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Respond

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Responding to an activation: Super Polymerization is an incorrect example, because no cards or effects can respond to, whereas the proper examples only prevent certain cards/effects from responding
Since player actions such as {{Infobox/Archetype/Start | image name = | image size = | image caption = }}{{Infobox/Archetype/ExtendedName | kanji = {{Ruby|対|たい}}す | japanese = 対す | furigana = たいす | romaji = Taisu | japanese translated = Oppose | english = Respond | french = | german = | italian = | korean = | chinese = | spanish = }}{{Infobox/Archetype/End}}'''Responding''' (Japanese: {{Ruby|対|たい}}す ''Taisu'') is the act of [[Activate|activating]] card or [[Summoneffect]]ing "when" an event or activation has taken place. Since responding necessarily requires activating a monstercard or effect, the normal it always makes a [[Draw a card|drawChain Link]] during the . There are two different kinds of responding:*Responding to an [[Draw PhaseActivate|activation]] and (an action that creates a [[AttackChain Link]] declaration have no ).*Responding to an event (an action performed when [[Spell Speedresolve|resolving]] and do not start Chains, and thus cannot be a Chain Link or outside of a [[Chain]]ed to, a player may '''respond''' to that actionentirely).
When responding to If a player action by activating an card or effect, it is said that the effect is can only be activated '''in response''' to the action. This starts a Chain and this Chain an event, but another event performed strictly afterward means that it is said not possible to be activate a card or effect in response to the action. Activating an that event, that card or effect in response to an action need not be on the first [[Chain LinkMissing the timing|misses the timing]] (directly activated after the action). An effect can still be activated in response to the action as long as it is activated in the aforementioned Chain.
==Responding to a non-activation action==[[File:Example 1: Player A summons ChthonianBlast-BPW2-NA-C-1E.png|thumb|"Chthonian Blast" can only be activated in response to a monster with 1500 or more ATKbeing destroyed. The Player A uses his/her Priority as the Turn Player ]]Some cards and activates "effects can only be activated in response to non-[[Mystical Space Typhoonactivate|activation]]"actions. Player B can then activate Both actions performed due to an effect (such as [[banish]]ing a monster with "[[Bottomless Trap HoleDark Core]]") and game actions (such conducting the [[normal draw]]) can be responded to. The Chain will be formed as follows:
:Chain Link 1: Player A activates Only the most recent action can be responded to. For example, "[[Mystical Space TyphoonChthonian Blast]]". (This is can be activated in response to the summon of the a monster):Chain Link 2: Player B activates being destroyed by "[[Bottomless Trap Dark Hole]]". (This or "[[Gemini Spark]]" because the monster being destroyed is the last thing to happen, but cannot be activated in chain response to "[[Soul Taker]]" because [[Life Point]]s are gained after the activation monster is destroyed. Being unable to activate "Chthonian Blast" in this circumstance is an example of Mystical Space Typhoon [[missing the timing]]. Cards with [[Problem-Solving Card Text]] use the conjunctives "and ", "also", and "and if you do" to indicate simultaneity, and use "then" or "also, after that" to indicate that actions are performed in response to the summon of the monstersequence.)
Note that While building a [[Chain]], whatever action occurred before the construction of the entire Chain is still considered the last thing to happen. For example, if the turn player [[declare]]s an [[attack]] and activates "[[Rising Energy]]" in response , their opponent can chain "[[Mirror Force]]", because the attack declaration is still considered the last thing to happen (not the [[discard]]ing actiondue to "Rising Energy").
Please note Actions that the Summoning of do not go on a monster Chain can only be responded to, not Chained to. It is incorrect to say that an action that does not part of the go on a Chain as it is not "Chained to".{{-}}==Responding to an effectactivation==[[File:NightBeam-GAOV-EN-UR-1E. One should always be careful about png|thumb|"Night Beam" prevents the terms '''target card from being activated in response''' and '''to its activation.]]When a card or effect is [[Activate|activated]], a card or effect activated in chain'''. It the following [[Chain Link]] is incorrect activated in response to state that an effect is activation. Cards and effects activated in chain any other Chain Link of that same Chain are not in response to an actionthat activation.
Activating an A card or effect in response to that [[negate]]s an action activation can only be done do so in the Chain that if it is activated in response to the action. Effects that are activated in a separate activation it would negate, unless it would negate the entire rest of the [[Chain from that are not activated in response to the action]] (such as "[[Vanity's Call]]" or "[[Tachyon Transmigration]]").
If a card or an effect prevents a card(s) or effect(s) from being activated in response to its activation (such as "[[Night Beam]]" and the effect of "[[Uria, Lord of Searing Flames]]"), if a card or effect is activated in Chain to that activation, then those prevented card(s) and effect(s) can be activated in subsequent Chain Links because they are not in response to that card.
 
{{Gameplay}}
[[Category:Gameplay]]

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