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Lemuria, the Forgotten City

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{{Unofficial name|Arabic|Chinese|Croatian|Greek|Portuguese}}
{{Unofficial lore|Chinese|Portuguese}}
 
{{CardTable2
| ar_name tc_name = المدينة المفقوده - ليموريا忘卻之都 雷米里亞| zh_name fr_name = 忘却之都 雷米利亚Lémuria, la Cité Oubliée
| de_name = Lemuria, die vergessene Stadt
| it_name = Lemuria, la Città Dimenticata
| hr_name ko_name = Lemuria, Zaboravljeni Grad망각의 도시 레뮤리아| el_name pt_name = ΛεμούριαLemúria, η Ξεχασμένη Πόληa Cidade Esquecida| pt_name es_name = Lemuria, A Cidade Esquecidala Ciudad Olvidada
| ja_name = {{Ruby|忘|ぼう}}{{Ruby|却|きゃく}}の{{Ruby|都|みやこ}} レミューリア
| romaji_name = Bōkyaku no Miyako Remyūria
| trans_name = Forgotten Capital Lemuria| image = LemuriatheForgottenCity-ABYRLED9-EN-C-1E.png| attribute card_type = Spell| typest property = Field| number password = 34103656| effect effect_types = Condition, Continuous-like, Ignition-like| lore = (This card's name is always treated as "[[Umi]]". )<br />All [[WATER]] [[Monster Card|monstersmonster]] s gain 200 [[ATK]] and /[[DEF]]. [[Once per [[turn]], during your [[Main Phase]]: You can have all WATER monsters you currently [[control]] gain [[Level]]s equal to the number of WATER monsters you currently control, until the end of this [[End Phaseturn]].| fr_lore = (Cette carte est toujours traitée comme "Umi".)<br />Tous les monstres EAU gagnent 200 ATK/DEF. Une fois par tour, durant votre Main Phase : jusqu'à la fin de ce tour, vous pouvez faire gagner un nombre de Niveaux égal au nombre de monstres EAU que vous contrôlez actuellement à tous les monstres EAU que vous contrôlez actuellement.| de_lore = (Diese Karte wird immer als „Umi“ behandelt.)<br />Alle WASSER Monster erhalten 200 ATK/DEF. Einmal pro Spielzug, während deiner Main Phase: Du kannst alle WASSER Monster, die du derzeit kontrollierst, bis zum Ende dieses Spielzugs Stufen in Höhe der Anzahl der WASSER Monster, die du derzeit kontrollierst, erhalten lassen.| it_lore = Il nome di questa (Questa carta è considerato viene sempre considerata come "[[Umi]]". )<br />Tutti i mostri [[WATER|ACQUA]] guadagnano 200 ATK e /DEF. Una volta per turno, durante la tua [[Main Phase]]: puoi far guadagnare a tutti i mostri ACQUA che controlli attualmente un numero di Livelli pari al numero di mostri ACQUA che controlli attualmente, fino alla [[End Phase]]fine di questo turno.| pt_lore = O nome desta carta é tratada (Este card deve ser sempre considerado como "Umi". )<br />Todos os monstros WATER de ÁGUA ganham 200 de ATK e /DEF. Uma vez por turno, durante sua Main PhaseFase Principal: Você você pode fazer com que todos os monstro WATER monstros de ÁGUA que você controla ganhar o Nível atualmente ganhem Níveis igual ao número de monstros WATER de ÁGUA que você controlaatualmente, até a End Phaseo final deste turno.| zh_lore es_lore = 此卡的名称视为【海】。场上水属性的怪兽的攻击力·守备力上升200点。1回合1次,可以在自己的主阶段发动效果,只要此卡在场上正面表示,直到回合结束为止,自己场上水属性怪兽的等级上升[自己场上水属性怪兽的数量]的数值。(Esta carta se trata siempre como "Umi").<br />Todos los monstruos de AGUA ganan 200 ATK/DEF. Una vez por turno, durante tu Main Phase: hasta el final de este turno, puedes hacer que todos los monstruos de AGUA que controles en este momento ganen Niveles iguales al número de monstruos de AGUA que controles en este momento.
| ja_lore = このカードのカード名は「海」として扱う。このカードがフィールド上に存在する限り、フィールド上の水属性モンスターの攻撃力・守備力は200ポイントアップする。また、1ターンに1度、自分のメインフェイズ時に発動できる。このカードがフィールド上に存在する限り、自分フィールド上の水属性モンスターの数と同じ数だけ、自分フィールド上の水属性モンスターのレベルをエンドフェイズ時まで上げる。
| ko_lore = 이 카드의 카드명은 "바다"로서 취급한다. 이 카드가 필드 위에 존재하는 한, 필드 위의 물 속성 몬스터의 공격력 / 수비력은 200 포인트 올린다. 또한, 1턴에 1번, 자신의 메인 페이즈시에 발동할 수 있다. 이 카드가 필드 위에 존재하는 한, 자신 필드 위의 물 속성 몬스터의 수와 같은 수만큼, 자신 필드 위의 물 속성 몬스터의 레벨을 엔드 페이즈시까지 올린다.
| tc_lore = 此卡的卡牌名称被视为「海」。只要此卡存在于场上,场上的水属性怪兽的攻击力、守备力上升200点。此外,1回合1次,可于我方主要阶段时发动。只要此卡存在于场上,直至回合结束时,我方场上水属性怪兽的等级上升相当于我方场上水属性怪兽的数量。
| en_sets =
{{Card table set/header|en}}{{Card table set|ABYR-EN057|; Abyss Rising|; Common}}{{Card table set/footer}}LED9-EN055; Legendary Duelists: Duels From the Deep; Common
| fr_sets =
{{Card table set/header|fr}}{{Card table set|ABYR-FR057|; Abyss Rising|; Common}}{{Card table set/footer}}LED9-FR055; Legendary Duelists: Duels From the Deep; Common
| de_sets =
{{Card table set/header|de}}{{Card table set|ABYR-DE057|; Abyss Rising|; Common}}{{Card table set/footer}}LED9-DE055; Legendary Duelists: Duels From the Deep; Common
| it_sets =
{{Card table set/header|it}}{{Card table set|ABYR-IT057|; Abyss Rising; CommonLED9-IT055; Legendary Duelists: Duels From the Deep; Common|pt_sets = LED9-PT055; Legendary Duelists: Duels From the Deep; Common}}{{Card table set/footer}}
| sp_sets =
{{Card table set/header|es}}{{Card table set|ABYR-SP057|; Abyss Rising|; Common}}{{Card table set/footer}}LED9-SP055; Legendary Duelists: Duels From the Deep; Common
| jp_sets =
{{Card table set/header|ja}}{{Card table set|ABYR-JP057|; Abyss Rising|; Common}}{{Card table set|DP15-JP027|; Duelist Pack: Kastle Siblings|; Common}}{{Card table set/footer}}
| kr_sets =
{{Card table set/header|ko}}{{Card table set|ABYR-KR057|; Abyss Rising|; Common}}{{Card table set|DP15-KR027|; Duelist Pack: Kastle Siblings; Common|tc_sets = ABYR-TC057; Abyss Rising; Common}}{{Card table set/footer}}| mentions = Umi| support1 supports = WATER| stats1 archseries = Umi (series)| related_to_archseries = Mermail| stat_change = * Name condition* All monsters gain ATK| stats2 = * All monsters gain DEF| stats3 = * Your monsters gain Levels| stats4 misc = Permanently treated as alternate name| misc1 = * Limited activations| archetype1 = Umi (series)| archrelated1 = Mermail* Requires control of specific Attribute
| database_id = 10279
}}

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