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Lindbloom

1,145 bytes added, 1 year ago
top: Imported revision from yaml-yugipedia. (2022-06-24 01:23:51+00:00)
{{Unofficial name|German}}
 
{{CardTable2
| fr_name = Lindéclosion| de_name = Lindblüte|it_name = Lindbloom|pt_name ko_name = Lindorescer린드블룸|fr_name pt_name = LindéclosionLindorescer|de_name es_name = LindblüteLindflorecido|ja_name = {{Ruby|竜胆|リンド}}ブルーム|ja_romaji romaji_name = Rindoburūmu|image = Lindbloom-NECHMP15-EN-C-1E.png|attribute = EarthEARTH|type types = Wyrm|type2 = / Effect|level = 4|atk = 0|def = 1800|number password = 52339733|effect effect_types = QuickTrigger|lore = If a [[Monster Card|monster]] you [[control]] [[battle]]s an opponent's monster, during [[damage calculation]]: The [[ATK]] of each monster in that battle becomes equal to their current [[DEF]], until the end of the [[Damage Step]].| fr_lore = Si un monstre que vous contrôlez combat un monstre de votre adversaire, durant le calcul des dommages : jusqu'à la fin de la Damage Step, l'ATK de chaque monstre du combat devient égale à sa DEF actuelle.| de_lore = Falls ein Monster, das du kontrollierst, gegen ein Monster deines Gegners kämpft, während der Schadensberechnung: Die ATK jedes Monsters in dem Kampf werden bis zum Ende des Damage Steps gleich seinen derzeitigen DEF.|it_lore = Se un mostro che [[control]]li [[battle|controlli combatte]] con un mostro dell'avversario, durante il [[damage calculation|calcolo dei danni]]: l'[[ATK]] di ogni mostro in quella battaglia diventa pari suo [[DEF]] attuale, fino alla fine del [[Damage Step]].|pt_lore = Se um monstro que você controla batalhar um monstro do oponente, durante o cálculo de dano: até o final da Etapa de Dano, o ATK de cada monstro nessa batalha se torna igual à DEF dele.| es_lore = Si un monstruo que controlas batalla con un monstruo de tu adversario, durante el cálculo de daño: hasta el final del Damage Step, el ATK de cada monstruo en esa batalla se convierte en su DEF en este momento. |ja_lore = ①:このカードがモンスターゾーンに存在し、自分のモンスターと相手のモンスターが戦闘を行うダメージ計算時に発動する。ダメージステップ終了時まで、戦闘を行うそれぞれのモンスターの攻撃力は、それぞれの守備力と同じ数値になる。|en_sets ko_lore = ①: 이 카드가 몬스터 존에 존재하고, 자신의 몬스터와 상대의 몬스터가 전투를 실행하는 데미지 계산시에 발동한다. 데미지 스텝 종료시까지, 전투를 실행하는 각각의 몬스터의 공격력은 각각의 수비력와 같은 수치가 된다.{{Card table set/header|en}}en_sets = {{Card table set|NECH-EN033|; The New Challengers|; Common}}{{Card table set/footer}}MP15-EN152; 2015 Mega-Tin Mega Pack; Common|fr_sets = {{Card table set/header|fr}}{{Card table set|NECH-FR033|; The New Challengers|; Common}}{{Card table set/footer}}MP15-FR152; 2015 Mega-Tin Mega Pack; Common|de_sets = {{Card table set/header|de}}{{Card table set|NECH-DE033|; The New Challengers|; Common}}{{Card table set/footer}}MP15-DE152; 2015 Mega-Tin Mega Pack; Common|it_sets = {{Card table set/header|it}}{{Card table set|NECH-IT033|; The New Challengers|; Common}}{{Card table set/footer}}MP15-IT152; 2015 Mega-Tin Mega Pack; Common|pt_sets = {{Card table set/header|pt}}{{Card table set|NECH-PT033|; The New Challengers|; Common}}{{Card table set/footer}}MP15-PT152; 2015 Mega-Tin Mega Pack; Common|sp_sets = {{Card table set/header|es}}{{Card table set|NECH-SP033|; The New Challengers|; Common}}{{Card table set/footer}}MP15-SP152; 2015 Mega-Tin Mega Pack; Common|jp_sets = {{Card table set/header|jp}}{{Card table set|NECH-JP033|; The New Challengers|; Common}}{{Card table set/footer}}|kr_sets = {{Card table set/header|ko}}{{Card table set|NECH-KR033|; The New Challengers|; Common}}{{Card table set/footer}}|stats1 stat_change = Switches ATK and DEF|database_id = 11365
}}

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