Difference between revisions of "Stall"
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Decks usually include stall cards as part of a larger strategy, such as a [[Burn]] deck or an [[Exodia]] deck. They are also used to buy time for a player if their opponent gains an advantage over them. | Decks usually include stall cards as part of a larger strategy, such as a [[Burn]] deck or an [[Exodia]] deck. They are also used to buy time for a player if their opponent gains an advantage over them. | ||
− | Two special victory condition cards benefit greatly from stall tactics in addition to Exodia | + | Two special victory condition cards benefit greatly from stall tactics in addition to [[Exodia]], [[Destiny Board]] and [[Final Countdown]]. |
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[[Category:Gaming Terms]] | [[Category:Gaming Terms]] |
Revision as of 18:31, 20 March 2009
Stall cards are cards that are used to prevent your opponent from attacking you.
Common Stall cards include:
- Monsters - "Spirit Reaper", "Big Shield Gardna", "Destiny Hero - Defender", "Marshmallon" and "Shiba-Warrior Taro"
- Spells - "Level Limit - Area B", "Scapegoat", "Swords of Revealing Light" and "Nightmare's Steelcage".
- Traps - "Gravity Bind", "Wall of Revealing Light", the "DNA Surgery" / "Insect Barrier" combo, and the "Macro Cosmos" / "Gravekeeper's Servant" combo
Decks usually include stall cards as part of a larger strategy, such as a Burn deck or an Exodia deck. They are also used to buy time for a player if their opponent gains an advantage over them.
Two special victory condition cards benefit greatly from stall tactics in addition to Exodia, Destiny Board and Final Countdown.