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Card Tips:Exchange

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* Use this This card if you know that your opponent is using an can be [[Exodia DeckSearcher|searched]], so you can take one of their Exodia pieces and prevent them from fulfilling the insta-win condiiton. Also use this card when you know your opponent has a strong card in his/her by "[[handTriple Tactics Thrust]].** If you have sufficient knowledge of your opponent's deck", you can also use "[[Dark DesignatorEndymion, the Mighty Master of Magic]]" to bring the desired strong card to their hand, and other [[List of generic searchers#Spells|generic searchers]].
* If As the artwork implies, this and another card are the only 2 cards in your is excellent for countering an [[handExodia Deck]], you can use this card by taking one of their "Exodia" pieces and take any card on your opponent's hand, but you opponent can take preventing them from fulfilling the only card in your handwin condition.
* This If you know your opponent has a powerful card fits nicely in a Side Decktheir [[hand]], just in case your opponent plays a Deck similar use this to yourstake it. **For example, if If you play know your opponent has a [[Lightsworn]] powerful card still in their Deck, you can steal his/her [[Judgment Dragon]] or any Lightsworn monster/support and give a use "[[Wulf, Lightsworn BeastDark Designator]]", or any other to bring it to their hand before using this card.**If you play [[Tele-DAD]]For this reason, you this card can take your opponent's "be a good choice to include in a [[Dark Armed DragonSide Deck]]", "[[Emergency Teleport]]", "[[Destiny Draw]]", Etc., and give him/her ** It can also be a good choice to include in a side deck for mirror matches. For example: if you need a card with little use.that they added to their hand or you know is in their hand
* Consider this Use when you only have one card in place of "[[Mind Crush]]"; although your opponent will not lose hand advantage, it allows you to both see aside from this card. You can take your opponent's best card, but your opponent is stuck taking the only card left in your hand and take away a potentially dangerous card.
* Use this card in a [[Spirit monster]] deck; even if your opponent summons one of your stronger Spirit monsters, it will return to your hand, effectively giving you a two-card advantage (the Spirit monster and the card you took from their hand). * Before playing this card, set Set every card in your hand that could be potentially useful to your opponent so that they don't get anything useful. Try to leave them with a card that is specific to your deck (e.g. "[[Power Capsule]]").
** Also, you can give them a card that'll help you, like "[[An Unfortunate Report]]" or "[[The Gift of Greed]]".
*** If your opponent sets the card you give them, you can use "[[Bait Doll]]" to force its activation. In the event confirmation is needed, use a card such as "[[Mind Haxorz]]" to look at it.
* This Using [[Exchange]], [[D.D. Designator]], and [[Mind Crush]] in one deck may prove beneficial.** Any card that allows you to see your opponent's hand before using this card can will help players deal with an otherwise in deciding when to activate it. * Consider this card in place of "junky[[Mind Crush]]" ; although your opponent will not lose hand advantage, it allows you to both see your opponent's hand and take away a potentially dangerous card. * Use this card in a [[Spirit monster]] deck; even if your opponent summons one of your stronger Spirit monsters, it will return to your hand at the end of the turn, effectively giving you a two-card advantage (the Spirit monster and the card you took from their hand) in exchange for only one (this card that you had to draw). * This card can be used as a counter to [[handtrap]]s that might disrupt the player's plays.
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