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Aqua Spirit

890 bytes added, 9 years ago
update parameter names, standard spacing on parameters
{{CardTable2
|trname tr_name = Su Ruhu|zh_name = 水之精靈 阿庫艾麗婭|crname hr_name = Aqueria, Duh Vode|arname ar_name = الروح المائيّة|fr_name = L'Esprit de l'Eau|el_name = Το Πνεύμα του Νερού|it_name = Spirito Aqua|ko_name = 물의 정령 아쿠에리어|pt_name = Espírito da Água|es_name = Espíritu de Aqua|de_name = Wassergeist|ja_name = {{Ruby|水|みず}}の{{Ruby|精|せい}}{{Ruby|霊|れい}} アクエリア|ja_romaji romaji_name = Mizu no Seirei Akueria|ja_trans trans_name = Aqueria the Water Spirit|image = AquaSpiritDB2-EN-C-UE.jpg|attribute = Water|type = Aqua|type2 = Effect|atk = 1600|def = 1200|level = 4|lore = This card cannot be [[Normal Summon]]ed or [[Set]]. This card can only be [[Special Summon]]ed by removing 1 [[WATER]] monster in your [[Graveyard]] [[Banish|from play]]. During each of your opponent's [[Standby Phase]]s, you can change the [[battle position]] of 1 of your opponent's [[face-up]] [[Monster Card]]s. Once changed, the monster must remain in this position for the rest of the [[turn]].|it_lore = Questa carta non può essere [[Summon|Evocata]] tramite [[Normal Summon|Evocazione Normale]] o [[Set|Posizionata]]. Questa carta può essere [[Summon|Evocata]] solo tramite [[Special Summon|Evocazione Speciale]] [[Banish|rimuovendo dal gioco]] 1 mostro [[WATER|ACQUA]] nel tuo [[Graveyard|Cimitero]]. Fino a quando questo mostro resta scoperto sul Terreno, durante ogni [[Standby Phase]] del tuo avversario, puoi cambiare la [[Battle Position|posizione]] di 1 mostro scoperto del tuo avversario. Una volta cambiata, il mostro non può cambiare la posizione durante quel [[turn]]o.|de_lore = Diese Karte kann nur als Spezialbeschwörung beschworen werden, indem du 1 WASSER Monster von deinem Friedhof aus dem Spiel entfernst. Solange diese Karte offen auf dem Spielfeld liegt, kannst du in jeder Standby Phase deines Gegners die Position einer offenen Monsterkarte deines Gegners ändern. Danach kann die Position dieses Monsters in diesem Spielzug nicht geändert werden.|fr_lore = Cette carte ne peut ni être Invoquée par [[Normal Summon|Invocation Normale]] ni être [[Set|Posée]]. Cette carte ne peut être Invoquée par [[Special Summon|Invocation Spéciale]] qu'en [[Banish|retirant du jeu]] 1 [[Monster Card|monstre]] [[WATER|EAU]] de votre [[Graveyard|Cimetière]]. Tant que cette carte reste [[face-up|face recto]] sur le [[Field|Terrain]], durant chacune des [[Standby Phase]]s de votre adversaire, vous pouvez changer la [[Battle Position|position de combat]] d'1 de ses [[Monster Card|Cartes Monstre]] [[face-up|face recto]]. Une fois changée, la [[Battle Position|position]] de ce [[Monster Card|monstre]] ne peut plus changer durant ce [[Turn|tour]].|pt_lore = Esta carta não pode ser Normal Summoned ou Set. Esta carta somente pode ser Special Summoned por remover do jogo 1 monstro WATER do seu Cemitério. Durante a Standby Phase do seu oponente, você pode alterar a Posição de Batalha de 1 monstro virado para cima que ele controla. A Posição de Batalha daquele monstro não poderá ser alterada até o fim do turno.|zh_lore = 這張卡不能通常召喚。自己墓地1隻水屬性怪獸從遊戲中除外特殊召喚上場。每次對方的準備階段選對方的1隻表側表示的怪獸改變它的表示形式。被改變表示形式的怪獸這個回合不能改變表示形式。|effect = Summon, Trigger|summon1 = Cannot Normal Summon|summon2 = Cannot Set|summon3 = Semi-Nomi|summon4 = Special Summons from your hand|summon5 = Special Summons itself|summon6 = Special Summons itself from your hand|rfp1 = Banishes from Graveyard|rfp2 = Banishes from Graveyard for cost|rfp3 = Banishes from your Graveyard|misc1 = Female|support1 = WATER|action1 = Changes Battle Positions|archetype1 = Attribute Spirit|number = 40916023|en_sets =
{{Card table set/header|en}}
{{Card table set|LON-EN068|Labyrinth of Nightmare|Common}}
{{Card table set|DB2-EN006|Dark Beginning 2|Common}}
{{Card table set/footer}}
|na_sets =
{{Card table set/header|na}}
{{Card table set|LON-068|Labyrinth of Nightmare|Common}}
{{Card table set/footer}}
|eu_sets =
{{Card table set/header|eu}}
{{Card table set|LON-E068|Labyrinth of Nightmare|Common}}
{{Card table set/footer}}
|fr_sets =
'''[[Dark Beginning 2]]''' ([[DB2-FR006]] - [[C]])
'''[[Labyrinth of Nightmare]]''' ([[LDC-F068]] - [[C]])
|de_sets =
'''[[Dark Beginning 2]]''' ([[DB2-DE006]] - [[C]])
'''[[Labyrinth of Nightmare]]''' ([[LON-G068]] - [[C]])
|it_sets =
'''[[Dark Beginning 2]]''' ([[DB2-IT006]] - [[C]])
'''[[Labyrinth of Nightmare]]''' ([[LDH-I068]] - [[C]])
|sp_sets =
'''[[Dark Beginning 2]]''' ([[DB2-SP006]] - [[C]])
|jp_sets =
'''[[Beginner's Edition.2]]''' ([[BE2-JP006]] - [[C]])
'''[[Labyrinth of Nightmare (Japanese)|Labyrinth of Nightmare]]''' ([[LN-17]])
|kr_sets =
'''[[Beginner's Edition.2]]''' ([[BP2-KR006]] - [[C]])
'''[[Labyrinth of Nightmare]]''' ([[LON-KR068]] - [[C]])
|sdd_sets =
'''[[F-I-N-A-L (SDD-BP)|F-I-N-A-L]]''' ([[Common]])
'''[[Yellow Millennium Eye (SDD-BP)|Yellow Millennium Eye]]''' ([[Common]])
|wc6_sets =
'''[[Labyrinth of Nightmare (WC6-BP)|Labyrinth of Nightmare]]'''
'''[[All at Random (WC6-BP)|All at Random]]''' ([[Common]])
|ygo_sets =
'''[[Pack 20 (YGOO-BP)|Pack 20]]'''
|wc6dp = 3380|anime_cm = 004|anime_gx = 045, 046|database_id = 5253
}}
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