Difference between revisions of "Stall"
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Common Stall cards include: | Common Stall cards include: | ||
− | Monsters - [[Spirit Reaper]], [[Big Shield Gardna]] and [[Battle Footballer]] | + | *Monsters - [[Spirit Reaper]], [[Big Shield Gardna]] and [[Battle Footballer]] |
− | Spell - [[Level Limit - Area B]], [[Swords of Revealing Light]] and [[Nightmare's Steelcage]] | + | *Spell - [[Level Limit - Area B]], [[Swords of Revealing Light]] and [[Nightmare's Steelcage]] |
− | Trap - [[Gravity Bind]] and the [[DNA Surgery]] / [[Insect Barrier]] combo | + | *Trap - [[Gravity Bind]] and the [[DNA Surgery]] / [[Insect Barrier]] combo |
Decks usually include stall cards as part of a larger strategy such as a [[Burn]] deck or an [[Exodia]] deck. They are also used to buy time for a player if their opponent gains an advantage over them. | Decks usually include stall cards as part of a larger strategy such as a [[Burn]] deck or an [[Exodia]] deck. They are also used to buy time for a player if their opponent gains an advantage over them. |
Revision as of 20:52, 15 February 2007
Stall cards are cards that are used to prevent your opponent from attacking you.
Common Stall cards include:
- Monsters - Spirit Reaper, Big Shield Gardna and Battle Footballer
- Trap - Gravity Bind and the DNA Surgery / Insect Barrier combo
Decks usually include stall cards as part of a larger strategy such as a Burn deck or an Exodia deck. They are also used to buy time for a player if their opponent gains an advantage over them.