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Aqua Spirit

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{{Unofficial name|Arabic, Chinese, Croatian, Greek}}
{{Unofficial lore|Chinese}}
 
{{CardTable2
| tr_name = Su Ruhu
| zh_name = 水之精靈 阿庫艾麗婭
| hr_name = Aqueria, Duh Vode
| ar_name = الروح المائيّة
| fr_name = L'Esprit de l'Eau
| el_name de_name = Το Πνεύμα του ΝερούWassergeist
| it_name = Spirito Aqua
| ko_name pt_name = 물의 정령 아쿠에리어Espírito da Aqua
| es_name = Espíritu de Aqua
| de_name = Wassergeist
| ja_name = {{Ruby|水|みず}}の{{Ruby|精|せい}}{{Ruby|霊|れい}} アクエリア
| romaji_name = Mizu no Seirei Akueria
| trans_name = Aqueria the Water Spirit
| ko_name = 물의 정령 아쿠에리어| ko_rr_name = Mul-ui Jeongnyrong Akuerieo| image = 1; AquaSpirit-BE02-JP-C.jpg; AquaSpirit-DB2MADU-JP-VG-artwork.png1.1; AquaSpirit-SGX3-EN-C-UE1E.jpgpng; AquaSpirit-MADU-EN-VG-artwork.png| current_image = 1.1
| attribute = WATER
| type types = Aqua/ Effect| type2 level = Effect4
| atk = 1600
| def = 1200
| level = 4
| password = 40916023
| effect_types = Summoning condition, Summoning condition, Trigger
| lore = This card cannot Cannot be [[Normal Summon]]ed or /[[Normal Set|Set]]. This card can only Must first be [[Special Summon]]ed (from your [[hand]]) by [[Banish|removing from playbanish]] ing 1 [[WATER]] [[Monster Card|monster]] in from your [[GraveyardGY]]. During each of [[Once per turn]], during your opponent's [[Standby Phase]]s, you : You can change the [[battle positiontarget]] of 1 of [[face-up]] monster your opponent[[control]]s; change that target's [[face-upbattle position]] Monster Cards. Once changed, the monster must remain in this and if you do, it cannot change its battle position for the rest of the this [[turn]].| fr_lore = Cette carte ne peut ni être Invoquée par Invocation Normale Ni Invocable Normalement ni être PoséePosable Normalement. Cette carte ne peut Doit d'abord être Invoquée par Invocation Spéciale qu'Spécialement (depuis votre main) en retirant du jeu bannissant 1 monstre EAU de depuis votre Cimetière. Tant que cette carte reste face recto sur le TerrainUne fois par tour, durant chacune des la Standby Phases Phase de votre adversaire, : vous pouvez changer cibler 1 monstre face recto contrôlé par votre adversaire ; changez la position de combat d'1 de ses Cartes Monstre face recto. Une fois changéela cible, et si vous le faites, la position de ce monstre elle ne peut plus pas changer durant sa position de combat le reste de ce tour.| de_lore = Diese Karte kann nur Kann nicht als Normalbeschwörung beschworen/gesetzt werden. Muss erst als Spezialbeschwörung (von deiner Hand) beschworen werden, indem du 1 WASSER Monster von deinem Friedhof aus dem Spiel entfernstverbannst. Solange diese Karte offen auf dem Spielfeld liegtEinmal pro Spielzug, kannst du in jeder während der Standby Phase deines Gegners : Du kannst 1 offenes Monster wählen, das dein Gegner kontrolliert; ändere die Position einer offenen Monsterkarte deines Gegners ändern. Danach Kampfposition jenes gewählten Ziels und falls du dies tust, kann die Position es für den Rest dieses Monsters in diesem Spielzug Spielzugs seine Kampfposition nicht geändert werdenändern.| it_lore = Questa carta non Non può essere Evocata tramite Evocazione Normale o PosizionataEvocato Normalmente/Posizionato. Questa carta può Deve prima essere Evocata solo tramite Evocazione Speciale rimuovendo dal gioco Evocato Specialmente (dalla tua mano) bandendo 1 mostro ACQUA nel dal tuo Cimitero. Fino a quando questo mostro resta scoperto sul TerrenoUna volta per turno, durante ogni la Standby Phase del tuo avversario, : puoi cambiare la posizione di scegliere come bersaglio 1 mostro scoperto del controllato dal tuo avversario. Una volta cambiata; cambia la posizione di quel bersaglio e, se lo fai, il mostro esso non può cambiare la sua posizione per il resto di questo turno.| pt_lore = Não pode ser Invocado por Invocação-Normal/Baixado. Primeiro deve ser Invocado por Invocação-Especial (da sua mão) ao banir 1 monstro de ÁGUA do seu Cemitério. Uma vez por turno, durante quel a Fase de Apoio do seu oponente: você pode escolher 1 monstro com a face para cima que seu oponente controla; mude a posição de batalha do alvo e, se isso acontecer, ele não pode mudar sua posição de batalha pelo resto deste turno.| es_lore = Esta carta no No puede ser Invocada mediante una Invocación Invocado de Modo Normal o Colocada/Colocado. Esta carta sólo puede Debe ser Invocada mediante una Invocación primero Invocado de Modo Especial retirando del juego (desde tu mano) desterrando 1 monstruo de AGUA de en tu Cementerio. Mientras este monstruo permanezca boca arriba en el CampoUna vez por turno, durante cada la Standby Phase de tu adversario, : puedes cambiar la posición de batalla de seleccionar 1 monstruo boca arriba de que controle tu adversario. Una vez cambiada; cambia la posición de batalla de ese objetivo y, si lo haces, por el monstruo resto de este turno éste no puede cambiar su posición durante ese turnode batalla.| ja_lore = このカードは通常召喚できない。自分の墓地に存在する水属性モンスター1体をゲームから除外した場合に特殊召喚する事ができる。相手のスタンバイフェイズ毎に、相手フィールド上に表側表示で存在するモンスター1体を選択し、表示形式を変更する事ができる。そのモンスターはこのターン、表示形式を変更する事ができない。このカードは通常召喚できない。自分の墓地から水属性モンスター1体を除外した場合に特殊召喚できる。①:相手スタンバイフェイズに、相手フィールドの表側表示モンスター1体を対象として発動できる。その相手の表側表示モンスターの表示形式を変更する。このターン、そのモンスターは表示形式を変更できない。| ko_lore = 이 카드는 패에서 일반 소환 / 세트할 통상 소환할 수 없다. 자신의 묘지의 자신 묘지에서 물 속성 몬스터 1장을 게임에서 제외하고 제외했을 경우에 특수 소환한다소환할 수 있다. ①: 상대 스탠바이 페이즈에 상대 스텐바이 페이즈마다 상대의 필드의 앞면 표시 몬스터 1장의 표시 형식을 변경할 1장을 대상으로 하고 발동할 수 있다. 그 몬스터는 상대의 앞면 표시 몬스터의 표시 형식을 변경한다. 이 턴에 그 몬스터는 표시 형식을 변경할 수 없다.| zh_lore = 這張卡不能通常召喚。自己墓地1隻水屬性怪獸從遊戲中除外特殊召喚上場。每次對方的準備階段選對方的1隻表側表示的怪獸改變它的表示形式。被改變表示形式的怪獸這個回合不能改變表示形式。
| en_sets =
{{Card table set/header|en}}{{Card table set|LON-EN068|; Labyrinth of Nightmare|; Common}}{{Card table set|DB2-EN006|; Dark Beginning 2|; CommonSDFC-EN021; Structure Deck: Freezing Chains; Common}}{{Card table set/footer}}SGX3-ENI20; Speed Duel GX: Duelists of Shadows; Common
| na_sets =
{{Card table set/header|na}}{{Card table set|LON-068|; Labyrinth of Nightmare|; Common}}{{Card table set/footer}}
| eu_sets =
{{Card table set/header|eu}}{{Card table set|LON-E068|; Labyrinth of Nightmare|; Common}}{{Card table set/footer}}
| fr_sets =
{{Card table set/header|fr}}{{Card table set|LDC-F068|; Labyrinth of Nightmare|; Common}}{{Card table set|DB2-FR006|; Dark Beginning 2|; CommonSDFC-FR021; Structure Deck: Freezing Chains; Common}}{{Card table set/footer}}SGX3-FRI20; Speed Duel GX: Duelists of Shadows; Common
| de_sets =
{{Card table set/header|de}}{{Card table set|LON-G068|; Labyrinth of Nightmare|; Common}}{{Card table set|DB2-DE006|; Dark Beginning 2|; CommonSDFC-DE021; Structure Deck: Freezing Chains; Common}}{{Card table set/footer}}SGX3-DEI20; Speed Duel GX: Duelists of Shadows; Common
| it_sets =
{{Card table set/header|it}}{{Card table set|LDI-I068|; Labyrinth of Nightmare|; Common}}{{Card table set|DB2-IT006|; Dark Beginning 2; CommonSDFC-IT021; Structure Deck: Freezing Chains; CommonSGX3-ITI20; Speed Duel GX: Duelists of Shadows; Common|pt_sets = SDFC-PT021; Structure Deck: Freezing Chains; Common}}{{Card table set/footer}}SGX3-PTI20; Speed Duel GX: Duelists of Shadows; Common
| sp_sets =
{{Card table set/header|sp}}{{Card table set|DB2-SP006|; Dark Beginning 2|; CommonSDFC-SP021; Structure Deck: Freezing Chains; Common}}{{Card table set/footer}}SGX3-SPI20; Speed Duel GX: Duelists of Shadows; Common
| jp_sets =
{{Card table set/header|jp}}{{Card table set|LN-17|; Labyrinth of Nightmare (Japanese)|; Common}}{{Card table set|DL3-100|; Duelist Legacy Volume.3|; Common}}{{Card table set|BE2-JP006|; Beginner's Edition 2|; Common}}{{Card table set|BE02-JP006|; Beginner's Edition 2 (2011); CommonSD40-JP020; Structure Deck: Ice Barrier of the Frozen Prison; CommonDR02-JPB07; Duel Royale Deck Set EX Round 2; Common|kr_sets = LON-KR068; Labyrinth of Nightmare; Common}}{{Card table set/footer}}BP2-KR006; Beginner's Edition 2; CommonSD40-KR020; Structure Deck: Ice Barrier of the Frozen Prison; Common
| ae_sets =
{{Card table set/header|ae}}{{Card table set|LON-068|; Labyrinth of Nightmare|; Common}}{{Card table set/footer}}| kr_sets = {{Card table set/header|kr}}{{Card table set|LON-KR068|Labyrinth of Nightmare|Common}}{{Card table set|BP2-KR006|Beginner's Edition 2|Common}}{{Card table set/footer}}| wc6_sets = '''[[Labyrinth of Nightmare (WC6-BP)|Labyrinth of Nightmare]]''' '''[[Special Summon Collection A (WC6-BP)|Special Summon Collection A]]''' '''[[All Effect Monsters (WC6-BP)|All Effect Monsters]]''' ([[Common]]) '''[[All at Random (WC6-BP)|All at Random]]''' ([[Common]])
| ygo_sets =
'''[[Pack 20 (YGOO-BP)|Pack 20]]'''
| wc6_dp = 3380
| supports = WATER
| archseries = Attribute Spirit
* Cannot be Normal Summoned
* Cannot be Normal Set
* SemiSpecial Summon-Nomionly monster
* Special Summons itself from your hand
| banished = Banishes from Graveyard for costSummon
| misc =
* Female
* Special Summon Monster
* Standby Phase Activation
| tcg_speed_duel_status = Unlimited
| database_id = 5253
}}
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