Difference between revisions of "Card Tips:Memory of an Adversary"

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(The removed tip is does not work as well for this card as it was made out to be.)
(Just remove bad tips...)
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* Since taking damage from this card coincides with banishing the monster, and thus the last thing to happen from this card (until the monster is Special Summoned), you can use "[[Damage Mage]]" to recover the Life Points you lost.
 
* Since taking damage from this card coincides with banishing the monster, and thus the last thing to happen from this card (until the monster is Special Summoned), you can use "[[Damage Mage]]" to recover the Life Points you lost.
 
* This card is best used against a monsters that cannot be special summoned (such as Judgement Dragon or Dark Armed Dragon) since those will not be brought to your field and you would have taken a lot of damage as if you took a direct attack.
 
  
 
* Use it on an opponent's powerful attacking monster if you can afford the damage. This way, you'll gain a very powerful monster of your own when your opponent's turn ends.
 
* Use it on an opponent's powerful attacking monster if you can afford the damage. This way, you'll gain a very powerful monster of your own when your opponent's turn ends.

Revision as of 03:48, 27 June 2014

  • If you control a "Prime Material Dragon", you can gain life points instead. However, take note that since no damage was inflicted, the monster will not be banished.
  • Chain a card that reduces that monster's Attack, such as "Shrink", to reduce the damage that you would receive. This includes effects that would permanently reduce the Attack because its Attack will be reset when it is Special Summoned to your side.
  • Since taking damage from this card coincides with banishing the monster, and thus the last thing to happen from this card (until the monster is Special Summoned), you can use "Damage Mage" to recover the Life Points you lost.
  • Use it on an opponent's powerful attacking monster if you can afford the damage. This way, you'll gain a very powerful monster of your own when your opponent's turn ends.