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The loop is performed as follows:
# Amass Summon 2 or more "[[Flint Lock]]" on to your side of the field through various means, primarily ; this can be done in several ways but [[stall]] is perhaps most feasible.
# Activate "[[Morale Boost]]".
# Activate "[[Flint]]" and equip it to one of your face-up "Flint Locks".
# Proceed Use the effect of that "Flint Lock" to ("push) re-equip " "Flint" onto your other "Flint Lock" with its effect. # Repeat step 4 until your opponent surrenders or you gain continuously. By the amount effect of LP you want. Note: "If you control a "Flint Lock" equipped with "Flint" and a "Morale Boost", and each time you use "[[Flint Lock]]'s" effect to equip "Flint" to another monsteran Equip Spell, "[[Morale Boost]]" you will cause you to gain 1000 Life Points, but since . As "[[Flint]]" never leaves the field, you do not lose 1000 Life Points." (E-mailed ruling by Konami on "Morale Boost's" and "Flint Lock")effect to inflict damage does not activate.
==Building the Deck==
"Flint Lock", being accessible via "[[Jade Knight]]" and "[[Shining Angel]]", fits quite well with the [[Konami Arcade Games]] archetype. The Deck can be defensively-oriented, using stalling tools such as "[[Threatening Roar]]", "[[Gravity Bind]]", "[[Wall of Revealing Light]]", etc. A more aggressive approach can be taken, using cards such as "[[Inferno Reckless Summon]]" and "[[Future Fusion]]" (targeting "[[Chimeratech Overdragon]]") coupled with the newly limited "[[Monster Reborn]]" as well as "[[Call of the Haunted]]", to quickly Summon multiple "[[Flint Lock]]", but it is unreliable. You can also put a Flint Lock combo into a Turbo Pendulum deck so that you can summon both "Flint Lock" at once and initiate the combo in one turn (but this method is unreliable, since that requires the normal four cards of the combo with the addition of two Pendulum Scales.)
==Recommended Cards==
* [[Messenger of Peace]]
* [[Hidden Armory]]
* [[Inferno Reckless Summon]]* [[Giant Trunade]]([[Traditional Format]] only)
Traps:
==Weaknesses==
While the prospect of defeating an opponent who can't be beaten by battle or burn with an unlimited number of Life Points is daunting, you can it is still possible to lose if you run out of cards before your opponent does. If you don't have an active win conditionthrough other methods, Decks that can refill themselves via "primarily [[Pot of AvariceDeck out]]", etc, are likely to outlast you, and running more than 40 cards in your Deck makes it hard for you to succeed at the loop. A dedicated [[Mill Deck]] has no interaction with does not care about your Life Points, will prevent you from drawing "Exodia", and will may even benefit from universal your stall cards such as "[[Gravity Bind]]". "[[Bad Reaction to Simochi]]" and "[[Darklord Nurse Reficule]]" will shut down the loop, so you will need some Trap removal such as "[[Mystical Space Typhoon]]".