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Mekk-Knight

6 bytes added, 6 years ago
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Jack Knight Monster By Level with individual effect.: Minor Edits, moved table to bottom.
All "Jack Knight" Main Deck monsters share the following effect:
* ''"If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column."''
Thus the archetype relies on Special Summoning high level monsters while there are two or more cards in the same column to swarm the field and generate hand advantage. "Jack Knights" has a Kozmo Town-like recovery method in the form of "[[Key to the World Legacy]]". The Field Spell is very powerful against Extra Deck reliant Decks; but otherwise fares poorly against Deck (or Deck variants) with no Extra Deck monsters such as Kozmo, Monarch, BLS, Nekroz, or True Draco and is resource-intensive.
==== Jack Knight Monster By Level with individual effect(Reference guide). ==== ==== Effects have been shortened for space and quick digest. Designed as a reference guide ====
{| class="article-table"
!Jack Knight
|Once per turn(Quick Effect): You can target 1 “Jack Knight” monster you control; move that monster you control to another of your Main Monster Zones.
|}
 
Thus the archetype relies on Special Summoning high level monsters while there are two or more cards in the same column to swarm the field and generate hand advantage. "Jack Knights" has a Kozmo Town-like recovery method in the form of "[[Key to the World Legacy]]". The Field Spell is very powerful against Extra Deck reliant Decks; but otherwise fares poorly against Deck (or Deck variants) with no Extra Deck monsters such as Kozmo, Monarch, BLS, Nekroz, or True Draco and is resource-intensive.
==Recommended Cards==
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