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Neo-Spacian

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"[[Elemental HERO Neos Alius]]" is a [[Gemini monster]] whose effect allows him to be treated as if his name was "Elemental HERO Neos." This is very useful in a "Neo-Spacian" Deck, as it gives you the option of having more than three "Neos" to use in Contact Fusion. It is also a [[Level]] 4 monster with 1900 [[ATK]]. "Neos Alius" can also be used with cards like "[[Instant Neo Space]]" in order to Summon the real "Neos" without [[Tribute]]. Given that "Neos Alius" is a Gemini monster, he can be supported by cards like "[[Phoenix Gearfried]]" and "[[Gemini Soldier]]". One popular strategy is to stick exclusively to the most useful "Neo-Spacians": "Dark Panther", "Grand Mole" and "Flare Scarab".
 
===Neo-Spacian Draw Engine===
While the original purpose of the "Neo-Spacians" is to [[Contact Fusion]] with "Neos", with cards like "[[Convert Contact]]", "[[Cross Porter]]" and "[[Space Gift]]", they've become an interesting [[Draw Engine]], [[Deck Thinner]] and Graveyard Filler disregarding "Neos".
 
The "[[Chrysalis]]" [[archetype]] could help in this, but they are very likely to be [[Dead draw]]s, so it's usually better just to avoid them.
 
"[[Convert Contact]]" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "[[Cross Porter]]" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "[[Armageddon Knight]]", "[[Foolish Burial]]", "[[Dark World Dealings]]" or "[[Neo-Spacian Aqua Dolphin]]". If revived (even with cards like [[Junk Synchron]]), it can provide an extra Neo-Spacian.
 
Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "[[Dark Simorgh]]"/"[[Chaos Sorcerer]]" or using cards like "[[The Beginning of the End]]". Since both "[[Cross Porter]]" and "[[Armageddon Knight]]" are low-level [[DARK]] [[Warrior]] monsters, and there is [[Neo-Spacian Dark Panther|one DARK Neo Spacian]] and [[Neo-Spacian Aqua Dolphin|one Warrior Neo Spacian]], cards that support DARK monsters (like "[[Dark Eruption]]"/"[[Allure of Darkness]]") and Warrior monsters (like "[[Reinforcement of the Army]]") work quite well.
 
The first known competitive Deck to use this Engine was [[Junk and Debris Deck]].
 
==Decks==
{{Decklist|Recommended Cards
* [[Elemental HERO Neos Alius]]
* [[Elemental HERO Prisma]]
* [[Elemental HERO Stratos]]
* [[Honest]]
* [[Dandylion]]
* [[Limit Reverse]]
* [[Hero Blast]]
* [[Negate Attack]]
* [[Mirror Gate]]
* [[A Hero Emerges]]
}}
 
===Neo-Spacian Draw Engine===
While the original purpose of the "Neo-Spacians" is to [[Contact Fusion]] with "Neos", with cards like "[[Convert Contact]]", "[[Cross Porter]]" and "[[Space Gift]]", they've become an interesting [[Draw Engine]], [[Deck Thinner]] and Graveyard Filler disregarding "Neos".
 
The "[[Chrysalis]]" [[archetype]] could help in this, but they are very likely to be [[Dead draw]]s, so it's usually better just to avoid them.
 
"[[Convert Contact]]" is the key card, thinning your Deck by 3 cards and sending two monsters to the Graveyard (one of your choice) without making you lose hand advantage. The other key card, "[[Cross Porter]]" can be used to keep hand advantage, as it can be easily sent to the Graveyard with cards like "[[Armageddon Knight]]", "[[Foolish Burial]]", "[[Dark World Dealings]]" or "[[Neo-Spacian Aqua Dolphin]]". If revived (even with cards like [[Junk Synchron]]), it can provide an extra Neo-Spacian.
 
Once in the Graveyard, these monsters can then be used for different purposes, like the Special Summon of "[[Dark Simorgh]]"/"[[Chaos Sorcerer]]" or using cards like "[[The Beginning of the End]]". Since both "[[Cross Porter]]" and "[[Armageddon Knight]]" are low-level [[DARK]] [[Warrior]] monsters, and there is [[Neo-Spacian Dark Panther|one DARK Neo Spacian]] and [[Neo-Spacian Aqua Dolphin|one Warrior Neo Spacian]], cards that support DARK monsters (like "[[Dark Eruption]]"/"[[Allure of Darkness]]") and Warrior monsters (like "[[Reinforcement of the Army]]") work quite well.
 
The first known competitive Deck to use this Engine was [[Junk and Debris Deck]].
{{Decklist|Neo-Spacian Draw Engine
|monsters =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
* [[Neo-Spacian Grand Mole]] (staple)* [[Neo-Spacian Dark Panther]] (staple)* [[Neo-Spacian Aqua Dolphin]] (staple)* [[Neo-Spacian Glow Moss]] (not staple, for Stall or Chaos Summon)* [[Neo-Spacian Flare Scarab]] (not staple)* [[Neo-Spacian Air Hummingbird]] (not staple, for Dark Simorgh Summon)
* [[Armageddon Knight]]
* [[Cross Porter]]
|spells =
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
* [[Pot of Duality]]
* [[Dark World Dealings]]
* [[Convert Contact]]
==Weaknesses==
===Traditional Neo-Spacian===
The main weakness of the "Neo-Spacians" is that their [[Fusion Monster]]s [[return]] to the [[Extra Deck]] during the [[End Phase]] of the [[turn]]. Relying on [[Field Spell Card|Field]] and [[Equip Spell Card|Equip Card]]s to keep [[monster]]s on the [[field]] can be easily thwarted with cards such as "[[Dust Tornado]]" and "[[Mystical Space Typhoon]]".
Also, Neo-Spacians are fairly weak on their own, with no specific support cards. Their [[Chrysalis]] forms have plenty of methods for Special Summoning Neo-Spacians, but if you dead draw, with no way to Summon Neos, your opponent can lay into you right off the bat.
 
===Neo-Spacian Draw Engine===
The main weakness of this Deck is how much it depends on the Graveyard. Cards that [[banish]] monsters can completely shut this Deck down.
==References==
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