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Prophecy

42 bytes added, 11 years ago
Counter-Strategies
The "Prophecy" archetype is overall so diverse in terms of monster stats (minus their Type) and strategies that no particular card will be enough to ''completely'' render this Deck moot as well-built "Prophecy" Decks can be very resililent during a Duel. However, there ''are'' some cards that can ''deter'' these kind of Decks:
* "[[Spell Canceller]]", "[[Secret Village of the Spellcasters]]", "[[Cursed Seal of the Forbidden Spell]]" and/or "[[Eradicator Epidemic Virus]]" - Can deadlock "Spellbook" Spells from being played, however the former may also nick your Deck and the middle could be a temporary reprieve if you run Spellcasters too, if not backlash against you if your opponent gets monsters out; well-built "Prophecy" Decks will have a diverse way of doing this (in addition to Normal Summons, of course.) The latter-most card would be the best choice as it does not stay on the Field and it forces your opponent to reveal every card they draw for a few turns but not every Deck will be able to use it either at all or very easily, given its pre-effect [[Cost]].
* "[[Attention!]]" and/or "[[Unification]]" + "[[Gozen Match]]" and/or "[[Battle of the Elements]]" - These two pairs of cards go hand-in-hand as "Prophecy" monsters have a diverse range of Levels and Attributes. However, like the above two cards, these cards can harm your strategy too if you're not careful and a simple "[[Dark Bribe]]" or "[[Solemn Judgment]]" can quickly interdict these cards. Even if that's not the case "Prophecy" monsters like "[[High Priestess of Prophecy]]" and "[[Hierophant of Prophecy]]" can quickly clear the field of these deterrents
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