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Respond

3,797 bytes added, 6 years ago
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Responding to an activation: Super Polymerization is an incorrect example, because no cards or effects can respond to, whereas the proper examples only prevent certain cards/effects from responding
{{Infobox/Archetype/Start | image name = | image size = | image caption = }}{{Infobox/Archetype/ExtendedName | kanji = {{Ruby|対|たい}}す | japanese = 対す | furigana = たいす | romaji = Taisu | japanese translated = Oppose | english = Respond | french = | german = | italian = | korean = | chinese = | spanish = }}{{Infobox/Archetype/End}}'''Responding''' (Japanese: {{Ruby|対|たい}}す ''Taisu'') is the act of [[Activate|activating]] card or [[effect]] "when" an event or activation has taken place. Since responding necessarily requires activating a card or effect, it always makes a [[Chain Link]]. There are two different kinds of responding:*Responding to an [[SummonActivate|activation]]s and (an action that creates a [[Chain Link]]).*Responding to an event (an action performed when [[Attackresolve|resolving]]s have no a Chain Link or outside of a [[Spell SpeedChain]]entirely). If a card or effect can only be activated in response to an event, but another event performed strictly afterward means that it is not possible to activate a card or effect in response to that event, that card or effect [[Missing the timing|misses the timing]]. ==Responding to a non-activation action==[[File:ChthonianBlast-BPW2-NA-C-1E.png|thumb|"Chthonian Blast" can only be activated in response to a monster being destroyed.]]Some cards and thus cannot effects can only be activated in response to non-[[Chainactivate|activation]]ed actions. Both actions performed due to, an effect (such as [[banish]]ing a player may respond monster with "[[Dark Core]]") and game actions (such conducting the [[normal draw]]) can be responded to that . Only the most recent actioncan be responded to. For example, if it was "[[Chthonian Blast]]" can be activated in response to a monster being destroyed by "[[Dark Hole]]" or "[[Gemini Spark]]" because the monster being destroyed is the last action thing to happen on , but cannot be activated in response to "[[Soul Taker]]" because [[Life Point]]s are gained after the monster is destroyed. Being unable to activate "Chthonian Blast" in this circumstance is an example of [[missing the fieldtiming]]. ThusCards with [[Problem-Solving Card Text]] use the conjunctives "and", "also", and "and if something interferes with you do" to indicate simultaneity, and use "then" or "also, after that" to indicate thatactions are performed in sequence. While building a [[Chain]], whatever action occurred before the construction of the Chain is still considered the last thing to happen. For example, if the turn player [[declare]]s an [[attack]] and activates "[[Rising Energy]]" in response, their opponent can chain "[[Mirror Force]]", because the event in question attack declaration is no longer still considered the last event thing to happen (not the [[discard]]ing action due to "Rising Energy"). Actions that do not go on a Chain can only be responded to, not Chained to. It is incorrect to say that an action that does not go on a Chain is "Chained to".{{-}}==Responding to an activation==[[File:NightBeam-GAOV-EN-UR-1E.png|thumb|"Night Beam" prevents the target card from being activated in response to its activation.]]When a card or effect is [[Activate|activated]], a card or effect activated in the following [[Chain Link]] is activated in response to that activation. Cards and effects activated in any other Chain Link of that same Chain are not in response to that activation. A card or effect that [[negate]]s an activation can only do so if it is activated in response to the fieldactivation it would negate, unless it would negate the entire rest of the player has missed [[Chain]] (such as "[[Vanity's Call]]" or "[[Tachyon Transmigration]]"). If a card or an effect prevents a card(s) or effect(s) from being activated in response to its activation (such as "[[Night Beam]]" and the effect of "[[TimingUria, Lord of Searing Flames]] "), if a card or effect is activated in Chain to counter that eventactivation, then those prevented card(s) and effect(s) can be activated in subsequent Chain Links because they are not in response to that card{{Gameplay}}[[Category:Gameplay]]

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