25 January 2011

  • Combined with Timeater's effect, your opponent only has their Draw Phase and Battle Phase, the latter of which can be easily wasted with certain cards. Your opponent will be unable to summon any monsters unless Urgent Tuning , set any Traps, or activate any Spells that are not Quick-Play Spells.
  • This card will create more use for your "Malevolent Catastrophe", as your opponent will be forced to put down all of their Spell and Trap Cards before they trigger it. However, it's a good idea to make sure you have another "Terminal World" in your hand before doing this.