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Control

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'''Control''' is the term used to describe who can use what card on the [[Playing Field|field]]. Most of the time, cards remain under the control of their [[owner]]s, but a few cards can bend this situation.
A player implementing a [[Control]] based strategy is often going to play such cards as [[Dark Bribe]], [[Solemn Judgment]], [[Solemn Warning]], [[Seven Tools of the Bandit]], [[Trap Jammer]], [[Trap Stun]], [[Magic Jammer]], and various other cards that would give the player a feeling of "control" since these cards all have to do with [[Negate]]ing or destroying cards upon [[Activate]]ion or [[Summon]]ing and whether or not the player is going to allow things to pass. The controller of such cards basically says what goes in the duel.
Cards such as "[[Change of Heart]]", "[[Creature Swap]]" and "[[Enemy Controller]]" allow one to take control of [[Monster Cards|monsters]] owned by one's opponent.
When a monster switches Control to you, place it on your side of the field. It is returned to the original owner's [[Graveyard]] when sent to the Graveyard in any way.
 
NOTEABLE CONTROL CARDS
 
[[Solemn Judgment]]
[[Solemn Warning]]
[[Dark Bribe]]
[[Seven Tools of the Bandit]]
[[Magic Jammer]]
[[Magic Drain]]
[[Trap Stun]]
[[Trap Jammer]]
[[Category:Gameplay]]
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