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Duel Monsters (manga)

786 bytes added, 7 months ago
Rules: more movement and Labyrinth stuff
* [[Dinosaur]] ({{Ruby|恐|きょう}}{{Ruby|竜|りゅう}})<ref name="d 60" /><ref name="d 66" />
* [[Dragon]] (ドラゴン<ref name="d 61" /><ref name="d 66" />, later {{Ruby|竜|りゅう}}<ref name="d 92">{{chapter|Yu-Gi-Oh!|92|ref}}</ref>)
* [[Beast]] ({{Ruby|獣|けもの}})<ref name="d 61" /><ref name="d 66" /><ref name="d 94">{{chapter|Yu-Gi-Oh!|94|ref}}</ref>* Magic-User({{Ruby|魔|ま}})<ref name="d 94" />
** [[Black Magic]] ({{Ruby|黒|くろ}}{{Ruby|魔|ま}})<ref name="d 62" />
** [[White Magic]] ({{Ruby|白|しろ}}{{Ruby|魔|ま}})<ref name="d 62" />
* [[Birdfolk]] ({{Ruby|鳥|ちょう}}{{Ruby|人|じん}})<ref name="d 66" />
* [[Wild Beast]] ({{Ruby|野|や}}{{Ruby|獣|じゅう}}, English manga mentions "Beast-Warrior" in its place)<ref name="d 66" /><ref name="d 69" />
* [[Warrior]] ({{Ruby|戦|せん}}{{Ruby|士|し}})<ref name="d 66" /><ref name="d 94" />* [[Knight (Type)|Knight]] ({{Ruby|騎|き}}{{Ruby|士|し}}, English manga groups "Warrior" and "Knight" together as "Warrior")<ref name="d 66" /><ref name="d 92" /><ref name="d 94" />
* [[Fishman-Beast]] ({{Ruby|魚|うお}}{{Ruby|人|じん}}{{Ruby|獣|じゅう}}, English manga mentions [[Fish]] in its place)<ref name="d 66" />
* [[Sea Serpent]] ({{Ruby|海|かい}}{{Ruby|竜|りゅう}})<ref name="d 66" />
* Swimming
* Tunneling
* Land movementGround unit [[Warrior]], [[Knight]], Magic-User, and [[Beast]]-[[Type]] are examples of monsters that are typically ground units.<ref name="d 94" /><ref group="note">In the English manga, Warrior, Beast-Warrior and Spellcaster are used as examples instead.</ref>
[[File:Winged Dragon evades an attack.png|thumb|right|"[[Winged Dragon, Guardian of the Fortress (manga)|Winged Dragon, Guardian of the Fortress]]" evades an attack using its flying ability]]
These affect how monsters can move, attack, and evade:
* Monsters capable of flying have a 35% chance to evade when attacked by a monster using a ground-based attack.<ref name="d 37" /> Later instances of this rule do not mention the 35% chance.<ref name="d 68">{{chapter|Yu-Gi-Oh!|68|ref}}</ref><ref name="d 69" /><ref group="note">In {{chapter|Yu-Gi-Oh!|37|ref}}, "[[Winged Dragon, Guardian of the Fortress (manga)|Winged Dragon, Guardian of the Fortress]]" had a 35% chance of evading a ground-based attack.<br />In {{chapter|Yu-Gi-Oh!|69|ref}}, it was said that ground-based attacks could not reach the airborne "[[Great Moth (manga)|Great Moth]]"<br />In {{chapter|Yu-Gi-Oh!|69|ref}}, "[[Harpy Lady (manga)|Harpy Lady]]" evaded a ground-based attack without any mention of there only being a percentage chance.</ref>
* Flying monsters cannot move through dungeons, such as the Labyrinth.<ref name="d 94" />
* Monsters capable of swimming can be hidden underwater when played in the [[Ocean|Sea]] terrain, where they cannot be attacked.<ref name="d 71" /><ref name="d 95" />
* Ground unit monsters may move through dungeons, such as the [[#Labyrinth Duel|Labyrinth]].<ref name="d 94" />* Monsters capable of tunneling can be hidden underground in the [[#Labyrinth Duel|Labyrinth]], where they cannot be attacked. They leave a tunnel behind wherever they move.<ref name="d 95" />
Attacks may have special natures:
===Variant Duels===
====Labyrinth Duel====
A Labyrinth Duel is played on a 9×9 grid with a number of squares removed from each corner.<ref name="d 92" /> When "[[Labyrinth Wall (manga)|Labyrinth Wall]]" is played, it is placed outside of the grid. It causes walls to be added along some of the squares, and a ceiling to be added over them, restricting movement as monsters cannot move through wallsor the ceiling.For convenience, the ceiling is not visible to the players<ref name="d 93">{{chapter|Yu-Gi-Oh!|93|ref}}</ref><ref name="d 94" />
* Monsters in Attack Mode can move a number of square equal to their [[Level]].<ref name="d 93" />
* When a monster moves, its card remains in the square it was originally played in, while the monster itself is whatever square it was moved to. When playing with holograms, a monster's current position is marked by its hologram.<ref name="d 94">{{chapter|Yu-Gi-Oh!|94|ref}}</ref>
* Monsters must be in an adjacent squares in order to battle.
 
See the [[#Movement and attack types|Movement and attack types]] section for details on how monsters can move in the Labyrinth.
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