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Card Tips:Gorz the Emissary of Darkness

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Restoring revision 5116226 by User:GianBot on 2022-12-06 14:52:09. "Replace: ""Link Party", " ==> ""Additional Mirror Level 7", "Link Party", ""
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* This card's primary purpose is to allow can be [[Searcher|searched]] by "[[Sky Scourge Cidhels]]", "[[Magical Contract Door]]", "[[Ahrima, the user to recover from an opponent using cards that wipe clean all cards on the field at onceWicked Warden]]", "[[Dwarf Star Dragon Planeter]]", "[[Lucent, Netherlord of Dark World]]", "[[Chaos Zone]]", like "[[Crystal AbundanceAdditional Mirror Level 7]]". However, if you don't mind taking damage"[[Link Party]]", it can also be used simply to get out a strong monster quicklyand other [[List of generic searchers#Monsters|generic searchers]].
* This card is ideal to use when in a tight spot to bluff your opponent, for example if you control no cards can be [[Tribute Summon]]ed with one [[Tribute]] using "[[Double Coston]]" and your opponent several, and you have only "[[Sakuretsu ArmorThe First Monarch]]" in your hand, but that alone can't protect you if he/she summons another monster, rather than setting it, end your move, even if you haven't Gorz in your hand. Your opponent might think you actually have it in your hand, and not dare attack (at least with all of his/her monsters).
* If you are trying This card's primary purpose is to allow the user to activate recover from an opponent using cards that wipe clean all cards on the [[Gorz the Emissary of Darkness|Gorz'field]] at once, like "[[effectCrystal Abundance]] and ". However, if you don't want a monster on your side of the field, mind taking [[summondamage]] , it can also be used simply to get out a "[[Neo-Spacian Grand Mole]]" and send both it and your opponent's strong monster back to the handsquickly.
* A deck centered on Gorz should This card is ideal to use when in a tight spot to bluff your opponent, for example if you control no cards that have effects that are easy to activate and don't your opponent several, and you have a tough condition (like only "[[Horn of HeavenSakuretsu Armor]]") so the field in your hand, but that alone can be clear for 't protect you if he/she summons another monster, rather than setting it, end your move, even if you haven't "Gorz" in your hand. "[[Waboku]]"Your opponent might think you actually have it in your hand, "[[Messenger of Peace]]" and "[[Dimension Wall]]" are good examples not dare attack (at least with all of cards to use until you draw Gorzhis/her monsters).
* When faced with multiple monsters attacking directly, it's important to choose when to summon Gorz. If your opponent suspects you have are trying to activate "Gorz, they may attack starting with the weakest monsters and work their way up. Summon him when you take little damage and your 's" [[tokeneffect]] can be attacked and destroyed. Wait until the final and most powerful monster attacks and youdon'll have t want a powerful monster on your side of the field, [[tokensummon]] (perhaps even more powerful than Gorz) and your opponent's monsters won't be able to change to defense mode because they attacked. But this advantage is at the cost of a lot of "[[Life PointsNeo-Spacian Grand Mole]], not to mention that " and send both it gives and your opponent time 's monster back to either play or set cards that can potentially counter Gorz and/or the token you may have summonedhands.
* The token summoned by A deck centered on "Gorz" should use cards that have effects that are easy to activate and don's effect t have a tough condition (like "[[Horn of Heaven]]") so the field can be used clear for as a "Gorz". "[[Waboku]]", "[[TributeMessenger of Peace]] or for a " and "[[Synchro SummonDimension Wall]]" are good examples of cards to use until you draw "Gorz".
* Since this When faced with multiple monsters attacking directly, it's important to choose when to summon "Gorz". If your opponent suspects you have "Gorz", they may attack starting with the weakest monsters and work their way up. Summon him when you take little damage and your [[Token Monster|token]] can be attacked and destroyed. Wait until the final and most powerful monster attacks and you'll have a powerful [[Token Monster|token]] (perhaps even more powerful than "Gorz") and your opponent's attribute monsters won't be able to change to defense mode because they attacked. But this advantage is at the cost of a lot of [[LIGHTLife Points]], not to mention that it gives your opponent time to either play or set cards that can potentially counter "Gorz" and/or the token you may have summoned. Also, your opponent may choose to not attack with their last (strongest) monster, and repeat this tactic again the next turn.** For this reason, you should consider summoning "Gorz" when you take substansial damage, unless "Gorz" is weaker than your opponent's strongest monster. Your opponent may not attack the effect of [[Honest]]token if they have several weak monsters.
* If you know your opponent has The token summoned by "Gorz in their hand and are pretty sure they won't summon it until your most powerful monster attackss" effect can be used for as a [[Tribute]], the following might be or for a smart move to make. Attack with your weaker monsters first making the opponent anticipate your strongest monster[[Synchro Summon]]** Since this token's attack. But don't attack with your most powerful monster and end your turn. Your opponent will be put in a tough spot on their turn if they really need to get Gorz out and '''will have to''' attribute is [[LIGHT]], it can take damage next turn and/or not commit many cards to the fieldeffect of "[[Honest]]".
* If you know your opponent has "Gorz" in their hand and are pretty sure they won't summon it until your most powerful monster attacks, the following might be a smart move to make. Attack with your weaker monsters first making the opponent anticipate your strongest monster's attack. But don't attack with your most powerful monster and end your turn. Your opponent will be put in a tough spot on their turn if they really need to get "Gorz" out and '''will have to''' take damage next turn and/or not commit many cards to the field. *One of the most likely scenarios for the summoning the card is when you have run out of cards on the field to block your opponent's attacks. It only adds to the mayhem because just when your opponent thinks they have the upper hand, you pull back the tide because of "Gorz". This seems the most effective use of "Gorz", even though this method requires taking damage from the last monster that attacked, regardless of the attack of that monster. As such, the token summoned along with [["Gorz the Emissary of Darkness]] " will be weaker than when used as bait for a stronger monster's attack, but at least you have [["Gorz the Emissary of Darkness]] " on the field. Be careful, though. If [["Gorz the Emissary of Darkness]] " is not strong enough to take down the strongest monster on your opponent's side of the field, you will be back where you started.
* Even though this card is a DARK Fiend-type monster, it is splashable into any deck as a sort of last-ditch defense.
* Both "Gorz " and its summoned token are excellent sources for material monsters in the summon of a level 8 or higher Synchro monster. * "Gorz" is a great top deck after using an effect monster like "[[Sky Scourge Norleras]]" or "[[Gandora the Dragon of Destruction]]". Even more so for decks based around "Sky Scourge Norleras", as it can be used as material to summon yet another Sky Scourge when it is sent to the graveyard. * If you use "[[A Feather of the Phoenix]]" to place "Gorz the Emissary of Darkness" from the Graveyard to the top of your deck, you can activate "[[Reversal Quiz]]", and have a 2700 attack [[Beatstick]] and the token just waiting to end the duel, since your opponent will likely have very low lifepoints if you guess monster. Since you will have no monsters on the field, and your opponent probably will, they would probably attack you directly. There will be no way you will get it wrong since you placed "Gorz" on the top of the deck. * Summon "Gorz" without the risk of Battle Damage by keeping only an "[[Enchanted Javelin]]" on the field and using it when a powerful monster attacks. Because it's activated during the Battle Step rather than the Damage Step, "Enchanted Javelin" will resolve before damage is taken, essentially canceling out damage to your life points, as well as clearing your field before the Damage Step, allowing you to summon "Gorz". * You may use "[[Sky Scourge Norleras]]'" effect to clear the whole field and hands, then if you draw "Gorz" with "Norleras'" effect, your opponent shall have to contend with "Gorz's" effect, leaving them with no path to escape. * If you choose to allow a monster to attack you directly in order to summon "Gorz" and bring out an Emissary of Darkness Token, use cards like "[[Banner of Courage]]" that boost attack after "Gorz" is summoned, to make the "Emmissary of Darkness Token" stronger than the monster that provided it's Attack and Defense Power. This is particularly effective against monsters that are substantially stronger than "Gorz the Emissary of Darkness" itself, which would allow the Emissary of Darkness Token to attack and destroy monsters such as "[[Blue-Eyes Ultimate Dragon]]" without destroying itself in a [[suicide]] attack, allowing for the potential for two [[Beatstick]] monsters. * You can Tribute "Gorz the Emissary of Darkness" and the Emissary of Darkness Token for a Level 7 or higher monster, which could possibly turn to the Duel around. * If your opponent attacks directly with "[[Five-Headed Dragon]]", you can use the token that this card creates to [[Suicide]] into it, since the token is [[LIGHT]]. * On your next turn, use the Token Special Summoned by this card for "[[Gift of the Martyr]]" to power up "Gorz" and launch a counterattack to the Monster that gave you [[Battle Damage]] and deal 2700 damage to your opponent (or vice versa), provided neither monsters [[ATK]] was altered before it. * On your next turn, use "[[Rekindling]]" to bring back 2 "[[Laval Volcano Handmaiden]]" and "[[Laval Lakeside Lady]]", use one "Handmaiden" with the token to create "[[Red Dragon Archfiend]]", then with "Red Dragon Archfiend" use the other "Handmaiden" and "Lakeside Lady" for an easy "[[Red Nova Dragon]]" summon * "Gorz" can be used well in a twilight deck. * Try to Summon "Gorz" when both he and the Token will survive. That way, you can Summon another level 7 (any Dragon Ruler, for example) to overlay "Gorz" and the new level 7 for "[[Mecha Phantom Beast Dracossack]]". "Dracossack" will then be safe from cards like "[[Bottomless Trap Hole]]" due to your Emissary of Darkness Token, which can either be used to attack/defend while the 2 Mecha Phantom Beast Tokens are Tributed for "Dracossack's" effect. ===Countering Gorz===* Use "[[Archlord Kristya]]", "[[Jowgen the Spiritualist]]" or "[[Fossil Dyna Pachycephalo]]" to prevent the opponent from Special Summoning "Gorz".** "[[Consecrated Light]]" can also be used.
*Gorz is a great top deck after using an effect monster like Cards that can negate Monster Effects that activate from the hand will also work, such as "[[Sky Scourge NorlerasThe Fabled Unicore]] or ", "[[Gandora the Dragon of DestructionAngel O7]]", "[[Divine Wrath]]. Even more so for decks based around Sky Scourge Norleras", as it can be used as material to summon yet another sky scourge when it is sent to the graveyard"[[Doomcaliber Knight]]" and "[[Debunk]]" are some examples of such cards.
*If you have [[Since "Gorz the Emissary of Darkness]] on the field's" Special Summon is initiated by its effect (it's not a built-in Summon), use "[[Compulsory Evacuation DeviceLight and Darkness Dragon]] to send it back to your " can prevent this card from appearing.** In [[HandDragon Deck]] for future , you can use. "[[Pot of AvariceKoa'ki Meiru Drago]] also might help return [[Gorz the Emissary of Darkness]] to your hand or, at the very least, your deck after it has been destroyed" as well.
*If you use "[[A Feather of the PhoenixSwallow Flip]] to place [[Gorz the Emissary of Darkness]] from the Graveyard to the top " is one of your deck, you can activate [[Reversal Quiz]], and have a 2700 attack [[Beatstick]] and the token just waiting best ways to end the duel, since your opponent will likely have very low lifepoints if you guess monster. Since you will have no monsters on the field, and your opponent probably will, they would probably attack you directly. There will be no way you will get it wrong since you placed counter "Gorz on the top of the deck".
*Watch out for a "[[Judgment Dragon OTKMental Drain]], because your opponent might have an [[Honest]] or two in their hand, allowing them to complete the [[OTK]] despite [[Gorz the Emissary of Darkness|prevents "Gorz]]" from being summoned.
==Traditional Format==*Summon [[If you have "Gorz the Emissary of Darkness|Gorz]] without " on the risk of Battle Damage by keeping only an field, use "[[Enchanted JavelinCompulsory Evacuation Device]] on the field and using " to send it when a powerful monster attacks. Because it's activated during the Battle Step rather than the Damage Step, back to your [[Enchanted JavelinHand]] will resolve before damage is taken, essentially canceling out damage to your life points, as well as clearing your field before the Damage Step, allowing you to summon for future use. "[[Pot of Avarice]]" also might help return "Gorz the Emissary of Darkness|Gorz]]" to your hand or, at the very least, your deck after it has been destroyed.
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