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World Chalice

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The archetype's main strategy is the rapid amassing of [[Link Material]]s on the field to Link Summon [[Link Monster]]s, mainly by using [[Normal Monster]]s as a medium. To that end, several of its Main Deck monsters are Normal Monsters, all of which possess different Levels, Attributes, and Types, and either 0 ATK or DEF.
The archetype's Main Deck Effect Monsters are designed to further this strategy. The first effect of "[[World Chalice Guardragon]]" allows the controller to send it from the hand or field to the GY in order to negate the activation of a card that targets a [[linked]] monster and destroy it, thus offering protection to the controller from threats to the archetypes' Link Monsters. This also places "Guardragon" in the GY to enable its second effect, banishing it from the GY to Special Summon a Normal Monster from the GY to one of the controller's zones that a Link Monster points to. "[[Lee the World Chalice Fairy]]" enables the player to add a "World Chalice" monster from their Deck to their hand if Normal or Special Summoned, and also allows the controller to recover it from the GY to their hand if they send a monster from their hand or field to the GY. Both monsters have great synergy with each other as a result, given that the latter can place monsters in the GY in the process of recurring itself, which the former can then Special Summon for the controller to continue their combos.
The archetype's Link Monsters all possess a common effect wherein if they are sent to the GY, the controller can Special Summon a "World Chalice" monster from their hand, thus preventing the controller from losing field advantage should the monster be sent to the GY. Additionally, these effects also encourage the player to use the Link Monsters as Link Materials themselves. This is reinforced by the archetype's Link Monsters all possessing [[Link Rating]]s in successive numbers from 1 to 3. As another thread of commonality, they also all possess effects that apply when the monster is linked to other monsters, thus emphasizing a need to consider where the Link Monsters can be best summoned in order to fully benefit from their effects.
The Link 1 "[[Imduk the World Chalice Dragon]]" often serves as a combo piece by which the archetype can initiate this tactic of laddering Link Monsters, as it allows the controller to Normal Summon a "World Chalice" monster in addition to the player's Normal Summon/Set for the turn. "Imduk" also has an effect wherein it can destroy any monster it battles that is linked to it at the start of the Damage Step, though such an effect is only applicable if "Imduk" is in its controller's [[Extra Monster Zone]], as it only has a singular Top [[Link Arrow]].
 
The Link 2 "[[Ib the World Chalice Priestess]]" cannot be destroyed by battle or card effects should it be linked, and also prevents the opponent from targeting it with card effects while it is linked. "Ib" also protects the monsters linked to it by allowing the controller to send it to the GY should any of of its linked monsters be destroyed by card effects. However, for any of its unique effects to have any applications, it must be located in a [[Main Monster Zone]], as it only has Left and Right Link Arrows.
 
Also possessing a Link Rating of 2, "[[Auram the World Chalice Blademaster]]" gains 300 [[ATK]] for each "[[World Legacy]]" monster with a different name in the controller's GY. Additionally, "Auram" has an effect by which the controller can Tribute a "World Chalice" monster linked to it in order to Special Summon another one from their GY to one of the zones that "Auram" points to, allowing the controller an easy way to trigger the common effect of the Link Monsters while also granting an easy way for the controller to selectively choose what monsters to utilize next. Due to "Aurum" possessing Bottom-Left and Bottom-Right Link Arrows, however, this effect would only find use if "Auram" was inhabiting its controller's Extra Monster Zone.
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