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Duel Monsters (manga)

766 bytes added, 7 months ago
Rules: reorganise this monster-movement-based stuff
* Demon Magic is strong against Illusion Magic.<ref name="d 62" />
* Illusion Magic is strong against Black Magic.<ref name="d 62" />
 
=====Ability=====
[[File:Winged Dragon evades an attack.png|thumb|right|"[[Winged Dragon, Guardian of the Fortress (manga)|Winged Dragon, Guardian of the Fortress]]" evades an attack using its Flight ability]]
Monsters may have the following abilities:
 
* Flight
** This gives monsters a 35% chance to evade when attacked by a monster using a ground-based attack.<ref name="d 37" />
 
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====Non-Monster Cards====
[[Field Spell Card]]s can be used to change the field.<ref>{{chapter|Yu-Gi-Oh!|179|ref}}</ref> Other cards have effects that can change portions of the field.<ref name="d 67" /><ref group="note">"[[Burning Land (manga)|Burning Land]]" is capable of transforming [[Forest (terrain)|Forest]] zones to [[Wasteland (terrain)|Wasteland]].</ref><ref group="note">"[[Leviathan (manga)|Leviathan]]" is capable of increasing the area covered by the [[Ocean|Sea]].</ref><ref group="note">"[[Mystical moon (manga)|Mystical moon]]" affects tides, increasing the amount of zones "[[Leviathan (manga)|Leviathan]]" converts to Sea.</ref><ref group="note">"[[Giant Soldier of Stone (manga)|Giant Soldier of Stone]]" can become an island, transforming a Sea zone to a land one.</ref>
===Attack Movement and attack types and ranges===Attacks can have different [[File:Winged Dragon evades an attack.png|thumb|right|"[[Winged Dragon, Guardian of the Fortress (manga)|Winged Dragon, Guardian of the Fortress]]" evades an attack using its flying ability]] Monsters movement types and rangesinclude:* Flying* Swimming* Tunneling* Land movement
These affect how monsters can move, attack, and evade:* AirborneMonsters capable of flying have a 35% chance to evade when attacked by a monster using a ground-based attack.<ref name="d 37" /> Later instances of this rule do not mention the 35% chance.<ref name="d 68" >{{chapter|Yu-Gi-Oh!|68|ref}}</ref><ref name="d 69" /><ref group="note">In {{chapter|Yu-Gi-Oh!|37|ref}}, "[[Winged Dragon, Guardian of the Fortress (manga)|Winged Dragon, Guardian of the Fortress]]" had a 35% chance of evading a ground-based attack.<br />In {{chapter|Yu-Gi-Oh!|69|ref}}, it was said that ground-based attacks could not reach the airborne "[[Great Moth (manga)|Great Moth]]"<br />In {{chapter|Yu-Gi-Oh!|69|ref}}, "[[Harpy Lady (manga)|Harpy Lady]]" evaded a ground-based attack without any mention of there only being a percentage chance.</ref>* ElectricMonsters capable of swimming can be hidden underwater when played in the [[Ocean|Sea]] terrain, where they cannot be attacked.<ref name="d 71" /><ref name="d 94">{{chapter|Yu-Gi-Oh!|94|ref}}</ref>* MagicalMonsters capable of tunneling can be hidden underground in the [[#Labyrinth Duel|Labyrinth]].<ref name="d 94" />
InstancesAttacks may have elemental natures:* "[[Great Moth (manga)|Great Moth]]" cannot be attacked by monsters incapable of airborne attacks.<ref name="d 68" />
* Monsters capable of electric attacks can attack monsters in areas they cannot normally reach if the area has been dampened and gain an ATK boost in doing so.<ref name="d 68" /><ref group="note">"[[Summoned Skull (manga)|Summoned Skull]]" could use its electric attack to attack the airborne "[[Great Moth (manga)|Great Moth]]" after dampening the "Great Moth" with "[[Magic Mist (manga)|Magic Mist]]".</ref>
* Monsters capable of electric attacks can attack all monsters within a body of water at once.<ref name="d 72" /><ref group="note">"[[Horn of the Unicorn (manga)|Horn of the Unicorn]]" enabled "[[Feral Imp (manga)|Feral Imp]]" to use electrical attacks, allowing it to attack the [[Ocean|Sea]] and all monsters within.</ref>
Monsters can be Summoned by the effects of other cards. Sacrifices are not required when Summoning monsters this way.
Monsters can be [[Fusion Summon|fused]] together using the card "[[Polymerization (manga)|Polymerization]]".<ref name="d 68">{{chapter|Yu-Gi-Oh!|68|ref}}</ref> "Polymerization" and the Fusion Material monsters are still in play after a Fusion. The Fusion Monster does not have a physical card.<ref name="d 105">{{chapter|Yu-Gi-Oh!|105|ref}}</ref> In the Super Expert rules, monsters cannot attack the same turn they are Summoned with "Polymerization".<ref name="d 153" />
[[Ritual Spell Card]]s can be used to [[Ritual Summon]] a monster by sacrificing monsters that meet a certain criteria.<ref>{{chapter|Yu-Gi-Oh!|108|ref}}</ref> The Ritual Monster does not possess a physical card.
* Monsters in Attack Mode can move a number of square equal to their [[Level]].<ref name="d 93" />
* When a monster moves, its card remains in the square it was originally played in, while the monster itself is whatever square it was moved to. When playing with holograms, a monster's current position is marked by its hologram.<ref name="d 94">{{chapter|Yu-Gi-Oh!|94|ref}}</ref>
* Monsters must be in an adjacent squares in order to battle.

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