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Jinzo (archetype)

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The main objective of this deck is to summon "Jinzo" to lock your opponent's Traps, with "Jinzo - Jector" being the best way to do it, either by using its own effect or by Special Summoning it (with a card like "[[Summoner Monk]]") and then using "[[Inferno Reckless Summon]]".
===Weakness===
As the archetype has the effect that negates traps, "[[Double Snare]]" can take them out of the field. Even their effects can't stop them from activating quick-play spells, which could put them at a disadvantage. Their effects doesn't help, as you don't activate trap cards while "Jinzo" is on the field, so "Amplifier" can get rid of that weakness. As all of them are Machine Monsters, anti-Machine cards like "[[Acid Rain]]" can give problems to "Jinzo".
===Recommended cards===
{{Decklist|Recommended cards
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
* [[Jinzo - Returner]]
* [[Armageddon Knight]]
* [[Crane Crane]]
* [[Cyber Dragon]]
* [[Dark Grepher]]
* [[Mystic TomatoDestiny HERO - Malicious]]
* [[Scrap Recycler]]
|fusion monsters =
* [[Chimeratech Fortress Dragon]]
* [[Chimeratech Megafleet Dragon]]
* [[Chimeratech Overdragon]]
|link monsters =
* [[Isolde, Two Tales of the Noble Knights]]
* [[Qliphort Genius]]
* [[Summon Sorceress]]
* [[Foolish Burial]]
* [[Future Fusion]]
* [[Hidden Armory]]
* [[Inferno Reckless Summon]]
* [[Iron Call]]
* [[Limiter Removal]]
* [[Machina Armored UnitLiving Fossil]]* [[Mage Power]] / [[Phalanx Pike]] / [[United We StandMoon Mirror Shield]]
* [[Overload Fusion]]
* [[Reinforcement of the Army]]
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