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Duel Monsters (manga)

4,728 bytes added, 7 months ago
reorganise the rules in a way more meaningful than when they were introduced (still keep an overview of what was introduced in what ruleset)
* On Monster Cards, the card's effect is placed above ATK and DEF.
==Rules=====Types of cards===The types of cards are:* [[Monster Card]]* [[Spell Card]]* [[Trap Card]]<ref name="d 60">{{chapter|Yu-Gi-Oh!|60|ref}}</ref>* [[Equip Card]]<ref name="d 70">{{chapter|Yu-Gi-Oh!|70|ref}}</ref>* [[Illusion Card]]<ref name="d 62">{{chapter|Yu-Gi-Oh!|62|ref}}</ref>* [[Virus Card]]<ref name="d 100">{{chapter|Yu-Gi-Oh!|110|ref}}</ref>* [[Slot Machine Power Unit]] In the Basic Rules, the only types of cards were Monster and Spell.<ref name="d 10">{{chapter|Yu-Gi-Oh!|10|ref}}</ref> Some cards do not exist in a physical form, but are the result of the effects of other cards. e.g. "[[Thousand Dragon (manga)|Thousand Dragon]]" is "[[Baby Dragon (manga)|Baby Dragon]]" affected by "[[Time Wizard (manga)|Time Wizard]]". It does not possess its own dedicated card, but has its own name, [[ATK]] and [[DEF]]. It is possible for a card to have multiple card types. e.g. "[[Graverobber (manga)|Graverobber]]" is a Trap/Spell Card. Non-game cards exist, such as "[[Soul Prison (manga)|Soul Prison]]" and the [[Ticket Card|Invitation Cards]]. These cards are not intended for use in Duels. ====Monster Cards====Monster Card have the following properties, which are printed on the card:* [[Level]]** A rough indicator of the monster's overall strength. In the Super Expert Rules, it is used to determine the number of [[Tribute]]s needed to Summon it.* [[ATK]] and [[DEF]]** Used in determining battle outcomes and damage calculation* [[Effect]]** Special abilities the monster has that can influence gameplay. Not all monsters have effects. Not all monsters with effects have their effects printed on them. Printed effects are not always complete or written in a manner than clarifies the precise technicalities of the effect. Monsters also have the following properties, which are not printed on the card:* [[Attribute]]<ref name="d 61">{{chapter|Yu-Gi-Oh!|61|ref}}</ref>* [[Type]]* [[Gender]]* Abilities =====Attributes====={{Multiple image| image1 = Four Types of Magic-Users - Japanese.png| image2 = Four Types of Magic-Users - English.png| total_width = 400| footer = The game includes strengths and weaknesses of the four types of Magic Users being explained, in Japanese and English}}Attributes {{Ruby|属|ぞく}}{{Ruby|性|せい}} describe the elemental or magical nature of monsters. In the English manga Attributes are sometimes called "Elements". Monsters can have the following [[Attribute]]s:* Magic-Users** [[Black Magic (Alignment)|Black Magic]] ({{Ruby|黒|くろ}}{{Ruby|魔|ま}})<ref name="d 62">{{chapter|Yu-Gi-Oh!|62|ref}}</ref>** [[White Magic (Alignment)|White Magic]] ({{Ruby|白|しろ}}{{Ruby|魔|ま}})<ref name="d 62" />** [[Demon Magic (Alignment)|Demon Magic]] ({{Ruby|悪|あく}}{{Ruby|魔|ま}}, called "Fiend" in one instance in the English manga<ref name="d 10">{{chapter|Yu-Gi-Oh!|10|ref}}</ref> and split into "Demon" and "Devil" in another<ref name="d 62" />)** [[Illusion Magic (Alignment)|Illusion Magic]] ({{Ruby|幻|げん}}{{Ruby|想|そう}}{{Ruby|魔|ま}}, called "Illusionist" in the English manga)<ref name="d 62" />* Monsters** [[Earth (Alignment)|Earth]] ({{Ruby|土|つち}})<ref name="d 66">{{chapter|Yu-Gi-Oh!|66|ref}}</ref>** [[Thunder (Alignment)|Lightning]] ({{Ruby|雷|いかずち}})<ref name="d 66" />** [[Water (Alignment)|Water]] ({{Ruby|水|みず}})<ref name="d 66" />** [[Fire (Alignment)|Fire]] ({{Ruby|火|ひ}})<ref name="d 66" />** [[Forest (Alignment)|Wood]] ({{Ruby|木|き}}),<ref name="d 66" /> later called Forest ({{Ruby|森|もり}})<ref>{{chapter|Yu-Gi-Oh! R|8|ref}}</ref>* Other/not specified** [[LIGHT|Light]] ({{Ruby|光|ひかり}})<ref>{{chapter|Yu-Gi-Oh!|110|ref}}</ref>** [[DARK|Dark]] ({{Ruby|闇|やみ}})<ref name="d 37">{{chapter|Yu-Gi-Oh!|37|ref}}</ref>
It is possible for a monster to have multiple Attributes. e.g. "[[Red-Eyes Black Dragon (manga)|Red-Eyes Black Dragon]]" is both Fire and Dark. Attributes can be strong and weak against other Attributes. What happens when monster of opposing Attributes battle is inconsistent. Sometimes the monster of the weaker Attribute loses half its ATK.<ref name="d 61" /> More often, nothing happens.* Black Magic is strong against White Magic<ref name="d 62" />* White Magic is strong against Demon Magic<ref name="d 62" />* Demon Magic is strong against Illusion Magic<ref name="d 62" />* Illusion Magic is strong against Black Magic<ref name="d 62" />* Lightning is strong against Water<ref name="d 61" /> =====Types=====The game includes Monsters can have the following [[Type]]s:
* [[Dragon]] (ドラゴン)<ref name="d 66" />
* [[Zombie]] (アンデット)<ref name="d 66" />
** The term "[[Divine-Beast|God-Beast]]" ({{Ruby|幻|げん}}{{Ruby|神|しん}}{{Ruby|獣|じゅう}}) has been mentioned in the context of the [[Egyptian God]]s, without specifically mentioning "Type".<ref name="d 147">{{chapter|Yu-Gi-Oh!|147|ref}}</ref> Despite having a dedicated Type, one of the God cards, "[[Slifer the Sky Dragon (manga)|Slifer the Sky Dragon]]", was said to be Dragon-Type, affecting the ATK of "[[Buster Blader (manga)|Buster Blader]]".<ref>{{chapter|Yu-Gi-Oh!|173|ref}}</ref>
=====Abilities=====Monsters may have the following abilities: * Flight** This gives monsters a 35% chance to evade when attacked by a monster using a ground-based attack.<ref name="d 37" /> * Swimming* Magical attack ====Non-Monster Cards====Non-Monster Cards have the following details printed on them:* [[Card type]]** [[Spell Card|Spell]], [[Trap Card|Trap]], [[Equip Card|Equip]], [[Illusion Card|Illusion]], [[Virus Card|Virus]], and [[Slot Machine Power Unit]]s are all non-monster types of cards.* [[Property]]** Most cards don't have a property. Possible properties include [[Continuous Spell Card|Permanent]], [[Ritual Spell Card|Ritual]], and [[Field Spell Card|Field]].* [[Effect]]** Non-Monster Cards have [[effect]]s printed on them. However they are not always complete or written in a manner than clarifies the precise technicalities of the effect. ===Fields==={{Multiple image| image1 = Monsters and their Habitats - Japanese.png| image2 = Monsters and their Habitats - English.png| total_width = 400| footer = [[Field Power Bonus|Field Power Sources]] being explained, in Japanese and English}} Different zones that monsters are played in can have different fields. Monsters received [[Field Power Bonus|Field Power Sources]] depending on the terrain they were played in.<ref name="d 65">{{chapter|Yu-Gi-Oh!|65|ref}}</ref>* [[Forest (terrain)|Forest]] strengthens the Wood Attribute and the [[Insect]] and [[Beast]] Types.<ref name="d 66" />* [[Meadow|Grassland]] strengthens the Fire Attribute and the [[Warrior]] and [[Beast-Warrior]] Types.<ref name="d 66" />* [[Mountain (terrain)|Mountains]] strengthens the Lightning Attribute and the [[Winged Beast]], [[Dragon]] and [[Birdfolk]] Types.<ref name="d 66" />* [[Wasteland (terrain)|Wasteland]] strengthened the Earth Attribute and the [[Dinosaur]] and [[Zombie]] Types.<ref name="d 66" />* [[Ocean]] strengthened the Water Attribute and the [[Fish]] and [[Sea Serpent]] Types.<ref name="d 66" />* [[Graveyard (terrain)|Graveyard]] strengthened the Zombie Type.<ref>{{chapter|Yu-Gi-Oh!|89|ref}}</ref> In the Standard Rules, these fields were automatically in effect, depending on what area of the [[Duelist Kingdom (island)|Duelist Kingdom island]] players Dueled in.<ref name="d 65" /> [[Field Spell Card]]s can be used to change the field. ===Sequence of play=======Setup====* There are two players in each Duel.<ref name="d 9" />* Each player begins with 4000 [[Life Points]].<ref name="d 153" /> (2000 before the Super Expert Rules<ref name="d 9" />)* Each player's Deck contains 40 cards.<ref name="d 9" /> The Decks are shuffled before a Duel.<ref name="d 36">{{chapter|Yu-Gi-Oh!|36|ref}}</ref>* The field is laid out such that each player has space for their Deck, [[Graveyard]] and five cards in play. When played on a flat surface, typically each player's Deck is placed on their right-hand side, Graveyard on the left-hand side, cards in play are placed in between.<ref name="d 9" /> Varieties exist where the Graveyard is out of sight<ref name="d 10" /> or both Graveyards are on the same side.<ref name="d 66" /> Duel Disks have designated slots for the Deck, Graveyard and five cards in play.* At the beginning of a Duel, each player draws five cards, which become their [[hand]].<ref name="d 37" /> ====Turns====Each turn the turn player draws one card from their Deck.<ref name="d 9" /> A player's hand cannot contain more than seven cards<ref name="d 153" /> During their turn, a player can:* [[Summon]] a monster from their hand in [[face-up]] [[Attack Position|Attack]] or [[Defense Position|Defense Mode]].<ref name="d 9" /> Attack Mode is vertical. Defense Mode is horizontal.<ref name="d 10" />* In the Standard Rules, Monster Cards could be played [[face-down]]. Although this practice was only demonstrated once.<ref name="d 61" /> In the Super Expert Rules, Monster Cards cannot be played face-down. It is considered an illegal move to play a card face-down without first looking at it to determine if it is a monster or not.<ref name="d 269">{{chapter|Yu-Gi-Oh!|269|ref}}</ref>* Activate cards from their hand (other than Monster or Trap Cards)* Play a non-Monster Card from their hand face-down.* [[Attack]] with Attack Mode monsters.<ref name="d 10" /> During their opponent's turn, a player can:* Activate cards they played face-down. ====Playing monsters====Each turn the player can Summon a monster from their hand. Beginning with the Super Expert rules, monsters of [[Level]] 5 or higher require [[Tribute|sacrifices]] to be Summoned.* Level 5 and 6 monsters require one sacrifice.<ref name="d 153" />* Level 7 or higher monsters require two sacrifices.<ref name="d 153" />* God cards require three sacrifices. Monsters can be Summoned by the effects of other cards. Sacrifices are not required when Summoning monsters this way. Monsters can be [[Fusion Summon|fused]] together using the card "[[Polymerization (manga)|Polymerization]]".<ref>{{chapter|Yu-Gi-Oh!|68|ref}}</ref> "Polymerization" and the Fusion Material monsters are still in play after a Fusion. The Fusion Monster does not have a physical card.<ref name="d 105">{{chapter|Yu-Gi-Oh!|105|ref}}</ref> In the Super Expert rules, monsters cannot attack the same turn they are Summoned with "Polymerization".<ref name="d 153" /> [[Ritual Spell Card]]s can be used to [[Ritual Summon]] a monster by sacrificing monsters that meet a certain criteria.<ref>{{chapter|Yu-Gi-Oh!|108|ref}}</ref> The Ritual Monster does not possess a physical card. ====Attacking====A [[battle]] is conducted when the turn player announces for one of their Attack Mode monsters is to attack an opponent's monster.* If an Attack Mode monster battles another Attack Mode monster, the monster with the lower [[ATK]] is destroyed and its controller loses Life Points equal to the difference.<ref name="d 10" />When Attack Mode monsters with equal ATK battle, both are destroyed.* If an Attack Mode monster attacks a Defense Mode monster and its ATK is higher than the defending monster's [[DEF]], the defending monster is destroyed and no Life Points are lost.<ref name="d 10" />* If an Attack Mode monster attacks a Defense Mode monster and its ATK is lower than the defending monster's DEF, neither monster is destroyed and the controller of the attacking monster loses Life Points equal to the difference in the ATK and DEF.<ref name="d 10" />* If a player does not have a monster to defend from their opponent's monsters attack, the monster's [[ATK]] is deducted from the defenseless player's Life Points.<ref name="d 9" /> If an attack is evaded (e.g. a flying monster dodges an attack from a ground-based monster), the attacked monster may still counter attack. It will not be destroyed in the two monsters have the same ATK. The monster that attacked it loses its [[Field Power Bonus|Field Power Source]].<ref name="d 69">{{chapter|Yu-Gi-Oh!|69|ref}}</ref> Monsters destroyed by battle go to the [[Graveyard]].<ref name="d 10" /> Starting with the Super Expert Rules, monsters can attack the opponent directly if the opponent has no monsters to defend with,<ref name="d 153" /> in which case the opponent loses Life Points equal to the ATK of the attacking monster.<ref name="d 156">{{chapter|Yu-Gi-Oh!|156|ref}}</ref> ====Victory conditions====A player is considered the winner if:* They reduce their opponent's [[Life Points]] to 0.<ref name="d 9" />* Their opponent cannot draw a card when they are required to.<ref name="d 153">{{chapter|Yu-Gi-Oh!|153|ref}}</ref>* They use the effect of a card that makes them the winner, such as "[[Exodia the Forbidden One (manga)|Exodia the Forbidden One]]" or "[[Destiny Board (manga)|Destiny Board]]". ==Rule sets==
===Basic===
[[File:Duel 10 rules.png|thumb|right|The basic rules being explained.]]
The English translation retroactively referred to these rules as "first edition Duel Monsters", as it was printed after later versions of the rules had been featured.
* There are two players in each Duel.<ref name="d 9" />* Each player makes a Deck using 40 cards.<ref name="d 9" /> The Decks are shuffled before a Duel.<ref name="d 36">{{chapter|Yu-Gi-Oh!|36|ref}}</ref>* There are two kinds of cards; [[Monster Card]]s and [[Spell Card]]s.<ref name="d 10" />* Each player starts with 2000 [[Life Points]]. If a player runs out of Life Points they lose.<ref name="d 9" />* At the beginning of a Duel, each player draws five cards, which become their [[hand]].<ref name="d 37" />* The players take turns. Each turn the turn player draws one card from their Deck.<ref name="d 9" />* The turn player can [[Summon]] cards from their hand in [[Attack Position|Attack]] or [[Defense Position|Defense Mode]].<ref name="d 9" /> Attack Mode is vertical. Defense Mode This is horizontal.<ref name="d 10" />* The turn player can [[attack]] with Attack Mode monsters.<ref name="d 10" />** If an Attack Mode monster battles another Attack Mode monster, the monster with the lower [[ATK]] is destroyed and its controller loses Life Points equal to the difference.<ref name="d 10" />** When Attack Mode monsters with equal ATK battle, both are destroyed.** If an Attack Mode monster attacks a Defense Mode monster and its ATK is higher than the defending monster's [[DEF]], the defending monster is destroyed and no Life Points are lost.<ref name="d 10" />** If an Attack Mode monster attacks a Defense Mode monster and its ATK is lower than the defending monster's DEF, neither monster is destroyed and the controller most basic set of the attacking monster loses Life Points equal to the difference in the ATK rules and DEF.<ref name="d 10" />** If a player does not have a monster to defend from their opponent's monsters attack, the monster's [[ATK]] is deducted from the defenseless player's Life Points.<ref name="d 9" />* Destroyed cards go to the [[Graveyard]].<ref name="d 10" />* The turn player can activate Spell Cards from their hand.<ref name="d 37" />* [[Spell Card]]s cannot battle, but can be used to affect other cards or the players.<ref name="d 10" />* Spell Cards can be played face-down on the [[field]] until they are ready to be used.<ref name="d 10" />* Monsters with the power feature any of flight have a 35% chance to evade ground-based attacks, allowing them to avoid being destroyed when battling monsters with the same ATKrules introduced in later rule sets.<ref name="d 37" />
===Standard===
{{Multiple image
| image1 = Four Types of Magic-Users - Japanese.png
| image2 = Four Types of Magic-Users - English.png
| total_width = 400
| footer = The strengths and weaknesses of the four types of Magic Users being explained, in Japanese and English
}}
The '''Standard''' rules contained the basic rules, with some additional ones. These were used during the [[Japanese National Duel Monsters Championship]] and the [[Duelist Kingdom]] tournament.
Introduces or first mentions:* More card types of cards were added, including [[Equip Card|Equip]],<ref>{{chapter|Yu-Gi-Oh!|70|ref}}</ref> : [[Trap Card|Trap]],<ref name="d 1">{{chapter|Yu-Gi-Oh!|60|ref}}</ref>, [[Illusion Card|Illusion]]<ref name="d 62" /> and [[Virus Equip Card|Virus]].<ref>{{chapter|Yu-Gi-Oh!|110|ref}}</ref>** Trap Cards can be activated during either players' turn in response to certain actions.** Virus Cards are used to destroy cards in the opponent's Deck using a virus.<ref name="d 102">{{chapter|Yu-Gi-Oh!|102|ref}}</ref>* Monsters were divided into Monster and [[Magician (Alignments)|Magic-UserEquip]] Cards.<ref name="d 6170">{{chapter|Yu-Gi-Oh!|61|ref}}</ref> This distinction is rarely mentioned.* Monsters and Magic-Users have [[Attribute]]s, each with strengths and weaknesses.<ref name="d 61" />** The Attributes of Magic-Users are [[Black Magic (Alignment)|Black Magic]], [[White Magic (Alignment)|White Magic]], [[Demon Magic (Alignment)|Demon Magic]] (called "Demons & Devils" in the English manga) and [[Illusion Magic (Alignment)Card|Illusion Magic]] (called "Illusionists" in the English manga). Black Magic is strong against White Magic, White Magic is strong against Demon Magic, Demon Magic is strong against Illusion Magic, Illusion Magic is strong against Black Magic.<ref name="d 62" />** Other Attributes include [[Earth (Alignment)Virus Card|Earth]], [[Thunder (Alignment)|Lightning]], [[Water (Alignment)|Water]], [[Fire (Alignment)|Fire]], [[Forest (Alignment)|WoodVirus]],<ref name="d 66100" /> [[LIGHT|Light]]<ref>{{chapter|Yu-Gi-Oh!|110|ref}}</ref> and [[DARK|DarkSlot Machine Power Unit]].<ref name="d 37" /> Lightning is strong against Water.<ref name="d 61" />** What happens when monster of opposing Attributes battle is inconsistent. Sometimes the monster of the weaker Attribute loses half its ATK.<ref name="d 61" /> More often, nothing happens.** {{Multiple image| image1 = Monsters and their Habitats - Japanese.png| image2 = Monsters and their Habitats - English.png| total_width = 400| footer = [[Field Power Bonus|Field Power Sources]] being explained, in Japanese and English<br />([[AttributeSource]] {{Ruby|属|ぞく}}{{Ruby|性|せい}} is localized as "Element" in this instance.)}}On the [[Duelist Kingdom (island)|Duelist Kingdom island]], monsters received [[Field Power Bonus|Field Power Sources]] depending on the terrain they were played in.<ref name="d 65">{{chapter|Yu-Gi-Oh!|65|ref}}</ref>*** [[Forest (terrain)|Forest]] strengthens the Wood Attribute and the [[Insect]] and [[Beast]] Types.<ref name="d 66">{{chapter|Yu-Gi-Oh!|66|ref}}</ref>Only rules to feature or mention:*** [[Meadow|Grassland]] strengthens the Fire Attribute Monster Cards are divided into Monsters and the [[Warrior]] and [[BeastMagic-Warrior]] Types.Users<ref name="d 6661" />*** [[Mountain (terrain)|Mountains]] strengthens the Lightning Attribute and the [[Winged Beast]], [[Dragon]] and [[Birdfolk]] Types.<ref name="d 66" />s being strong or weak against other Attributes*** [[Wasteland Fields with Field Power Sources being active by default (terrainlater rules have them set by card effects)|Wasteland]] strengthened the Earth Attribute and the [[Dinosaur]] and [[Zombie]] Types.<ref name="d 66" />*** [[Ocean]] strengthened the Water Attribute and the [[Fish]] and [[Sea Serpent]] Types.<ref name="d 66" />*** [[Graveyard (terrain)|Graveyard]] strengthened the Zombie Type.<ref>{{chapter|Yu-Gi-Oh!|89|ref}}</ref>* Monsters can be played in face-down Attack Mode.<ref name="d 61" /> However, this is rarely done.* Monsters can be [[Fusion Summon|fused]] together using the card "[[Polymerization (manga)|Polymerization]]".<ref>{{chapter|Yu-Gi-Oh!|68|ref}}</ref> "Polymerization" and the Fusion Material monsters are still in play after a Fusion. The Fusion Monster does not have a physical card.<ref name="d 105">{{chapter|Yu-Gi-Oh!|105|ref}}</ref>* [[Ritual Spell Card]]s can be used to [[Ritual Summon]] a monster by sacrificing monsters that meet a certain criteria.<ref>{{chapter|Yu-Gi-Oh!|108|ref}}</ref>
===Expert===
[[File:Duel Monsters Duel Disk Expert Mode rules.png|thumb|right|400px|The [[Duel Disk]] Expert Mode rules and [[Dark Yugi (manga)|Dark Yugi]] and [[Seto Kaiba (manga)|Kaiba]] Dueling using them]]
The '''Expert''' rules were used with the first version [[Duel Disk]]s. This alters many of the previous rules and adds more.
 
Only rules to feature or mention:
* Each player can only hold five cards at a time.<ref name="d 105" />
** If a player has five cards at the start of their turn, they cannot draw a card.<ref name="d 105" />
** If a player has feer fewer than five cards at the start of their turn, they draw until they have five.* The Duel Disk A player's field contains five stages; the main card stage and four sub card stages. The main card is played in the main stage. All the player's other cards in their hand are played in the sub stages.<ref name="d 102" >{{chapter|Yu-Gi-Oh!|102|ref}}</ref>
* Monsters in the main monster can be played in Attack or Defense Mode. Monsters in the sub stages are all in Attack Mode.<ref name="d 102" />
* The main card gets special abilities and powers from the sub cards.<ref name="d 102" />
===Super Expert===
The '''Super Expert''' rules were introduced in the [[Battle City]] tournament. They are based on the standard rules, contain additional rules and alter previous ones. The Expert rules do not apply in Super Expert.
 Introduces or first mentions:* Each player starts with 4000 Starting Life Pointsare changed from 2000 to 4000.<ref name="d 153">{{chapter|Yu-Gi-Oh!|153|ref}}</ref>* If a player cannot draw a card on their turn they lose.[[Tribute Summon|Sacrifice Summon]]<ref name="d 153" />* A player's hand cannot contain more than seven cards[[Hand size limit]]<ref name="d 153" />* High [[LevelDirect attack]] monsters require sacrifices to be Summoned.** Level 5 and 6 monsters require one sacrifice.s<ref name="d 153" />** Level 7 or higher monsters require two sacrifices.<ref name="d 153156" />* Monsters can attack the opponent directly if the opponent has no monsters not being able to defend with,<ref name="d 153" /> in which case the opponent loses Life Points equal to the ATK of the attacking monster.<ref name="d 156">{{chapter|Yu-Gi-Oh!|156|ref}}</ref>* A monster cannot attack the same turn it is Summoned they are fused with "[[Polymerization (manga)|Polymerization]]".<ref name="d 153" />* Monster Cards cannot be played face-down.<ref>{{chapter|Yu-Gi-Oh!|269|ref}}</ref>
==Realistic projections of cards==

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