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Card Tips:Cold Wave

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* This card can be [[Searcher|searched]] by "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]].
 
==Traditional Format==
* Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
* Combo this card with Spells/Traps that rely on being sent to the Graveyard/banished("[[Waking the Dragon]]", "[[Z-ONE]]", etc.), since they do not activate.
** This also means that "Cold Wave" can be splashed into an "[[Artifact]]" Deck.
* If you combine this card with a card effect that will negate your opponent's monster effects , you can maintain total dominance control of the field for a short time periodturn. Useful cards could include "[[Destiny Hero - Plasma]]", "[[Dark Ruler Ha Des]] " or "[[The End of Anubis]] " (the latter two are most useful if the opponent's monster cards activate in the Graveyard).
* Use with "[[Anti-Spell Fragrance]] " to lock down your opponent's spells Spell Cards for additional turn(s).
* Try using this card with a big [[Synchro Monster ]] like "[[Red Dragon Archfiend]] " or "[[Nitro Warrior]] " to allow your big monster it to destroy your opponent's monsters. This works especially well with Nitro Warrior.*This card is a must have for a [[Gladiator Beast]], [[Cloudian]] since they are vulnerable to effect destruction.
* This card comes in handy when swarming the field with cards like the is a must have for a "[[BlackwingsGladiator Beast]]" Deck, as their key cards are vulnerable to removal.
* Use it during This card is useful when swarming the First turn to gain field advantage (You can attack without worrying about traps)with "[[Blackwing]]"s.
* Don't forget that you can chain cards to this This card. Due to the card's restriction of being only activatable as "first thing at the start of your Main Phase 1", you cannot have done ANYTHING before this card's activation. Howeverwould be useful while running a [[Stall]] Direct Attack Deck, which you CAN activate trap cards that have been on the field as well as Quick Play Spells on may simply attack directly without the field or in your hand as long as they are ''in chain'' to this card. This is a one chain only time after you activate this card to be able to possibly gain advantage before two turns worries of no spell or trapsSet cards.
* Keep in mind that neither While you nor your opponent can '''set''' spells t do anything before activating this card, Trap Cards on the field as well as Quick-Play Spells on the field or traps either while this effect is active. This in your hand can still be used chained to stall your opponent's trapsits activation.
* Use this card before synchro summoning Synchro Summoning "[[Mist Wurm]]", "[[Trishula, Dragon of the Ice Barrier]]" or "[[XX-Saber Hyunlei]]". That way, your opponent cannot chain their spells Spell or traps Trap Cards when you target them, and won't be able to set you can safely remove them again during their turn, giving you another clear shot even after cold wave is no longer in effectfrom the field.
* Chain Activate "[[Non Aggression Area to this card ]]" during your Standby Phase to completely lock your opponents opponent from anything except attacking with monsters on their field next turn.
* You can alos use Typically this before activating effects of is an essential choice when beginning a [[Dance Princess of the Ice Barrier]] or [[Brionac, Dragon of the Ice BarrierOne Turn Kill]] as it shuts down your opponent's options to be free of you opponents spell and traps for another turndefend.
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