Difference between revisions of "Card Rulings:Wave-Motion Cannon"

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Revision as of 09:41, 7 October 2007

Template:Rulings

  • Sending "Wave-Motion Cannon" to the Graveyard is a cost, so when you send it to the Graveyard, it's too late for your opponent to chain "Mystical Space Typhoon", etc., to destroy "Wave-Motion Cannon", because "Wave-Motion Cannon" is already in the Graveyard.
  • Your opponent cannot chain "Magic Jammer", or use "Dark Paladin", etc., when you send "Wave-Motion Cannon" from the field to the Graveyard. Your opponent CAN chain "Magic Jammer" or use "Dark Paladin", etc., when you first activate "Wave-Motion Cannon" (meaning when you place it face-up on the field).
  • If "Imperial Order" is active on the field, count Standby Phases as normal for "Wave-Motion Cannon".
  • You can activate "Wave-Motion Cannon" (place it face-up on the field) and send it to the Graveyard during the same turn, but it will not do any damage.
  • If the Standby Phase is skipped with "Solomon's Lawbook" or the turn is skipped with "Gamble", increase the count for "Wave-Motion Cannon" anyway.
  • You cannot use "Pyro Clock of Destiny" with "Wave-Motion Cannon".

Mentions in Other Rulings