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Structure Deck: Yugi Volume 2

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A list of the card in the deck{{Infobox set| image = SY2-DeckJP. png
| ja_name = ストラクチャーデッキ -{{Ruby|遊|ゆう}}{{Ruby|戯|ぎ}}{{Ruby|編|へん}}- {{Ruby|Volume|ボリューム}} 2| romaji_name = Sutorakuchā Dekki -Yūgi-hen -Boryūmu Tsū| ja_trans_name = Structure Deck -Yugi Edition - Volume 2
| type = [[Structure Deck]]| jp_prefix = SY2-001Dark PaladinDark/Spellcaster - Fusion/8/2900/2400| size = 56[| cover_card = [[Dark Magician]]] + [[[Buster BladerPaladin]]]This Monster can only be Special Summoned by a Fusion Summon. When this cardis face-up on the Field, you may discard 1 card from your hand to negate an activation of a Magic Card and destroy it. Increase this card's attack strength by 500 for each Dragon Sub-Type Monster on all Fields and in all Graveyards.Ultra Rare| ja_database_id = 2201004
SY2-002[[Dark Magician]]Dark/Spellcaster/7/2500/2100Normal Monster| jp_release_date = May 22, 2003
SY2-003| prev = ''[[Structure Deck: Pegasus|Pegasus]]''| curr = ''Yugi Volume 2''| next = ''[[Feral ImpStructure Deck: Joey Volume 2|Joey Volume 2]]''Dark/Demon/4/1300/1400Normal Monster}}
SY2'''''Structure Deck: Yugi Volume 2''''' is a [[Structure Deck]] in the ''[[Yu-Gi-004Oh! Official Card Game]]'' (''OCG''). It is the fifth deck in the ''OCG''{{'}}s Structure Deck series, following ''[[Giant Soldier of StoneStructure Deck: Pegasus]]Earth/Rock/3/1300/2000Normal Monster''.
SY2-005==Features==The deck features cards used by [[Gazelle the King of Mythical BeastsYugi Muto]]Earth/Beast/4/1500/1200Normal Monster. It contains a new card, [[Magical Dimension]], as well as new artworks for [[Dark Paladin]] and [[Dark Magician]].
SY2-006[[Mystical Elf]]Light/Spellcaster/4/800/2000Normal Monster==Breakdown==
SY2-007[[Beaver Warrior]]Earth/Beast-Warrior/4/1200/1500Normal MonsterEach ''Structure Deck: Yugi Volume 2'' contains 56 cards in total. The number of card of each rarity are as follows:
SY2-008* 2 [[Ultra Rare]]s* 54 [[Winged Dragon, that Guards the Fortress #1Common]]Wind/Dragon/4/1400/1200Normal Monsters
==Galleries==<gallery heights="175px" captionalign="center">SY2-009DeckJP.png | Japanese<br />[[Dark BladeSet Card Galleries:Structure Deck: Yugi Volume 2 (OCG-JP)|Unlimited Edition]]Dark</Warrior/4/1800/1500Normal Monstergallery>
SY2-010==Lists==[[Buster Blader]]{{Set navigationEarth/Warrior/7/2600/2300| lists = JPFor each Dragon Sub-Type monster on opponent's field and opponent's Graveyard, increase| ue_galleries = JPthis card's attack strength by 500.}}
SY2-011[[Dark Magician Girl]]Dark/Spellcaster/6/2000/1700For each [[[Dark Magician]]] or [[[Magician of Black Chaos]]] in your or your opponent'sGraveyard, increase this card's attack strength by 300.{{Set list tabs|JP}}
SY2-012[[Kuriboh]]Dark/Demon/1/300/200Discard this card from your hand. Reduce a battle damage done to you to 0. Thiseffect can only be activate during your opponent's Battle Phase.{{Decks}}
SY2-013[[Big Shield Gardna]]Earth/Warrior/4/100/2600Negate an activation of Magic card that target this one card when in face-down defensemode. At this time, this card is change to face-up defense mode. When this card is attacked, change this card to attack mode in end of damage calculation. SY2-014[[Obnoxious Celtic Guard]]Earth/Warrior/4/1400/1200Monster with attack strength of 1900 or more cannot destroy this card as a resultof battle. (Damage Calculation is done as normal) SY2-015[[Skilled Dark Magician]]Dark/Spellcaster/4/1900/1700For each time you or your opponent activates a Magic card, put one "Spell Counter" on this card (to a maximum of 3). You can sacrifice thiscard when it have 3 "Spell Counters" on it, special summon a [[[Dark Magician]]]from your hand, deck, or Graveyard. SY2-016[[Sangan]]Dark/Fiend/3/1000/600When this card is sent to Graveyard from the field, search your deck for a monsterwith attack strength 1500 or less, reveal it, and put it into your hand. Shuffle yourdeck afterward. SY2-017[[Magician of Faith]]Light/Spellcaster/1/300/400ReversedCategory: Choose a Magic card from your Graveyard and put it into your hand. SY2-018[[Old Vindictive Magician]]Dark/Spellcaster/OCG Structure Decks|Yugi Volume 2/450/600Flip: Destroy one monster on opponent's field. SY2-019[[Zombyra the Dark]]Dark/Warrior/4/2100/500This card cannot attack opponent's lifepoints directly. When this card destroy amonster as a result of battle, lower this card's attack strength by 200. SY2-020[[Giant Rat]]Earth/Beast/4/1400/1450When this card is sent to the Graveyard as a result of battle, special summon a EarthMain-Type monster with attack strength of 1500 or less from your deck to the fieldin attack mode. Shuffle your deck afterward. SY2-021[[Royal Magical Library]]Light/Spellcaster/4/0/2000For each time you or your opponent activates a Magic card, put 1 "Spell Counter" on this card (to a maximum of 3). Remove 3 "Spell Counters" from this card, draw one card from your deck. SY2-022[[Magical Dimension]]Magic - QuickplayThis card can be activate if you have a face-up Spellcaster sub-type monster on yourfield. Tribute one monster on your field, special summon a Spellcaster sub-type monsterfrom your hand. Afterward, you may destroy a monster on the field.Ultra Rare SY2-023[[Polymerisation]]Magic - NormalChoose the Fusion materials from your hand and your field and sent them to Graveyard, special summon the Fusion monster from your Fusion deck. SY2-024[[Fusion Sage]]Magic - NormalPut a [Fusion] card from your deck into your hand. Shuffle your deck afterward. SY2-025[[Monster Reborn]]Magic - NormalChoose a monster from your or your opponent's Graveyard, special summon the chosenmonster to your field. SY2-026[[Pot of Greed]]Magic - NormalDraw two cards from your deck. SY2-027[[Mystic Box]]Magic - NormalDestory one monster on opponent's field, gave the control of one of your monster toyour opponent. SY2-028[[Monster Recovery]]Magic - QuickplayShuffle one of your monster on the field and your hand into your deck. Drawcards from your deck equal to the number of cards originally in your hand. SY2-029[[United We Stand]]Magic - EquipmentFor each face-up monster on your field, increase the attack and defense strength of the equipped monster by 800. SY2-030[[Mystical Space Typhoon]]Magic - QuickplayDestroy a Magic or Trap card on the field. SY2-031[[Pigeonholing Books of Spell]]Magic - QuickplayLook at the top 3 cards of your deck, and replace them in any order. Your opponent cannot look at those cards. SY2-032[[Fissure]]Magic - NormalDestroy the opponent's monster with the lowest attack. SY2-033[[Emblem of Dragon Destroyer]]Put a [Buster Blader] from your deck or Graveyard into your hand. SY2-034[[Remove Trap]]Magic - NormalChoose a face-up Trap card on the field and destroy it. SY2-035[[Magic Cylinder]]Trap - NormalThis card can be activate when your opponent declare attack. Negate an attack froman opponent's monster, do damages to opponent's lifepoints equal to the atack strengthof that monster. SY2-036[[Spellbinding Circle]]Trap - ContinuousWhen this card is on the field, one of target opponent's monster cannot attack, nor changeits mode. When the target monster is destroy, so is this card. SY2-037[[Mirror Force]]Trap - NormalThis card can only be activate when your opponent declare attack. Destroy all monstersin attack mode on opponent's field. SY2-038[[Lightforce Sword]]Trap - NormalSelect one card from your opponent's hand, and remove it from play face-down. Duringthe opponent's next three turn, that card cannot be use. At the standby phase of thefourth turn, return that card to opponent's hand. SY2-039[[Magic Jammer]]Trap - CounterDiscard one card from your hand. Negate an activation of Magic card and destroy it. SY2-040[[Raigeki Break]]Trap - NormalDiscard one card from your hand. Destroy one card on the field. SY2-041[[Dust Tornado]]Trap - NormalDestroy one Magic or Trap card on opponent's field. You may set a Magic/Trap card fromyour hand to your field afterward. SY2-042[[People Running About]]Fire/Pyro/2/600/600Normal Monster SY2-043[[Oppressed People]]Water/Aqua/2/400/2000Normal Monster SY2-044[[United Resistance]]Wind/Thunder/3/1000/400Normal Monster SY2-045[[Thousand Knives]]Magic - NormalThis card can only be activate if you have a [Dark Magician] on the field. Destroy 1of opponent's monsters on the field. SY2-046[[Curtain of Black Magic]]Magic - NormalDuring the turn this card is activate, the player cannot Normal Summon, Reverse Summon,or Special Summon any other monsters. Pay half of your lifepoints, special summon a [Dark Magician] from your deck. SY2-047[[Restructer Revolution]]Magic - NormalDo 200 damages to your opponent for each card he/she have in his/her hand. SY2-048[[De-Fusion]]Magic - QuickplayReturn one Fusion monster on the field to the Fusion deck. Then, if the Fusionmaterial for the Fusion monster returned during Fusion summon is in your Graveyard,you may special summon the set of monsters to the field. SY2-049[[Fusion Gate]]Magic - FieldWhen this card is on the field, Fusion Summon do not need the [Fusion] card. TheFusion material would be remove from game instead of sending to Graveyard. SY2-050[[Tribute to the Doomed]]Magic - NormalDiscard one card from your hand, destroy one monster card on the field. SY2-051[[Eye of Truth]]Trap - ContinuousWhen this card is face-up on the field, opponent's must play with his/her hand revealed.During your opponent's Standby Phase, if he/she have Magic card in his/her hand, hegain 1000 lifepoints. SY2-052[[Trap Hole]]Trap - NormalThis card can only be activate when your opponent Summon or Reverse Summon. If thatmonster's attack strength is higher than 1000, that monster is destroy. SY2-053[[Royal Decree]]Trap - ContinuousNegate all effect of Trap cards on the field except this card. SY2-054[[Chain Destruction]]Trap - NormalThis card can only be activate when a monster with attack strength of 2000 or lower isNormal Summon, Flip Summon, or Special Summon. Destroy all cards in opponent's handand deck that have the same name as that card. Shuffle that deck afterward. SY2-055[[Shift]]Trap - NormalThis card can only be activate when your opponent use effect of Magic, Trap that targeta monster, or during attack. You may change that target to another monster on your field. SY2-056[[Huge Revolution]]Trap - NormalThis card can only be activate during your standby when all [People Running About],[OppressedPeople], and [United Resisitance] are face-up on your field. Put all cards in his/herhand to Graveyard, and destroy all cards on your opponent's field.

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